Robalo 465 Posted October 26, 2013 (edited) ASDG Joint Rails is a config addon which defines weapon rails using the new attachment config system available since patch 1.04 came out (31 Oct 2013). Download links removed because standalone release is no longer compatible with the current game version. Please use CBA instead. The rails are attached by default to all vanilla weapons. The goal is to provide a common system which can be used by weapon and attachment mod makers in order to prevent mod conflicts.(Incomplete list of) Mods supporting this system (thanks to the authors for their support !). Note: it has become difficult to keep track of all mods out there that use JR and I won't be updating this list any more. If you're a mod author that use JR and your mod is not listed please don't feel offended. Thanks for understanding.Accessory modsFHQ AccessoriesASDG AttachmentsRKSL Attachments PackIansky's scopes - grab opt config from ASDG JR 0.9RH Acc packTMR Modular RealismWeapon/mixed packsFHQ M4 for Arma 3AV_IndUs (US Army inspired units) - provides optional ASDG JR config by StiltmanDesign Mastery Weapons - http://editing.17thmedia.com/Filestore/Arma%203/asdg_jointrails_DM_M4.pbo'>config for ASDG JR provided by JonieTurnock. Note: this config also requires RHARD Mk18 - see link below.EricJ Weapons PackSham's US Armament PackNATO SF and Russian Spetsnaz WEAPONS - since v1.2 it includes an updated JR config provided by Massi.G36 PackToadie's SmallArms and AnimationsPurple Famas packbenelli m4 super 90 pack by PurpleADF-UNCUTSudden's Russians - a config for ASDG JR compatibility is available: lukrop's customized configsHellenic Armed ForcesSTI Weapons - MachinegunsGSP Sniper and Marksman WeaponsKaelies' South Zagorian Army ModBWMod (provides compatibility addon for ASDG JR)Brazilian Defence ForcesSwedish Forces Pack - with JR config provided by BrisseTrixie's Weapons PackMauser M-20RH PDW packMp9 by Alwarren and GvsEChristian.1987's Mp7 ported to A3 - since v2.3.2Ported Arma 2 SA58(SMA) Specialist Military ArmsNRF UnitsKiory's L85A2 - with JR config provided by t-800aArmy of the Czech Republic A3 - ACR_A3UTS-15 Tactical ShotgunRHARD Mk18 - since v0.3 bundles with ASDG: JR/JM/Atlis bipod configs.RH M4/M16 packSOCMOD - with my JR configs (JM config included too).Community Upgrade Project - Weapon PackRHS: Escalation (AFRF and USAF) Release 0.3.6 - my (now optional) alternative JR config which also provides MRT accesory support.Changes ASDG JR is part of CBA v2.0 What does this mean ? For players If you have CBA 2.0, you don't need ASDG JR anymore, it becomes redundant. All your various ASDG compatibility addons are still valid to use. For modders All asdg_* classes remain unchanged. You don't need to update your configs. Function asdg_fnc_compatibleItems became CBA_fnc_compatibleItems. Optional but recommended: change asdg_jointrails in requiredaddons to cba_jr List CBA v2.0+ as a requirement instead of ASDG JR. Future plans for ASDG JR Developed as part of CBA. No longer maintained as a standalone release. ----------- 0.17 - this mod is redundant/not needed with CBA v2.0+ (was integrated into CBA) - new class: asdg_OpticRail1913_short_MG - to be used with most machineguns where most long optics would not work well- updated vanilla MGs to use asdg_OpticRail1913_short_MG- updated optional, xtra pbo (reduced to muzzle configs only; initspeed coef changed to 1.0) - find it in the opt dir or here. 0.16- added CfgPatches class asdg_jointmuzzles for backward compatibility with older mods which require this- added muzzle_snds_H_MG and muzzle_snds_H_SW as compatible devices for the asdg_MuzzleSlot_762MG slot0.15- compatible with Arma 3 v1.42 and Marksmen DLC- moved DMS and LRPS optics to medium slot- added Mark DLC optics to asdg_OpticRail1913 and bipods to asdg_UnderSlot- added new muzzle slots: asdg_MuzzleSlot_338, asdg_MuzzleSlot_93x64, asdg_MuzzleSlot_9MM_SMG, asdg_MuzzleSlot_45ACP_SMG- no longer includes modified arsenal function (since 1.42 it's no longer possible to mod