billw 1 Posted October 9, 2013 The heli pilot AI is pretty abysmal, does anyone have any hints on how to more strictly control heli movement? I am trying to make a group of helis fly in and drop people off, but at the moment when they approach the drop off they slow down by pulling back hard on the stick and flying high into the air. Also they crash into each other constantly... I'm considering just using a bunch of trigger areas which force set velocity directions, and making all my helis invicible, but there must be a better way! (FYI I am trying to recreate something like the insertion shown in Black Hawk Down...) Share this post Link to post Share on other sites
kylania 568 Posted October 9, 2013 Search for UnitPlay and UnitCapture Share this post Link to post Share on other sites
billw 1 Posted October 9, 2013 Oh that's awesome thanks! Share this post Link to post Share on other sites
IndeedPete 1038 Posted October 9, 2013 Seperate your helos into different groups. I noticed that they behave even more terrible if multiple helos are in one group. Also place unload waypoints on invisible heli hs, that might help. Share this post Link to post Share on other sites
billw 1 Posted October 9, 2013 Search for UnitPlay and UnitCapture So I got this working based off , the one problem remaining is how to immediately apply the UnitPlay. I have tried using the init script of the heli, and also using a stand alone logic unit, but neither of those work. Using a trigger area around the heli does work, but there is a half a second gap between the mission starting and the animation starting so it makes the camera jump.Any ideas? Share this post Link to post Share on other sites
billw 1 Posted October 10, 2013 (edited) *duplicate post* Edited October 10, 2013 by billw Share this post Link to post Share on other sites
blackmamb 2 Posted October 10, 2013 Try starting it from your init.sqf. Share this post Link to post Share on other sites