fulcrum_86 12 Posted February 12, 2016 Please make a small update for Mil Mi-6 NVA helicopter. 1) There should be 5 (if I'm not mistaken) crew members and there are seats and working places for them (now there are just 2 pilots); 2) I'd suggest to increase the number of transported soldiers (now there are about 30, in reality it can carry up to 65); 3) I'd ask to add the frontal light (there is a beam from it, but there is no light itself). Share this post Link to post Share on other sites
eggbeast 3673 Posted February 12, 2016 sorry we are not releasing any more updates in Arma 2 - this is due to limited team resources. We will bear this in mind for the Arma 3 release. Share this post Link to post Share on other sites
eggbeast 3673 Posted February 12, 2016 deleted - wrong thread Share this post Link to post Share on other sites
opendome 91 Posted February 15, 2016 This is such an amazing mod! Im trying to make it work with MSO and was wondering if anyone knew the faction names? (For the VC specifically) Thanks! EDIT: I tried poking around through the mod and I think its UNSUNG_W: US Army UNSUNG_E: NVA UNSUNG_EV: Vietcong UNSUNG_G: A.R.V.N. UNSUNG_C: Vietnamese Are these correct? Share this post Link to post Share on other sites
eggbeast 3673 Posted February 16, 2016 yes the longer names are vehicleclasses class CfgVehicleClasses { class aa_uns_men_civ// was uns_civilinf { displayName = "Men"; priority = -1; }; class aa_uns_men_ARVNinf//uns_men_ARVNinf { displayName = "Men (ARVN 81st Ranger Group '69)"; }; class aa_uns_men_VNAF { displayName = "Men (VNAF 219th Helicopter Squadron '69)"; }; class aa_uns_men_ARVNci_inf//uns_men_ARVNci_inf { displayName = "Men (Civil Defence)"; }; class aa_uns_men_CIDG//uns_cidginf1 { displayName = "Men (ARVN CIDG Montagnards '65)"; priority = -1; }; class aa_uns_men_army_inf1//uns_armyinf1 { displayName = "Men (US 25th Infantry Division '68)"; priority = -1; }; class aa_uns_men_army_inf2//uns_armyinf2 { displayName = "Men (US 1st Infantry Division '65)"; priority = -1; }; class aa_uns_men_army_SF1//uns_sfinf1 { displayName = "Men (US 5th Special Forces Group '65)"; priority = -1; }; class aa_uns_men_army_SF2//uns_sfinf2 { displayName = "Men (US 7th Special Forces Group '69)"; priority = -1; }; class aa_uns_men_army_LRRP1//uns_lrrpinf1 { displayName = "Men (US 173rd Airborne Brigade LRRPs '66)"; priority = -1; }; class aa_uns_men_USMC1//uns_usmcinf1 { displayName = "Men (USMC 3rd Battalion, 4th Marines '65)"; priority = -1; }; class aa_uns_men_USMC2//uns_usmcinf2 { displayName = "Men (USMC 2nd Battalion, 7th Marines '68)"; priority = -1; }; class aa_uns_men_USMC3//uns_MFRinf1 { displayName = "Men (USMC 3rd Force Reconnaissance Company MFR's '69)"; priority = -1; }; class aa_uns_men_army_crew1//UNS_tank_Crew { displayName = "Men (US 2nd Mechanized Infantry)"; priority = -1; }; class aa_uns_men_army_crew2//UNS_veh_Crew { displayName = "Men (US 6th Transportation Battalion)"; priority = -1; }; class aa_uns_men_army_crew3//uns_USaircrew { displayName = "Men (US Aircrew)"; priority = -1; }; class aa_uns_men_army_crew4//UNS_MRFcrew { displayName = "Men (USN Riverine Patrol Force TF-116)"; priority = -1; }; class aa_uns_men_army_crew5//uns_armyarty { displayName = "Men (US 25th Inf. Div. Artillery)"; priority = -1; }; class aa_uns_men_NVA_1crew2 { displayName = "Men (NVA 203rd Armored Regiment)"; priority = -1; }; class aa_uns_men_NVA_1crew3 { displayName = "Men (NVA 559th Transport Group)"; priority = -1; }; class aa_uns_men_NVA_1crew1//uns_vpafpil { displayName = "Men (Aircrew)"; priority = -1; }; class aa_uns_men_vc_local//uns_men_vc_local { displayName = "Men (VC Village Guerillas)"; priority = -1; }; class aa_uns_men_vc_regional { displayName = "Men (8th VC Battalion, 6th Regiment Regional Force)"; priority = -1; }; class aa_uns_men_vc_recon { displayName = "Men (4th VC Battalion, 12th Regiment Regional Recon Force)"; priority = -1; }; class aa_uns_men_vc_mainforce { displayName = "Men (40th VC Battalion, 1st Regiment Main Force)"; priority = -1; }; class aa_uns_men_NVA_65 { displayName = "Men (8th Battalion, 66th Regiment PAVN '65)"; priority = -1; }; class aa_uns_men_NVA_65_recon { displayName = "Men (4th Battalion, 21st Regiment Recon PAVN '65)"; priority = -1; }; class aa_uns_men_NVA_68 { displayName = "Men (324th battilion, 812th Regiment PAVN '68)"; priority = -1; }; class aa_uns_men_NVA_daccong { displayName = "Men (2nd battilion, 246th Regiment Dac Cong)"; priority = -1; }; class aa_uns_men_NVA_daccong_recon { displayName = "Men (2nd battilion, 246th Regiment Dac Cong)"; priority = -1; }; class aa_uns_ammobox { displayName = "Ammo (Unsung)"; priority = -1; }; class aa_uns_ammo_backpacks { displayName = "Backpacks (Unsung)"; priority = -1; }; class aa_uns_mines// uns_CBU //uns_traps { displayName = "Mines & Traps (Unsung)"; priority = -1; }; class aa_uns_wrecks { displayName = "Wrecks (Unsung)"; priority = -1; }; class aa_uns_static_US //uns_usstatic { displayName = "Static (US Army)"; priority = -1; }; class aa_uns_static_US_AA { displayName = "Static AA (US Army)"; priority = -1; }; class aa_uns_static_PAVN// uns_nvastatic { displayName = "Static (PAVN)"; priority = -1; }; class aa_uns_static_PAVN_AA// uns_nvastatic { displayName = "Static AA (PAVN)"; priority = -1; }; class aa_uns_ship//UNS_sampans { displayName = "Ship (Unsung)"; priority = -1; }; class aa_uns_support//uns_supportUS { displayName = "Support (Unsung)";//(US 6th Transportation Battalion) priority = -1; }; class aa_uns_cars//uns_wheeledUS { displayName = "Cars (Unsung)"; // (US 6th Transportation Battalion) priority = -1; }; class aa_uns_Airdefence_PAVN //uns_NVA_AADG { displayName = "Air Defence (PAVN)";//(NVAF 361st Air Defense Division) priority = -1; }; class aa_uns_Airdefence_US { displayName = "Air Defence (US)"; priority = -1; }; class aa_uns_armored //uns_ustracked { displayName = "Armored (Unsung)"; //(US 2nd Mechanized Infantry) priority = -1; }; class aa_uns_air_vpaf //uns_vpaf { displayName = "Air (NVAF)"; priority = -1; }; class aa_uns_air_US_navy //UNS_NAVY { displayName = "Air (US Navy)"; priority = -1; }; class aa_uns_air_USAF//UNS_AIRFORCE { displayName = "Air (USAF)"; priority = -1; }; class aa_uns_air_USMC //UNS_USMC_AIR { displayName = "Air (USMC)"; priority = -1; }; class aa_uns_air_US_Army //UNS_LOHC { displayName = "Air (Army)"; priority = -1; }; class aa_uns_air_VNAF //UNS_LOHC { displayName = "Air (VNAF)"; priority = -1; }; class aa_uns_animals//CSJ_Animals { displayName = "Animals (Vietnamese)"; priority = -1; }; class aa_uns_buildings_C //uns_cbuildings { displayName = "Buildings (Unsung CIV)"; priority = -1; }; class aa_uns_buildings_E //uns_ebuildings { displayName = "Buildings (Unsung PAVN)"; priority = -1; }; class aa_uns_buildings_W //uns_wbuildings { displayName = "Buildings (Unsung US)"; priority = -1; }; class aa_uns_buildings2_E { displayName = "Fortifications (Unsung PAVN)"; priority = -1; }; class aa_uns_buildings2_W //uns_trench { displayName = "Fortifications (Unsung US)"; priority = -1; }; class aa_uns_buildings2_C { displayName = "Fortifications (Unsung CIV)"; priority = -1; }; class aa_uns_Objects_C //uns_cObjects { displayName = "Objects (Unsung CIV)"; priority = -1; }; class aa_uns_Objects_E //uns_eObjects { displayName = "Objects (Unsung PAVN)"; priority = -1; }; class aa_uns_Objects_W //uns_wObjects { displayName = "Objects (Unsung US)"; priority = -1; }; class aa_uns_Flags //uns_wObjects { displayName = "Flags (Unsung)"; priority = -1; }; class aa_uns_Objects_M //uns_misc { displayName = "Objects (Unsung Misc)"; priority = -1; }; }; Share this post Link to post Share on other sites
TechNoirMK 0 Posted March 8, 2016 Just beat the included campaign. Really liked it, though it went kinda nowhere at the last few missions. Can't wait to see the final 3.0. Share this post Link to post Share on other sites