official functions)- asdg_jointrails_fnc_getCompatibleAttachments replaced by new function: asdg_fnc_compatibleItems (based on bis_fnc_compatibleItems but filters duplicates and incompatible attachments)- no longer empties compatibleItems array for vanilla slots- restructured weapon configs; added/changed to JR slots for Mark DLC weapons- all JR slots assigned to vanilla weapons preserve vanilla slot names (CowsSlot, PointerSlot etc.) to avoid duplicating slots and changing LinkedItems configs- muzzle slot for Mk20 (F2000) and TRG (Tavor) parent class changed to asdg_MuzzleSlot_556- muzzle slot for Vermin (Vector) SMG inherits from asdg_MuzzleSlot_45ACP_SMG- muzzle slot for Stinger (Scorpion Evo) SMG and PDW2000 (STK CPW) inherit from asdg_MuzzleSlot_9MM_SMG- added _xtra, optional pbo which filters certain optics on some of the vanilla weapons where they look too weird or unrealistic (like having a sniper scope on most MGs would make them impossible to reload)- suppressor configs moved to _xtra pbo0.14Updated arsenal function with dev branch insignia fixUpdated arsenal function to use a backported (works with 1.38) and fixed (properly recognize compatible items defined in a class) version of the upcoming bis_fnc_compatibleItems functionasdg_jointrails_fnc_getCompatibleAttachments will be deprecated in favor of bis_fnc_compatibleItemsAdded new slot: asdg_UnderSlot to be used with upcoming UNDERBARREL proxy0.13Added icon info to all slots for the new icon rendering features from 1.40Weapons use standard slot names where possibleAdded common muzzle slots (integrated JointMuzzles).45 ACP suppressor uses BIS Osprey modelasdg_jointrails_fnc_getCompatibleAttachments function no longer filters by class scopeUpdated arsenal function to include patch 1.40 changes0.12Updated arsenal function for Arma3 v1.380.11Updated arsenal function for Arma3 v1.360.10Added modified arsenal function to get compatible attachments detected properly; changes only the routine that detects compatible attachments for a given weapon, making use of the asdg_jointrails_fnc_getCompatibleAttachments functionFixes and performance optimization for asdg_jointrails_fnc_getCompatibleAttachments functionEmptied default compatibleItems arrays under CowsSlot and PointerSlot, to get rid of duplicates and incompatible attachmentsRemoved opt configs, will update and release them separately0.9Added a function: _myarray = [_myweapon] call asdg_jointrails_fnc_getCompatibleAttachments;Added class asdg_OpticRail1913_long (for use with longer, 2-in-1 attachments, e.g. scope + clip-on NVS)Added class asdg_OpticSideMount (for use with AK-style side mounts)0.8Updated for Arma 3 v1.08 (added LRPS compatibility with asdg_OpticRail1913)LMG_Mk200_F uses the short rail (asdg_OpticRail1913_short)Updated the bonus config for RH M4-M16 pack v1.05 (added RH_ta31rco_2D compatibility with asdg_OpticRail1913)0.7Added new base class: asdg_OpticRail1913_short. It will take all the optics from asdg_OpticRail1913 except those which require a long rail to attach, like the DMS. It is used by default on the Tavor and the Zafir. Thanks to Alwarren for the suggestion !Updated config for RH M4/M16 packRemoved config for FHQ Accessories (not needed anymore since the latest version added support for ASDG JR)Added config for TMR (enables attaching bipod for Rahim rifle)0.6Removed all changes to the vanilla slots.Added bonus configs for a few more mods (RH M4, RHARD Mk18, GvsE's Mp7 and Massi's weapon pack).0.5Initial releaseCommon attachment slot classes:asdg_FrontSideRailasdg_UnderSlotasdg_OpticRail1913asdg_OpticRail1913_shortasdg_OpticRail1913_longasdg_OpticSideMountasdg_MuzzleSlot_762asdg_MuzzleSlot_556asdg_MuzzleSlot_762MGasdg_MuzzleSlot_338asdg_MuzzleSlot_93x64asdg_MuzzleSlot_9MMasdg_MuzzleSlot_9MM_SMGasdg_MuzzleSlot_45ACPasdg_MuzzleSlot_45ACP_SMGasdg_MuzzleSlot_545Rasdg_MuzzleSlot_762RAttachment config example: class CfgPatches { class my_cool_attachments { units[] = {}; weapons[] = {}; requiredVersion = 1.04; requiredAddons[] = {"asdg_jointrails"}; }; }; class