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ocramweb

WIP - Submersible - Batiscaf

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BATISCAF

Author: Ocramweb.

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Hello all I am french so I will ask you to be kind with my english ;)

and this is my present work on a civilian "batiscaf" with articulated arm, hatch, fix periscope, PIP displays and very powerful floodlights,

to survey the ocean depths and have fun.

9ahb.jpg

For now this submersible, have for ingame purpose an air reserve of 30 minutes, it is not flooded and is air sealed.

mzzn.jpg

this is a 3 seats, 1xdriver 1xcommander and 1xpassenger, the top where the hatch is, is walk-able

and seats can be swapped from inside if unoccupied.

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this submersible does surface on periscope depth, as it is a fix one, and the commander (or driver in manual fire) has ability while on surface to fire a flare,

and as many boats do irl, this batiscaf have the tendency to attract seagulls in its trails...

Actual Specifications:

speed: 9 Knots

descent rate: 30 mtrs / minutes

ascent rate: 6 m/s

Oxygen capacity: 30 minutes (would be much higher irl, but reduced for the ingame and the need to surface experience).

more secret specifications regarding sonar, radar possibilities ...

As I said this is a work in progress, it is fully functional for more than a month now, but for the sack of better work, I do not release yet

but may do as alpha anyway, as I have many hours of fun underwater already, so I might share it.

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This looks intresting, would be nice to have some options like pick something (ex. ammo box or wreacked heli). Hope to test it soon :D

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Awesome job friend.

*I still believe 1-2k more poly's wouldn't have hurt making the interior's view scuttles even smoother-but i will repeat

this model is A class ;)

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Thanks guys, always nice to see some interest.

This looks intresting, would be nice to have some options like pick something (ex. ammo box or wreacked heli). Hope to test it soon :D

Oh yes I agree with that, and this is why I built a front working arm on the sub ;), I think I have spent a lot of time already,working with the collision, and if I can attach myself to things underwater, there is no way to lift, without going into troubles for now, so I might be going for and attachto way of doing by script instead, but I ll get something working, time is the key,cross fingers..

Awesome job friend.

*I still believe 1-2k more poly's wouldn't have hurt making the interior's view scuttles even smoother-but i will repeat

this model is A class ;)

Yeah, I know, I ll improve what I can with time, but there is so much work to do, with model , underwater behaviour, textures, scripts, testing... and as I am alone and not full time on it, my goal is for now, to get rid of rpt spam, and give this little guy a nice feel underwater, and two three goodies on it to get things to do ingame with it, so you guys can have some fun too with it.

then I ll keep improving this batiscaf to the limit of my capacities, ... hoping they are not reached yet ;P

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It would be nice for the option to have a realistic oxygen amount in game with your submersible.

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Nice, it is going to be very useful in missions. Image mission with scuba divers and your batiscaf about recovering something from underwater :D (sorry for my english)

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I can finally realize my dream of a Life Aquatic with Steve Zissou video game! :P

Bon travail, l'homme!

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