i3luevein 10 Posted November 3, 2013 (edited) OK - sorry for the title name in advanced for those that were expecting to assist my erectile dysfunction Any way to the point. We all know switchmove and playmove and can call the [] call BIS_fnc_animViewer; I was wondering if there was a new way to make the player limp like just go into the ragdoll as if they have been knocked out, like when they are hit by a car they just drop to the floor. Is there a way to call this? Thanks in advanced Edited November 3, 2013 by i3luevein Share this post Link to post Share on other sites
dcal 16 Posted November 4, 2013 Yeah I would not mind an answer to that myself. I have a video I am working on an in one scene an officer is talking to his troops(briefing). I am using an animation via trigger for the officer. A bomb goes off near the troops and the troops all die and go ragdoll but the officer continues the animation and then stands straight up with his arms out without going ragdoll. He shows battle damage but does not fall. I tried officer1 setdamage 1;on a timed trigger but he still does not go ragdoll when the bomb goes off. Share this post Link to post Share on other sites
IndeedPete 1038 Posted November 4, 2013 Switching the officer back to normal right before the explosion might help: officer switchMove ""; // bam explosion... Share this post Link to post Share on other sites