asdg_SlotInfo; class asdg_FrontSideRail: asdg_SlotInfo { class compatibleItems { my_cool_flashlight = 1; my_cool_lazer = 1; }; }; class asdg_OpticRail; class asdg_OpticRail1913: asdg_OpticRail { class compatibleItems { my_cool_acog = 1; my_cool_aimpoint = 1; my_cool_scope_which_needs_a_medium_top_rail = 1; }; }; class asdg_OpticRail1913_short: asdg_OpticRail1913 { class compatibleItems: compatibleItems { my_cool_scope_which_needs_a_medium_top_rail = 0; }; }; class asdg_OpticRail1913_long: asdg_OpticRail1913 { class compatibleItems: compatibleItems { my_cool_scope_which_needs_a_long_top_rail = 1; }; }; class asdg_MuzzleSlot; class asdg_MuzzleSlot_556: asdg_MuzzleSlot { // for 5.56x45 universal mount suppressors class compatibleItems { my_cool_suppressor = 1; }; }; class asdg_UnderSlot: asdg_SlotInfo { class compatibleItems { my_cool_bipod = 1; }; }; // having the attachments defined compatible with the common rails, they will automatically work on all weapons which use these rails. // in case some attachments work for most weapons but not for some, I can declare them incompatible as below class CfgWeapons { class Rifle_Base_F; class Rifle_Long_Base_F: Rifle_Base_F { class WeaponSlotsInfo; }; class EBR_base_F: Rifle_Long_Base_F { class WeaponSlotsInfo: WeaponSlotsInfo { class asdg_OpticRail_EBR: asdg_OpticRail1913 { class compatibleItems: compatibleItems { my_cool_aimpoint = 0; // my cool aimpoint's mount doesn't fit here }; }; }; }; class Tavor_base_F: Rifle_Base_F { class WeaponSlotsInfo: WeaponSlotsInfo { class asdg_FrontSideRail_Tavor: asdg_FrontSideRail { class compatibleItems: compatibleItems { my_cool_lazer = 0; // my cool lazer doesn't look good on the Tavor }; }; }; }; }; Weapon config example: class CfgPatches { class my_cool_new_rifle { units[] = {}; weapons[] = {}; requiredVersion = 1.04; requiredAddons[] = {"asdg_jointrails"}; }; }; class asdg_FrontSideRail; class asdg_OpticRail1913; class asdg_OpticRail1913_short; class asdg_UnderSlot; class asdg_MuzzleSlot_556; class CfgWeapons { class Rifle_Base_F; class my_cool_new_rifle_with_side_rail_and_short_picattiny_top_rail_and_under_rail : Rifle_Base_F { class WeaponSlotsInfo { mass = 60; allowedSlots[] = {901}; class PointerSlot: asdg_FrontSideRail {}; // for lights class CowsSlot: asdg_OpticRail1913_short {}; // for scopes with short mounts class UnderBarrelSlot : asdg_UnderSlot {}; // for underbarrel attachments like bipods }; }; class my_cool_new_rifle_with_a_common_556_muzzle_and_medium_picatinny_top_rail : Rifle_Base_F { class WeaponSlotsInfo { mass = 60; allowedSlots[] = {901}; class MuzzleSlot : asdg_MuzzleSlot_556 {}; // for 5.56mm universal muzzle devices class CowsSlot: asdg_OpticRail1913 {}; // for scopes which require the medium rail }; }; }; Same as above can be done for AK-style side mounting sights: class asdg_OpticRail; class asdg_OpticSideMount : asdg_OpticRail { class compatibleItems { HLC_Optic_PSO1 = 1; HLC_Optic_1p29 = 1; }; }; class asdg_MuzzleSlot; class asdg_MuzzleSlot_545R: asdg_MuzzleSlot { // for 5.45x39 suppressors class compatibleItems { hlc_muzzle_545SUP_AK = 1; }; }; class CfgWeapons { class Rifle_Base_F; class my_cool_AK_with_common_545_muzzle_and_side_mount : Rifle_Base_F { class WeaponSlotsInfo { mass = 60; allowedSlots[] = {901}; class MuzzleSlot : asdg_MuzzleSlot_545R {}; class CowsSlot: asdg_OpticSideMount {}; }; }; }; Here are some example configs for how I see one could provide both non-JR (using compatibleItems[] arrays) and optional JR configs.The goal is to keep the classes less cluttered and avoid having same attachment proxies used more than once.First, the non-JR config: class CfgPatches { class MY_WEAPON { requiredaddons[] = {"A3_Weapons_F"}; }; }; class MuzzleSlot; class PointerSlot; class CowsSlot; class UnderBarrelSlot; class CfgWeapons { class Rifle_Base_F; // non-JR base class class MY_WEAPON_BASE : Rifle_Base_F { class WeaponSlotsInfo { allowedSlots[] = {901}; class MuzzleSlot : MuzzleSlot { compatibleItems[] += {"MY_MUZZLE"}; }; class