DaViSFiT 21 Posted November 1, 2013 Hmm we tried again the Mission and let us show the enemys. when we cleared the hole city and no enemy is left ist still not getting green ;( Share this post Link to post Share on other sites
caico1983 10 Posted November 1, 2013 Hmm we tried again the Mission and let us show the enemys. when we cleared the hole city and no enemy is left ist still not getting green ;( What me and my clan do when this happen is to fly a heli over the AO (city) at low speed. Most of the times some enemy open fire to the heli and we discover where he/they are. Share this post Link to post Share on other sites
DaViSFiT 21 Posted November 2, 2013 Ok, its the Headless Client :(. We tested it with HC ( see here, all cleared: Picture "arma32013-11-0201-00-whrw5.jpg". ) Of course we looks into with debugmode on to be sure no AI is left. And there was no ai left! But red and no message. Then we tested it without HC: City cleared without Problems. (green) Perhaps the City cleared is only if all AI is killed running on the Server? With HC no ki is on the Server. Please Giallustio, look into this. We can only play your Mission with HC on otherwise the serverfps is too low to Play :( Share this post Link to post Share on other sites
kgino1045 12 Posted November 2, 2013 Ok, its the Headless Client :(. We tested it with HC ( see here, all cleared: Picture "arma32013-11-0201-00-whrw5.jpg". )Of course we looks into with debugmode on to be sure no AI is left. And there was no ai left! But red and no message. Then we tested it without HC: City cleared without Problems. (green) Perhaps the City cleared is only if all AI is killed running on the Server? With HC no ki is on the Server. Please Giallustio, look into this. We can only play your Mission with HC on otherwise the serverfps is too low to Play :( strange to me. with hc we got no emeny in each every sector Share this post Link to post Share on other sites
giallustio 770 Posted November 2, 2013 (edited) Version 0.1.1 - Enemy arty fixed - HC fixed - Revive updated - Re-captured impreoved - General fixes http://www.giallustio.altervista.org/pages/=BTC=_war_storm.php Edited November 2, 2013 by Giallustio Share this post Link to post Share on other sites
Predator.v2 10 Posted November 2, 2013 On your HP the mission is numbered 0.1.1. Just saying, it confused me a little bit. :) What exactly has been fixed on the enemy arty? And could you please give some insight in these "General fixes"? Share this post Link to post Share on other sites
giallustio 770 Posted November 2, 2013 Yep sorry, rush :rolleyes: In the previous version dead soldiers on static weapons counted as alive crew, so the mortar kept firing even if the operator was dead. Share this post Link to post Share on other sites
DaViSFiT 21 Posted November 3, 2013 Thx for the fix, HC now works correctly! ;) Share this post Link to post Share on other sites
paramedic 22 Posted November 3, 2013 Somehow the sidemission function doesn't work for me. I host it on my own PC and every time I request a sidemission all I get is some numbers in the upper right of my hud. In debug mode I can see that units are spawned, but there are no markers and missiontasks. Is there something I'm doing wrong? Share this post Link to post Share on other sites
giallustio 770 Posted November 3, 2013 'cause you need a dedicated server, hosted server are not supported Share this post Link to post Share on other sites
ramius86 13 Posted November 3, 2013 If you wanto to play this on you pc you can start a local server ( with arma3server.exe ) and connect to this locally Share this post Link to post Share on other sites
DaViSFiT 21 Posted November 4, 2013 One last question ;) Do the headless Client have to be a specific Name? he dont switch to his slot on his own. When he joins one Player Slot is deleted, then i switch him manually. Share this post Link to post Share on other sites
giallustio 770 Posted November 4, 2013 I didn't force it to move on its slot, i read that this function has/had some problem, so i decided to not add it. Just switch it manually Share this post Link to post Share on other sites
paramedic 22 Posted November 4, 2013 'cause you need a dedicated server, hosted server are not supported If you wanto to play this on you pc you can start a local server ( with arma3server.exe ) and connect to this locally Thanks for the fast reply, tried it on a local server and it worked perfect. Share this post Link to post Share on other sites
DaViSFiT 21 Posted November 5, 2013 Is it possible that sidemissions ai dont spawn on headless client? revive is a big buggy. what option is the best one to avoid bugs? simple, normal or "ace" style? Share this post Link to post Share on other sites
giallustio 770 Posted November 5, 2013 Is it possible that sidemissions ai dont spawn on headless client?revive is a big buggy. what option is the best one to avoid bugs? simple, normal or "ace" style? Why? What do u mean with buggy? The normal one should be your best choice Share this post Link to post Share on other sites
DaViSFiT 21 Posted November 5, 2013 Hmm think i wrote about it some posts ago. sometime a player who is revived get standard gear, sometimes a player got endless watches in his rucksack. His gear is full (of course) so he cant get ammo. Both also happened to me also.Think the 2nd problem is the worst one ;) Share this post Link to post Share on other sites
ramius86 13 Posted November 5, 2013 You are using the last war storm without have touch anything inside? Share this post Link to post Share on other sites
DaViSFiT 21 Posted November 6, 2013 Of course, its good as it is. only thing i would change is the group slots for tank/apc from 1x4slots to 2x3slots :D Share this post Link to post Share on other sites
JaFuzz 1 Posted November 6, 2013 This is a really good long term mission, Me and my unit have been using it to "try" and get into A3. I edited it however though, Moved everything onto the USS nimitz and added a few mods. Other then that I really enjoyed it.. Thanks :) Share this post Link to post Share on other sites
DaViSFiT 21 Posted November 7, 2013 New version of virtual ammo box is out. would be good to implement it and set "Config option to disable the 'Vas hasn't finished loading' check.". We had some problems with this VAS error, looks like it come from mods like ACRE. Share this post Link to post Share on other sites
sarakgaming 15 Posted November 7, 2013 Hello everyone How successfully used correctly HC? currently we have tested but without success. Our problem is that the AI are total lag Yet we have a very good server OVH. Can you explain to me and guide me to succeed has used properly? Because unfortunately play without HC is a huge loss of fps on this great mission. We had 20 players and we were at 12fps. Thank you for helping me to use and operate the HC. sorry for my english I wrote not very well Share this post Link to post Share on other sites
giallustio 770 Posted November 7, 2013 Sadly the last patch seemed to ruin the MP performance. We could play this mission before the patch with 48/50 server fps, the very same mission after the patch runs with 20/25 FPS server side... Share this post Link to post Share on other sites
brians200 51 Posted November 13, 2013 Hello, Our squad loves this map. Unfortunately, we keep running into the problem of AI not spawning. We check multiple towns when we suspect it is happening, and cannot find a single person. Is there any information I can give you to help you fix this problem? Looking at the .rpt file on the server, it is spammed with messages like 4:19:46 Ref to nonnetwork object 39fbe040# NOID b_soldier_01.p3d //There are a ton of these every second 4:32:47 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] 6:46:14 Road not found Also, do you have plans to update to the latest version of the virtual box? Thank you very much for this awesome map! Share this post Link to post Share on other sites
giallustio 770 Posted November 13, 2013 Are you using the last version? Share this post Link to post Share on other sites