lumnuon 295 Posted March 20, 2015 Wow, are you guys working on a new map with new Buildings? Share this post Link to post Share on other sites
EMSI 960 Posted March 20, 2015 More or less, yes ;) Share this post Link to post Share on other sites
lumnuon 295 Posted March 20, 2015 More or less, yes ;) Nice! :D Can you tell whether it´s going to be fictional or real yet? :P Share this post Link to post Share on other sites
EMSI 960 Posted March 20, 2015 The terrain will be real of course. Exact location and other details are still classified. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted March 21, 2015 Soooo anxious to fight those MiG-29s! Hope there´s at least one showcase mission with the Fulcrums so I don´t have to bother creating a mission just to test those pretty soviet babies ;) Keep it coming CSLA! cheers! Share this post Link to post Share on other sites
EMSI 960 Posted March 22, 2015 For sure, if we will release something for the community, any pack of addons, some showcase missions will be included - it's our standard. Anyway, the same MiG-29 is already included in our release for Arma 2:CO - http://forums.bistudio.com/showthread.php?164081-CSLA-for-A2-CO-%28with-campaign-89%29 Share this post Link to post Share on other sites
EMSI 960 Posted March 22, 2015 Updated birds on the sky (click on the pics to see them in HD) Note that all of them are still in WIP status. 1 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 23, 2015 Looking good! Share this post Link to post Share on other sites
digitalcenturion 20 Posted March 23, 2015 Lovely! Quick question, how did you manage to make the sea so green? I have tried tweaking the sea color on my map (link in sig) but never got such a dramatic result. Care to share your config secrets? Share this post Link to post Share on other sites
EMSI 960 Posted March 23, 2015 (edited) That "so green sea" is not a sea .... Edited March 23, 2015 by EMSI Share this post Link to post Share on other sites
digitalcenturion 20 Posted March 23, 2015 Well, a lake then? :) Any which way, you made some sea shader config magic and I'd like to know what you did.. pretty please? :) Share this post Link to post Share on other sites
chortles 263 Posted March 23, 2015 @ EMSI : I agree that the MiG-29A is lookin' good, but looking at that L-39ZA... why not allow it to support underwing loadouts besides the 4 x UB-16-57 rocket pods? What you could do would be to imitate the Buzzard and sample jet: place proxies for each possible weapon (for every possible loadout) onto the underwing pylons where the existing rocket pod proxies (pointing to ub16.p3d) are, give each weapon set (i.e. two proxies that both point to the same air-to-air missile model) a named selection, then use show/hide animations in the model config (and set animation initphases in the config per loadout) so that each loadout variant only has the weapon proxies showing that correspond to that loadout's magazines and weapons config arrays. Share this post Link to post Share on other sites
thesun 14 Posted March 23, 2015 @Chortles As was already stated, these are still very WiP. Main reason why there are still no loadout variants is that these ports just reflect the variants we had for our mod in A2. At that time we had no option to choose the variants since the Su-25 and L-39 were BI models which we just retextured because there were no sample models available. We will put more effort into our planes in the future, that's for sure. Share this post Link to post Share on other sites
EMSI 960 Posted March 23, 2015 (edited) Well, a lake then? :) Any which way, you made some sea shader config magic and I'd like to know what you did.. pretty please? :)It's a river with floating water :)But this is our internal wip and we don't want to share something which contains major bugs (wait for a final version - if will be working, will be included in any release). ---------- Post added at 12:45 ---------- Previous post was at 12:41 ---------- @ EMSI : I agree that the MiG-29A is lookin' good, but looking at that L-39ZA... why not allow it to support underwing loadouts besides the 4 x UB-16-57 rocket pods?What you could do would be to imitate the Buzzard and sample jet: place proxies for each possible weapon (for every possible loadout) onto the underwing pylons where the existing rocket pod proxies (pointing to ub16.p3d) are, give each weapon set (i.e. two proxies that both point to the same air-to-air missile model) a named selection, then use show/hide animations in the model config (and set animation initphases in the config per loadout) so that each loadout variant only has the weapon proxies showing that correspond to that loadout's magazines and weapons config arrays. As wrote TheSun + we want to respect also a real possible loadouts. And there, for L-39 is the number of loadouts very limited as this plane is an advanced trainer/light CAS plane.Table with possible loads for L-39 variant ZA: samonaváděcà rakety = self-guided rockets raketomety = rocket pods nádrže = fuel tanks pumy = bombs fotokontejner = photo pod Important note: not all weapons were used in CSLA in period on which we are focused with our Mod Edited March 23, 2015 by EMSI Share this post Link to post Share on other sites
chortles 263 Posted March 23, 2015 Even if you're limiting it to the loadouts used in the CSLA period instead of all of those, that's variety enough (read: "more than one") to justify the Buzzard/sample jet method instead of just 1:1 porting over the L-39ZA with a reskin. Share this post Link to post Share on other sites
EMSI 960 Posted March 23, 2015 For sure, but now we are showing our WIP progress. Other loadout/camo variants will be presented later as mentioned TheSun. Share this post Link to post Share on other sites
digitalcenturion 20 Posted March 23, 2015 It's a river with floating water Ah, I see. Very ballsy to take on such a challange, but CSLA certainly has done great work in the past :) Keep going! Share this post Link to post Share on other sites
EMSI 960 Posted April 1, 2015 Click here to see picture in HD Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 2, 2015 Ah, the UAZ. Looking good! Share this post Link to post Share on other sites
EMSI 960 Posted April 5, 2015 Click to see in HD Click to see in HD Click to see in HD Click to see in HD Click to see in HD Click to see in HD Click to see in HD Click to see in HD 1 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 6, 2015 Quick one for you EMSI - any chance of seeing an ACE collaboration this time around with CSLA? Both mods have passed each other like trains in the night previously, but it'd be great to see you both working together this time around. I'm sure it'd save you a lot of angst when those "lol why doesnt this wurk w. ace" posts start rolling in. Share this post Link to post Share on other sites
EMSI 960 Posted April 6, 2015 I don't want to answer like than my post will sounds like I or we are "bigheaded"/"conceited"/"arrogant", but ... CSLA Studio was, is and probably will be an independent group of only a few people, which are creating CSLA Mods mainly for their own pleasure. Any dependencies on other Mods is for us a pure technical challenge and non value added time-consuming - our priority is to have working and bug-free configs for all our models and features at the beginning. Our focus is to finish parts of/whole Mod to be playable and funny for us. Then we are releasing our work to community. Anyway, our priorities are our families and the real work, therefore, some of the releases for community takes more time then expected - see the release for A2:CO for example ;) I hope you understand that w/o any dedicated member which will focus and work in real-time on any compatibility with ACE or other Mods, we are not able to do it. :) Share this post Link to post Share on other sites
slatts 1978 Posted April 6, 2015 Will the Taranice (Think I spelled that wrong) be a shoulder launcher or a placeable static? Share this post Link to post Share on other sites
EMSI 960 Posted April 6, 2015 Tarasnice will be placeable as a static weapon according to the reality, but as in Mod for A2:CO, you will be able to disassemble the weapon and relocate it. Share this post Link to post Share on other sites