foxtrot1787 10 Posted October 12, 2013 Anyway of getting a unit to sit in a chair? Share this post Link to post Share on other sites
KevsNoTrev 44 Posted October 12, 2013 (edited) Try search there is an example mission at the end of the thread with some examples of having AI do different things with both bis_fncambientanim and bis_fnc_ambientanimcombat Edited October 12, 2013 by KevsnoTrev Share this post Link to post Share on other sites
foxtrot1787 10 Posted October 13, 2013 (edited) Try searchthere is an example mission at the end of the thread with some examples of having AI do different things with both bis_fncambientanim and bis_fnc_ambientanimcombat cheers Edited October 13, 2013 by foxtrot1787 Share this post Link to post Share on other sites
foxtrot1787 10 Posted October 14, 2013 Still complicated to say it was so simple in arma 2 Share this post Link to post Share on other sites
KevsNoTrev 44 Posted October 14, 2013 fully agree with you on that. it seems these animations don't stop so you can get the units to do something else, or give them orders. use bis_fnc_ambientanim__terminate to end the animation state. there is no smooth transition though. these commands may be worked on more in the future. Or we will need to go back to the animation viewer. Share this post Link to post Share on other sites