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Low FPS issues with custom terrain

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Hi all,

So I can make my terrain and get it into Arma 2 with no issues apart from the fact it runs at 5-10 FPS.

It goes back to my usual 35-45 FPS if I look straight down or I lower my view distance.

It's quite a flat map, so I'm thinking it's to do with rendering a large amount of terrain at once.

Are there any ways to optimise terrain for loading? Or any form of LOD settings that need to be changed?

The current map is about 4x4km as of now.

It's odd as at the moment it's a plain area with no objects and some slight hills.

Thanks,

Jake.

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When you load your sat and mask do you have 'text' selected?

And if so when binarizing is *.rvmat on or off the list of things to be copied directly?

When 'text' is selected you want .rvmat off the list.

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Is a known fact that flat terrains doesn't perform well, also if you used a small grid( lets say 1m) it also afects performance a lot even, on a small map like that one. So it would be helpfull to know more details, like i said the terrain grid for example.

Also unbined wrps perform worse than binned ones, so be sure your's is binned, but that souln't afect it that much

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