PointerSlot : PointerSlot { compatibleItems[] += {"MY_FLASHLIGHT"}; }; class CowsSlot : CowsSlot { compatibleItems[] += {"MY_SIGHT"}; }; class UnderBarrelSlot : UnderBarrelSlot { compatibleItems[] += {"MY_BIPOD"}; }; }; }; // reserved base class for alternative optional slot configs class MY_WEAPON_BASE_2 : MY_WEAPON_BASE { class WeaponSlotsInfo : WeaponSlotsInfo {}; }; // this is my cool new weapon class MY_WEAPON : MY_WEAPON_BASE_2 { scope = 2; class WeaponSlotsInfo : WeaponSlotsInfo { mass = 80; }; }; }; Then, config which adds JR support: class CfgPatches { class MY_WEAPON_JR { requiredaddons[] = {"A3_Weapons_F", "MY_WEAPON", "asdg_jointrails"}; }; }; class asdg_SlotInfo; class asdg_FrontSideRail : asdg_SlotInfo { class compatibleItems { MY_FLASHLIGHT = 1; }; }; class asdg_OpticRail; class asdg_OpticRail1913: asdg_OpticRail { class compatibleItems { MY_SIGHT = 1; }; }; class asdg_MuzzleSlot; class asdg_MuzzleSlot_556: asdg_MuzzleSlot { class compatibleItems { MY_MUZZLE = 1; }; }; class asdg_UnderSlot: asdg_SlotInfo { class compatibleItems { MY_BIPOD = 1; }; }; class CfgWeapons { class Rifle_Base_F; class MY_WEAPON_BASE : Rifle_Base_F { class WeaponSlotsInfo; }; // add JR support here class MY_WEAPON_BASE_2 : MY_WEAPON_BASE { class WeaponSlotsInfo : WeaponSlotsInfo { class MuzzleSlot : asdg_MuzzleSlot_556 {}; class PointerSlot : asdg_FrontSideRail {}; class CowsSlot : asdg_OpticRail1913 {}; class UnderBarrelSlot : asdg_UnderSlot {}; }; }; }; So the trick is having an interim private class MY_WEAPON_BASE_2 where we can easily mod the slots, making use of this inheritance tree:CfgWeapons >> Rifle_Base_F >> MY_WEAPON_BASE >> MY_WEAPON_BASE_2 >> MY_WEAPONCfgWeapons >> Rifle_Base_F >> MY_WEAPON_BASE >> MY_WEAPON_BASE_2 >> MY_WEAPON_2...Known limitationsScripts that rely on hard-coded weapon slot class names only (CowsSlot, PointerSlot) or only checking the compatibleItems array and not the class will not recognize the compatible attachments properly.ASDG Joint Muzzles - deprecated, integrated into JointRails since 0.13 ASDG JM v0.2 (beta): download link.Required ASDG JR.Provides a few common muzzle slots which use the compatibleItems class: class asdg_MuzzleSlot_762: asdg_MuzzleSlot { class compatibleItems { muzzle_snds_H = 1; muzzle_snds_B = 1; }; }; class asdg_MuzzleSlot_762MG: asdg_MuzzleSlot { class compatibleItems { muzzle_snds_H_MG = 1; muzzle_snds_H_SW = 1; }; }; class asdg_MuzzleSlot_556: asdg_MuzzleSlot { class compatibleItems { muzzle_snds_M = 1; }; }; class asdg_MuzzleSlot_9MM: asdg_MuzzleSlot { class compatibleItems { muzzle_snds_L = 1; }; }; class asdg_MuzzleSlot_45ACP: asdg_MuzzleSlot { class compatibleItems { muzzle_snds_acp = 1; }; }; Both muzzle_snds_H and muzzle_snds_B are 30cal (7.62mm) suppressors.Second one is now configured as protected (scope = 1).Weapons shooting 6.5 use the 7.62 suppressors.Machineguns (7.62, 6.5 or even 5.56) may use the 7.62 "heavy-duty" suppressors: muzzle_snds_H_MG, muzzle_snds_H_SW (again, scope = 1 on the latter as they're redundant).Replaced the model used for the 5.56mm suppressor (muzzle_snds_M) with the one for Mk200 because it looks more like a 5.56.The .45 ACP suppressor (muzzle_snds_acp) now uses the Silencerco Osprey model by BIS. I added an inventory pic for it.Changed the suppressor muzzle coefficients:initSpeed = 1.005; // BIS: 1.1visibleFire = 0.1; // BIS: 0.5audibleFire = 0.5; // BIS: 0.3dispersionCoef = "1.1f"; // BIS: 0.8frecoilCoef = "0.9f"; // BIS: 1.0frecoilProneCoef = "0.9f"; // BIS: 1.0fReconfigured weapons to use the new muzzle slots above.For some weapons I could not do this without breaking class inheritance so I created new classes which inherit from the originals:asdg_LMG_Mk200_Fasdg_LMG_Zafir_Fasdg_arifle_MX_SW_Fasdg_hgun_ACPC2_Fasdg_hgun_Pistol_heavy_01_FFew notes about the weapon configs:- Tavor with GL can not mount a suppressor (GL mount prevents it)- Zafir can now use a suppressor- MX SW uses the same suppressor like the other rifles in it's family do- ACPC2 and Rook pistols can not mount