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Psychobastard

Psycho's Multiplayer Missions for A3

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Mission: DM15 Tequila!

Version: 1.04

Type: Deathmatch

Players: min4 / max15

Description: a remake of the oldest deathmatch. Saltier than ever before! To win get the most kills.

History:

Tequila Sunset (OFP) made by k00k

Tequila Sundown (OFP) made by Zombie

Tequila Sunburn (Armed Assault) made by Celery

Tequila! (ArmA 2) made by Psychobastard

Download everytime from my dev-heaven project space:

http://dev.withsix.com/attachments/download/22569/DM15%20Tequila!%20v1.05.7z

Armaholic mirror:

- Tequila! DM-15 v1.05

Have Fun!

Edited by [TcB]-Psycho-

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Nice one, Looking forward to giving this a try on the SBS server

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A probs with map matey, plays fine first time on server, run it twice it and it hangs, server has to be restarted to be able to run it more than once. (excellent job though)

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A probs with map matey, plays fine first time on server, run it twice it and it hangs, server has to be restarted to be able to run it more than once. (excellent job though)

Hi, thx for feedback. I want to try to reproduce that. I don't think that the mission corrupt your server.

regards

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-Psycho-;2550104']Hi' date=' thx for feedback. I want to try to reproduce that. I don't think that the mission corrupt your server.

regards[/quote']

Server plays ok after the map has run, BUT you cant run the map a second time, UNTIL the server has been restarted buddy, check it on our server -- sbs the boathouse, Ill pm you the admin login if you need it. (you can vote yourself admin if your the only one on there though)...

But just to let you know, still love the map...

---------- Post added at 05:31 ---------- Previous post was at 05:29 ----------

Also, in the parameters, on weapon choice, I only have a list of NUMBERS not weapons, can you tell me which weapons each number corresponds with please ? and thanks for making this, in my opinion its better than the originals.

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Also, in the parameters, on weapon choice, I only have a list of NUMBERS not weapons, can you tell me which weapons each number corresponds with please ?

same Problem here and the Answer is..

values[]={0, 1, 2, 3, 4, 5, 6, 7};
	texts[]={"random all weapons", "random / without pistols", "random / without sniperrifles", "random / only standard rifles", "random / only machineguns", "random / only pistols", "only EBR 7.62mm", "only SMG's"};

why 12 Numbers for 8 Options ? You can see the Options with only 8.

greetings Thunder

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Hi,

i did a big mistake and load up the wrong file. :o This version was only the first beta test version and wasn't for you publics!

Now you can load the right version. To avoid mistakes and confusion i set nevertheless a new version number to 1.01. (link in first posts stil actual)

And the changelog:

v1.01

- fixed: description.ext error (class params)

- fixed: if the player drive a vehicle the "you are outside the dm area" message show up

- changed: close the doors of one more building

- changed: found some unsopperted clothes and delete them

- changed: make the random respawn area a little bit bigger

- added: random chance for having a CQB scope

- added: two more (powerful) handguns

- added: slyding cinema borders

@Taxman, i cant reproduce your problem on my dedicated server, regardless how often i restart the map. (no matter if restart manual or let the game time skip and restart)

If the problem is stil present at this new version feel free to open a ticket at dev-heaven and show me your server.rpt

regards and have fun!

Edited by [TcB]-Psycho-

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hmmm in the new Version nobody cant use Ironsight View. Always View switch back :(

Thunder

P.S. solved

Edited by [J4F]Thunder666

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Thunder666;2551077']hmmm in the new Version nobody cant use Ironsight View. Always View switch back :(

fixed --> version 1.02

- fixed: error in camera view settings

links in first post stil working.

regards

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Changelog Version 1.04:

changed - complete rewritten init system (with preinit)

fixed - sometime the init for JIP players failed

fixed - remove some empty class names

added: leg protection

added: the high experimental, dangerous and risky rampage-mode (enable it with the lobby settings)

Downloadlink at the first post still actual.

Have Fun!

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nice one, will upload to server this evening, many thanks.

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Updated to Version 1.05. Downloadlink in the first post still actual.

v1.05

- fixed: error message caused by missing child classes in rscDefinitions (powersolar, powerwave, powerwind, shipwreck)

- changed: remoce BIS_fnc_LogFormat since the function dont work (disabled from BI?!), replaced by oldschool diag_log comand

- changed: if you destroy a barrel you wont longer get a negative score for it

- changed: add PDW2000 to weapon pool

regards

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in around 10mins the game crushes, parameters won't run apply, and our dedi server gets red chain. We play heavy coop missions and we don't have a problem what might be the case?

really brings back memories and best map to practice!

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Thanks for this salty treat!

Any though of converting Road Rage to A3?

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