reconteam 19 Posted March 16, 2016 Included campaign? Why didn't my version of the mod come with that? Share this post Link to post Share on other sites
eggbeast 3673 Posted March 16, 2016 i've never noticed one myself. Share this post Link to post Share on other sites
reconteam 19 Posted March 16, 2016 I've played through the Operational Wayne Gray campaign somebody did awhile back. Are there any other 2.6 compatible campaigns or mission packs out there to recommend? Share this post Link to post Share on other sites
eggbeast 3673 Posted March 18, 2016 https://forums.bistudio.com/topic/171895-mp-co-op-22-unsung-evolution-vietnam-pack/ http://www.armanam.eu/legacy.html Share this post Link to post Share on other sites
nettrucker 142 Posted July 4, 2016 Hello everybody I just saw this today. I've been extremely busy with RL issues and hadn't had the time to check on everything. http://www.armaholic.com/page.php?id=31068 Dong Xuan campaign UNSUNG 2.6 Just beat the included campaign. Really liked it, though it went kinda nowhere at the last few missions. Can't wait to see the final 3.0. Yeah well the campaign ended with a difficult retreat of the Vietnamese forces reaching the Chu phong massive in the Ia Drang Valley. What would have followed would have been the battle of IA Drang which was a direct result of the Plei Me siege. maybe ending with the ambush on the way to LZ Albany. But that was impossible to pull off in a reasonable time. We did the best we could to depict a real life event The siege was a failure and withdrawal was the only option left to the North Vietnamese. Well you enjoyed it and that's cool. Included campaign? Why didn't my version of the mod come with that? Above is the link to the included campaign of UNSUNG 2.6 called Dong Xuang It's an 8 mission OPFOR SP campaign depicting the Plei Me siege. I got this uploaded maybe 1 month ago on Armaholic. It didn't exist as a standalone before. It should be included in the UNSUNG 2.6 download if I'm not wrong. i've never noticed one myself. I've played through the Operational Wayne Gray campaign somebody did awhile back. Are there any other 2.6 compatible campaigns or mission packs out there to recommend? In any case the last version of Operation Wayne Grey has voice acting now. In case you liked it. cheers Share this post Link to post Share on other sites
cc_kronus 9 Posted November 8, 2017 Are those factions good for Echo version just released? Share this post Link to post Share on other sites
eggbeast 3673 Posted November 9, 2017 wrong thread kronus? Share this post Link to post Share on other sites
cc_kronus 9 Posted December 9, 2017 yep very wrong thread. I was actually addressed to this post Share this post Link to post Share on other sites
Alfredo Martinez 0 Posted March 26, 2018 hi . how can I activate the player command voices?, this mod disable it. I play at the moment as sp and I do not use microphone. Thanks. Share this post Link to post Share on other sites
Guest Posted May 14, 2018 The only thing that makes me sad about this mod (Besides, that it's been abandoned ). They have never worked on the vehicle "M50 Ontos". Besides not having made a portable flame thrower "M2-2 / M9A1-7". I've got Arma 3, but I don't really like it. This mod, it's my favorite mod. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 14, 2018 the unsung mod is far from abandoned. Like almost any arma 2 mod, it has moved to Arma 3. We have a team of people working on the mod every day in ARMA 3. we may not get around to making what you hope for, due to time-limitations that affect any mod team. glad you like it anyway :) 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted May 14, 2018 On 3/26/2018 at 7:02 PM, Alfredo Martinez said: hi . how can I activate the player command voices?, this mod disable it. I play at the moment as sp and I do not use microphone. Thanks. you can't. it's part of the mod design, as the vanilla AI voices break the immersion. Share this post Link to post Share on other sites