suppressors (they do not have threaded barrels)Config usage/examples for JM below // adding a new suppressor compatible with the existing 556 muzzle slot class asdg_MuzzleSlot; class asdg_MuzzleSlot_556: asdg_MuzzleSlot { class compatibleItems { my_awesome_muzzle_device = 1; }; }; // configuring a weapon to use the existing 556 muzzle slot - weapon slots not inherited from parent class class some_parent_class; class my_awesome_new_rifle: some_parent_class { class WeaponSlotsInfo { // no inheritance mass = 46; // adjust this allowedSlots[] = {801, 701, 901}; // means I can store this anywhere if there's room for it // adjust this class my_MuzzleSlot: asdg_MuzzleSlot_556 {}; // has the ASDG compatible muzzle mounting system }; }; // configuring a weapon to use the existing 556 muzzle slot - weapon slots inherited from parent class class another_parent_class; class some_other_parent_class : another_parent_class { class WeaponSlotsInfo; }; class my_other_awesome_new_rifle: some_other_parent_class { class WeaponSlotsInfo : WeaponSlotsInfo { mass = 46; // adjust this class MuzzleSlot: asdg_MuzzleSlot_556 {}; // has the ASDG compatible muzzle mounting system }; }; // note how I prefer to use class MuzzleSlot instead of my_MuzzleSlot // to make sure I do not inherit some already existing MuzzleSlot from // some_other_parent_class and end up with more than one muzzle slot which leads to CTD // adding a new suppressor with a proprietary mounting system class asdg_MuzzleSlot; class asdg_MuzzleSlot_556_AAC_51T: asdg_MuzzleSlot { // if requested my a mod maker, I can have new muzzle slots like this one added into ASDG JM. class compatibleItems { my_m4_2000_suppressor = 1; }; }; // configuring my weapon for which I have modelled a nice 51T Flash Hider / Brake / Compensator on it's far end class some_parent_class; class my_awesome_new_rifle: some_parent_class { class WeaponSlotsInfo { // no inheritance // other weapon slot config stuff goes here class my_MuzzleSlot: asdg_MuzzleSlot_556_AAC_51T {}; // has some AAC 51T Ratchet mount compatible device }; }; Addons with JM supportEricJ Weapons PackSOCMOD - with my JR/JM configsMK18 Mod 1JM Changes0.2muzzle_snds_H is used as base class for most other suppressors, reverted scope change (now public) and hidden the other one, muzzle_snds_B (scope = protected).increased audio signature reduction for all suppressors (changed audibleFire ammocoef from 0.7 to 0.5) - AI tweak.0.1Initial version Edited September 22, 2016 by Robalo 1 Share this post Link to post Share on other sites
da12thMonkey 1943 Posted October 26, 2013 The goal is to provide a common system which can be used by weapon and attachment mod makers in order to prevent mod conflicts. Bear in mind BIS might be working on an alternative method of achieving this in future: Filip Sádovský has prepared a new version of cfgConvert which is able to handle arrays in a different manner - adding new items into an array is now possible even without knowing the array itself, by defining array[] += {newItem}; This is extremely useful for adjusting shared arrays for example for weapon accessories or the infamous class Throw with its muzzle[]. The option is already working on the executable level, but the tools are needing to be released to make the configs binarizable. SITREP #31 I suspect this is why they are still using the compatibleitems[] array in official configs rather than adapting them for the recent addition of class compatibleItems. Share this post Link to post Share on other sites
Robalo 465 Posted October 26, 2013 (edited) @da12thMonkey, Thanks for the info. That sounds really great and I'll happily get rid of this system in favor of a better one or adapt it as needed. EDIT Hmm, ok I tested the "array[] += " system and it's severely limited. You can not use array[] -= to substract elements (needed for some child classes with attachments). Another serious limitation is that it only loads the last loaded array[] += statement so it's pretty much useless in it's current form. I do hope it gets improved. Edited October 27, 2013 by Robalo Share this post Link to post Share on other sites
