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foxtrot1787

Getting a unit to sit in a chair

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there is an example mission at the end of the thread with some examples of having AI do different things with both bis_fncambientanim and bis_fnc_ambientanimcombat

Edited by KevsnoTrev

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there is an example mission at the end of the thread with some examples of having AI do different things with both bis_fncambientanim and bis_fnc_ambientanimcombat

cheers

Edited by foxtrot1787

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fully agree with you on that. it seems these animations don't stop so you can get the units to do something else, or give them orders.

use bis_fnc_ambientanim__terminate to end the animation state. there is no smooth transition though. these commands may be worked on more in the future. Or we will need to go back to the animation viewer.

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