Doodle 10 Posted October 28, 2013 Is there anything I can put in a simple radio trigger that will reveal ALL enemy forces on the map for testing purposes. I have two radio triggers to count the number of IND and OP for on map but I would like to be bale to see where there are using the extended map option that shows red / blue / green markers Thanks in advance Share this post Link to post Share on other sites
jacmac 2 Posted October 28, 2013 {player reveal [_x, 2]}foreach allUnits; Share this post Link to post Share on other sites
Doodle 10 Posted October 28, 2013 Thanks for this - Its odd though - I know for a fact there are 18 enemy on map 6 AA with crew each (2 groups of 3) - but when i use the above it will sometimes show all of them but after that it only reveals 2 of one group and none of the other - weird Share this post Link to post Share on other sites
jacmac 2 Posted October 29, 2013 Reveal goes up, but not down, and I'm not sure about sideways (reveal times out). You might try: {player reveal [_x, (1.5 + (time * .0001))]}foreach allUnits; This keeps the reveal incrementing by a small amount as time goes by. However, I don't know if this will have a material effect on what you are seeing and after thousands of seconds, you will max out the reveal value anyway. Share this post Link to post Share on other sites
Doodle 10 Posted October 29, 2013 Thanks for reply. Will try latger today and report back. I did find a very good alternative to solve my problem using the this LINK Pretty useful for testing and seeing if all your enemy are "working" correctly Share this post Link to post Share on other sites