Guest Posted October 27, 2013 Release frontpaged on the Armaholic homepage. ASDG Joint Rails v0.5Arma 3 Development BuildOnly required when you use the optional configs:FHQ Accessories packIansky's Scope Mod A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Mysterion36 10 Posted October 28, 2013 (edited) so i got this working, but i cant use the Ianskys scopes on any of the weapons from this pack http://www.armaholic.com/page.php?id=21912 but i can use the FHQ attatchments on this weapon pack. Edited October 28, 2013 by Mysterion36 Share this post Link to post Share on other sites
Robalo 465 Posted October 28, 2013 That's exactly why I started this thread. I'll see about making a config for that pack too. I do not plan on making configs for every mod out there though, but show how it can be done. Share this post Link to post Share on other sites
John Kozak 14 Posted October 28, 2013 Welcome back to good old times, Joint Ammo and Magazines :) Share this post Link to post Share on other sites
Mysterion36 10 Posted October 28, 2013 ah ok yeah that would be nice cause that weapon pack is the best sofar imo Share this post Link to post Share on other sites
kgino1045 12 Posted October 28, 2013 asdg_jointrails requires addon A3_Weapons_F_EPA Don't know which mod it is. any advice? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted October 28, 2013 asdg_jointrails requires addon A3_Weapons_F_EPADon't know which mod it is. any advice? It's the BIS .pbo that was distributed with the Dev Branch update when they added new weapons and attachments for testing campaign contents (new pistols, OPFOR DMR etc). It should appear on the main patch branch on the 31st when the campaign is released. Share this post Link to post Share on other sites
Kerc Kasha 102 Posted October 28, 2013 Thans for this Robalo, I hope other modders pick this up as it'll remove the need to have to have patches to work with other addons etc Share this post Link to post Share on other sites
kgino1045 12 Posted October 28, 2013 (edited) Thank you very much sir :) ------------------------------------------------------------------------------------------------------------------------------ Dose FHQ's related bonus files (Such as config for FHQ Accessories in MP7 or r3f) makes unattach to another addon weapons? Edited October 28, 2013 by kgino1045 Share this post Link to post Share on other sites
Robalo 465 Posted October 28, 2013 Updated, info in first post. Share this post Link to post Share on other sites
kgino1045 12 Posted October 29, 2013 (edited) Run in normal version (not dev version) Can't attach FHQ to MK18 but somehow can attach aimpoint and eotech in r3f addons :( Can't attach FHQ to Vanila weapons Can't attach FHQ to MP7 / MP9 Can't attach r3f to Nato SF Russian weapon's pack Can't attach FHQ, r3f to RH M4/M16 Can attach FHQ to Beryl http://forums.bistudio.com/showthread.php?165825-Polish-Armed-Forces-Mod Can attach FHQ to r3f And not a single Iansky's scope work with Any weapons (It was same before install yours) I download all FHQ r3f config that mp7, mp9, FHQ, r3f addons provide Possible problem weapons SA80 http://www.armaholic.com/page.php?id=19994 L85A2 http://forums.bistudio.com/showthread.php?167194-L85A2-Release AV_IndUs's M weapons http://forums.bistudio.com/showthread.php?158193-AV_IndUs-(US-Army-inspired-units) pistol pack http://www.armaholic.com/page.php?id=20881 Susat scope http://forums.bistudio.com/showthread.php?165896-Susat-Scope Swedish weapons http://forums.bistudio.com/showthread.php?152536-Swedish-Forces-Pack RH PDW http://forums.bistudio.com/showthread.php?149966-RH-PDW-pack Edited October 29, 2013 by kgino1045 Share this post Link to post Share on other sites
Robalo 465 Posted October 29, 2013 Read a few posts back, already stated that I'm not going to start making configs for every mod out there. Here's the basic system and how it can be used. From now on it's up to each mod author if they want to use this or not. Or perhaps BIS will come up with a better system. Share this post Link to post Share on other sites
