rover66oyo 10 Posted June 21, 2014 All the rifles are invisible to me. Share this post Link to post Share on other sites
sorophx 25 Posted June 21, 2014 are you sure the mod is enabled on your machine? check the Expansions menu in Configure to see if it's checked. Arma 3 sometimes disagrees with your command line parameters Share this post Link to post Share on other sites
jakeryan760 10 Posted June 21, 2014 After using the updated PDW pack with the new ammo and what seems like sound too... I can not wait for this update....... Feeeeed meeeeeee RH!! haha Share this post Link to post Share on other sites
boomit4 11 Posted June 21, 2014 RH, you're god at weapon packs, lol. Share this post Link to post Share on other sites
rich572 10 Posted June 23, 2014 hey, RH. did you mind make a SCAR rifle Family? Share this post Link to post Share on other sites
armatech 8 Posted June 27, 2014 Warning Message: No entry 'bin\config.bin/CfgWeapons/RH_m9/Single.StandardSound'.Warning Message: No entry '.weaponSoundEffect'.Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/RH_m9/Single.SilencedSound'. Warning Message: No entry '.weaponSoundEffect'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/RH_m4/Single.StandardSound'. Warning Message: No entry '.weaponSoundEffect'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/RH_m4/Single.SilencedSound'. Warning Message: No entry '.weaponSoundEffect'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/RH_m4/Burst.StandardSound'. Warning Message: No entry '.weaponSoundEffect'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/RH_m4/Burst.SilencedSound'. Warning Message: No entry '.weaponSoundEffect'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/RH_m4/single_medium_optics1.StandardSound'. Warning Message: No entry '.weaponSoundEffect'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/RH_m4/single_medium_optics1.SilencedSound'. Warning Message: No entry '.weaponSoundEffect'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/RH_m4/single_far_optics2.StandardSound'. Warning Message: No entry '.weaponSoundEffect'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/RH_m4/single_far_optics2.SilencedSound'. Warning Message: No entry '.weaponSoundEffect'. Warning Message: '/' is not a value on current A3 dev you get a tone of errors Share this post Link to post Share on other sites
roberthammer 582 Posted June 27, 2014 I know that - in the meantime don't use it in dev or switch to stable Share this post Link to post Share on other sites
blazenchamber 261 Posted June 27, 2014 Hey Rob do you know what the cause of the warning messages are.. or what they are about to change.. Thanks in advance Share this post Link to post Share on other sites
roberthammer 582 Posted June 27, 2014 Hey Robdo you know what the cause of the warning messages are.. or what they are about to change.. Thanks in advance This http://forums.bistudio.com/showthread.php?179308-Weapon-sounds-affected-by-suppressors-change-in-1-23 you need change the old muzzle classes into new format and fire modes too - later it will be in stable with bootcamp dlc Share this post Link to post Share on other sites
blazenchamber 261 Posted June 27, 2014 Right thanks for the heads up .. Share this post Link to post Share on other sites
rlex 21 Posted June 28, 2014 AGM added new types of ammo (subsonic, IRDIM, etc). Maybe you can add support for them? Running with M4 almost always now. Thanks for great work! Share this post Link to post Share on other sites
acoustic 82 Posted July 2, 2014 Can we get a replacement pack for standard Nato infantry? Share this post Link to post Share on other sites
lao fei mao 21 Posted July 2, 2014 Can we get a replacement pack for standard Nato infantry? It's easy to make a replacement pack, but it's not worth doing that before an undate for recoil fix, sound replace, more type of skin.....:D Share this post Link to post Share on other sites
Azza FHI 50 Posted July 2, 2014 I just read in the AGM mod thread that addon weapon sounds are broken in DEV build due to the change in weapon config in the upcoming Bootcamp DLC. apparently vanilla weapons are ok. @Robert Hammer just wondering if you are aware of this and will u take measures to fix it when the DLC hits? or will we need to wait for next version of the mod? Thanks Share this post Link to post Share on other sites
Drakenof 11 Posted July 2, 2014 How about we wait for the Bootcamp update ( and the muzzle change that come with it ) to roll on stable before posting this shit everywhere. I'm pretty sure RH is aware of it since ages. Share this post Link to post Share on other sites
13islucky 10 Posted July 2, 2014 I've just had a thought. Since you're using custom magazines, is it possible to have the brass that stays on the ground like pistols have? Share this post Link to post Share on other sites
acoustic 82 Posted July 2, 2014 It's easy to make a replacement pack, but it's not worth doing that before an undate for recoil fix, sound replace, more type of skin.....:D I'm sure the classnames would be the same after, no? Share this post Link to post Share on other sites
acoustic 82 Posted July 4, 2014 Because I could really use a weapon pack replacement lmao. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 4, 2014 Because I could really use a weapon pack replacement lmao. We all could use a replacement... there´s lotsa replacement packs for A2, but ppl refuse to do it for A3, but keep complaining of toy plastic guns and iranians bugheads.. thank god EvanCat did the CSAT replacment at least ;) Share this post Link to post Share on other sites
mistyronin 1181 Posted July 4, 2014 I agree with all the previous comments. Would be really really nice if we could have a replacement pack for the MX using the M4/M16 pack. And if you ever work in the M249 it could be added too. Share this post Link to post Share on other sites
lao fei mao 21 Posted July 4, 2014 I swear I would make a replacement pack as soon as RH release his next update. Share this post Link to post Share on other sites
Drakenof 11 Posted July 4, 2014 Replacing what exactly. Share this post Link to post Share on other sites
samyg 3 Posted July 4, 2014 Replacing what exactly. He'll write up a config that will replace the default MX rifles with RH's M4s/M16s. Share this post Link to post Share on other sites
Drakenof 11 Posted July 4, 2014 For what purpose. Why not creating a proper faction, US ARMY something, that use the RH guns with optics / muzzle variants according to the unit instead of replacing. That doesn't make sense. Look at toadies amazing weapons. Nobody made proper ennemy factions using them. All the similar mods are still using the old and deprecated massi NATO / SF weapons. Share this post Link to post Share on other sites
mistyronin 1181 Posted July 4, 2014 For what purpose. Why not creating a proper faction, US ARMY something, that use the RH guns with optics / muzzle variants according to the unit instead of replacing. That doesn't make sense. It make sense because for instance if you play the vanilla campaign or scenarios, your soldiers will use the M4 instead of the MX. Share this post Link to post Share on other sites