applejaxc 10 Posted November 2, 2013 Hi. I'm going to start off by saying I don't like the MX family of rifles. They're giant, ugly blocks of crud. I haven't liked them from day 1. I'm also going to start off with saying that I DO NOT WANT A GUIDE ON CHANGING A UNIT'S GEAR IN THE EDITOR. I already know how to "removeallweapons this; this addweapon X, this addmagazine X,Y" What I want to know is how I can globally change what a unit has equipped, so that in single player missions (such as the Survive Campaign, or downloaded missions) I can have, effectively, any weapon I want by modifying BluFor NATO Rifleman to always spawn with (insert class name of something from a mod pack), instead of his MX rifle. It wouldn't add new units I can spawn in the editor, it would replace the config of the default unit. I understand I will need some manner of extracting/repacking the .pbos. Which .pbo would I need to extract, and what in which would I need to modify? (and I hereby release everyone from any possible legal action therein related; I understand fully that in so modifying I will effectively void my ability to play multiplayer in so long as I have the modified files and that it is my own responsibility if my copy of ArmA 3 is damaged) Share this post Link to post Share on other sites
jw custom 56 Posted November 3, 2013 You should probably have posted in this forum -> http://forums.bistudio.com/forumdisplay.php?170-ARMA-3-ADDONS-Configs-amp-Scripting Anyways you should look inside the characters_f.pbo there you will find values like below which defines which weapons/magazines/items different types of units spawn/respawn with. [b]weapons[/b] = {"arifle_MX_ACO_pointer_F", "hgun_P07_F", "Throw", "Put"}; [b]respawnWeapons[/b] = {"arifle_MX_ACO_pointer_F", "hgun_P07_F", "Throw", "Put"}; [b]Items[/b] = {"FirstAidKit"}; [b]RespawnItems[/b] = {"FirstAidKit"}; [b]magazines[/b] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "Chemlight_green", "HandGrenade", "HandGrenade"}; [b]respawnMagazines[/b] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "Chemlight_green", "HandGrenade", "HandGrenade"}; [b]linkedItems[/b] = {"V_PlateCarrier1_rgr", "H_HelmetB", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles"}; [b]respawnLinkedItems[/b] = {"V_PlateCarrier1_rgr", "H_HelmetB", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles"}; You will need tools like: BinPBO -> http://community.bistudio.com/wiki/BI_Tools_2.5 PBO Manager -> http://www.armaholic.com/page.php?id=16369 ArmA UnBin -> http://www.armaholic.com/page.php?id=229 Share this post Link to post Share on other sites