kgino1045 12 Posted October 29, 2013 (edited) I don't ask to you to all config weapons, and i don't want you to feel hard and tired because of this, just hope BI give some new addons tool updated. but Just want to know "Is not supported (by your awesome addon) addons could make problem with your addons? so the result i have like this?" ================================================ How can i turn off debug console :( Edited October 29, 2013 by kgino1045 Share this post Link to post Share on other sites
Spaceman0372 19 Posted October 29, 2013 So IN THEORY this would allow the optics from RH's m4/m16 pack to be useable on another weapon addon like RH and Ardy's mk18's? I'm slightly confused as to what this does :S Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 29, 2013 So IN THEORY this would allow the optics from RH's m4/m16 pack to be useable on another weapon addon like RH and Ardy's mk18's? I'm slightly confused as to what this does :S Yeah, It does... just had a blast, pwning CSAT with Ardy´s Mk18 equiped with RH TA-31 and PEQ-15 on the side rail ;) and then using FHQ´s G33 on RH M4A1! Thanks a lot, Robalo! =) Share this post Link to post Share on other sites
kgino1045 12 Posted October 29, 2013 ;2545658']Yeah' date=' It does... just had a blast, pwning CSAT with Ardy´s Mk18 equiped with RH TA-31 and PEQ-15 on the side rail ;) and then using FHQ´s G33 on RH M4A1!Thanks a lot, Robalo! =)[/quote'] My dear friend, dose it work properly to you? even install another gun addons? Share this post Link to post Share on other sites
Guest Posted October 29, 2013 New version frontpaged on the Armaholic homepage. ASDG Joint Rails v0.5Arma 3 Development BuildOnly required when you use the optional configs:FHQ Accessories packIansky's Scope Mod A3Mp7NATO SF and Russian Spetsnaz WeaponsRH M4/M16 packMK18 Mod 1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Flipper 1 Posted October 29, 2013 Hi Robalo, thanks for your impressive work! One silly question: Can you add support for the mp9 pack by Alwarren & GvsE in a next version? Because you have the mp7 already... Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 29, 2013 My dear friend, dose it work properly to you? even install another gun addons? Not all optics attach to all the guns (R3F optics don´t attach on Mk18 if I recall, other weapons accept R3F but not Iansky and other cases like that) but at least it doesn´t conflicts (no weapon is attach-blocked like happened in addon conflicts) even with GVsE configs activated, so it works quite well for ArmA3 standards =) Share this post Link to post Share on other sites
lukrop 10 Posted October 30, 2013 This is a truly epic addon. I hope many/all mod weapon packs adopt their configs/provide configs which make use of this addon. This shows how much potential is in the dynamic attachment system. Even now it offers a whole new world of possibilties. Thanks Robalo! Share this post Link to post Share on other sites
jtgibson 18 Posted October 30, 2013 I love the idea of this mod, but I'm inclined to think that it will have to support third-party mods itself (maybe with support sourced from the community rather than directly by the author), rather than having third-party mods support it. The reality of the ARMA modding situation is that the drama around modding and the "NEVER OPEN OR REPACK OUR MOD HISS" mentality that a lot of addon creators have would unfortunately make it likely that very few mod authors would go out of their way to support this, even knowing the community benefits it would offer. Share this post Link to post Share on other sites
Predator.v2 10 Posted October 30, 2013 Is this addon dev build only? I get this error: Addon "asdg_jointrails" requires addon "A3_Weapons_F_EPA". I have just enabled the opt joint rails of the addons i am running (c1987, fhq, iansky, rh_m4). Share this post Link to post Share on other sites