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Itabraga

My server random kicking players

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Steam ticket check failed: (null), and game crash, just in my server, i played in others and not get kick. Ive tried disable firewall, check signatures, battleye and kick still make me furious. My server configs:

Intel Xeon 2.13ghz 4 threads

4GB ram

30mb down, 25upload

20 slots server

Using TADST

// Basic config file generated 06/10/2013 22:56 with TADST.

MaxMsgSend = 128;

MaxSizeGuaranteed = 512;

MaxSizeNonguaranteed = 256;

MinBandwidth = 262144;

MaxBandwidth = 2097152000;

MinErrorToSend = 0.001;

MinErrorToSendNear = 0.01;

MaxCustomFileSize = 1310720;

adapter=-1;

3D_Performance=1;

Resolution_W=0;

Resolution_H=0;

Resolution_Bpp=32;

Windowed=0;

This steam error is related to configuration of server,client or both?

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It happens when the authentication fails, e.g. when a player is losing connection, his game crashes or when he's using a pirated copy.

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Sorry but, my game is original, the server is not cracked, it's legitimate, and my friends clan also have the original copy of the game and crashes too.

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// Config file generated 06/10/2013 22:56 with TADST.

hostName = "";

password = "";

passwordAdmin = "";

reportingIP = "arma3pc.master.gamespy.com";

logFile = "";

motd[] = {

"Bem vindo soldado.",

};

motdInterval = 45;

maxPlayers = 20;

kickduplicate = 0;

verifySignatures = 0;

voteMissionPlayers = 3;

voteThreshold = 0.33;

disableVoN = 0;

vonCodecQuality = 4;

persistent = 0;

timeStampFormat = "none";

BattlEye = 1;

doubleIdDetected = "";

onUserConnected = "";

onUserDisconnected = "";

onHackedData = "";

onDifferentData = "";

onUnsignedData = "";

regularCheck = "";

class Missions

{

class Mission_1

{

template = "co40_AW_Invade_&_Annex_2_51.Altis";

difficulty = "regular";

};

};

steamPort = 8786;

steamQueryPort = 27027;

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Anyone can answer if the problem is the server config or the game bug?

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Sorry for the late reply, but maybe setup a cfg without tadst, just an idea, idk but this is my server.cfg and i have no issues:

mines for Arma2CO of course, but cfg should be roughly the same setup for A3.

// comments are written with "//" in front of them.
// server.cfg

/*
Password to protect admin access
type: #login mypassword 
in ingame client chatbox to login as admin
type: #missions 
in ingame client chatbox to display the mission list
*/
passwordAdmin = "title"; 

// password required to connect to server.
//Do not set to blank if your server is private else game server will be auto disabled!
password = "title";

// The name of the server that shall be displayed in the public server list
hostname="WarMod Combined Ops";

/*
Maximum amount of server slots according to your contract
Changing this to a higher value will auto disable your server
*/
maxPlayers =10;

/*
Message of the day. It can be several lines, separated by comma
empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[]=
{
"Welcome to the WarMod Combined Ops Server",
};

// if motd has multiple lines, how fast to show these in succession (default is 5 seconds).
motdInterval=1000; 

/* 
33% or more players need to vote for mission to become effective
set to 1.5 to turn off missions voting
*/
voteThreshold=.33;  

/*
Gamespy reporting url for public server list inclusion
*/
reportingIP="arma2oapc.master.gamespy.com";

// If class missions is blank start voting when 1 players connect.
voteMissionPlayers=0; 

/*
If specified player connects/disconnects and player id are written to file.
log file is persistant and appends data on server restart.
*/
logfile = "MyServer.log";

// Do not allow players with duplicate ids to connect
kickduplicate=1;  

// If set to 1 players must use exactly the same -mod= startup parameter as the server.
equalModRequired=0; 

// If set to 1, Voice over Net will not be available
disableVoN=1;
vonCodecQuality=5;

/* 
Set the timestamp format used on each report line in server-side RPT file.
possible values are:
none (default), short & full
*/
timeStampFormat=full;

/* 
Enables signature verification for addons
this will prevent pbo hacks by only allowing pbos that pass servers public key checks
*/
verifySignatures=0;

// Signature timeout fix
regularcheck="{}";

// Enables or disables the persistent battlefield. Default 0.
persistent=1;

// Enables or disables BattlEye anticheat. Default 1.
BattlEye=0;

// Map rotation
class Missions {};

possible it could be a game bug, but if it was then everyone would be complaining, so maybe steam issue idk,

can you post your Rpt for the server?

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Thanks a lot Günter, here is located the files? The command -nologs deactive log writing?

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Arma2 startup parameters

-noLogs Since A3 0.76 - More details here.

Be aware this means none errors saved to RPT file (report log).

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Why no verifySignatures? I would also disable

 regularcheck="{}";

at least that's what I've been lead to believe in the past and we have it disabled on our server.

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Why no verifySignatures? I would also disable
 regularcheck="{}";

at least that's what I've been lead to believe in the past and we have it disabled on our server.

Still kicking players, I really do not know what else to do

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Well, maybe you can't do anything because the clients already lost connection when they are being removed from the server? Or does that happen to every player?

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kicked players are no rules, play some hours, minutes and others are kicked instantly. Appears message battleye not respond, guy lost the connection, or when a player shoots also disconnects

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Sorry man I'm outta ideas... other than create a simple test mission for 4 players and see if people still get kicked (but I doubt it has anything to do with the mission itself).

I would open a support ticket with BIS - they will require RPT logs and other information.

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Sorry man I'm outta ideas... other than create a simple test mission for 4 players and see if people still get kicked (but I doubt it has anything to do with the mission itself).

I would open a support ticket with BIS - they will require RPT logs and other information.

I agree with you, but there are already many tickets about it, I was wondering if this problem is configuration or a serious error that the game itself has. Missions with 4, 5 or 10 player get the error.

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its 2018, and after 5 years i still have this problem.
any solution found ?
thx...i'm quite desperate....

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I have the problem once in a while but it comes in bouts and usually affects specific players over several days. Even with verifySignatures set to 0 they're still kicked for a mismatch - I feel like it's not really a mismatch and just an error message that assumes a certain state. I'm thinking it has something to do with packet loss on the user's side. If you're having the problem with all users it may be worth checking your bandwidth usage and more importantly your network interface for errors (CRC, collisions etc.)

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yep, its exactly my same problem.
i run test 24/7 on my server , and i discovered that soon or later every player gets kicked, its just random. sometimes 6 minutes sometimes 6 hours.
i also found what can be a workaround,  placing 
regularCheck = "{}";
in server.cfg seems to remove the random (not regular, lol) check that is clearly bugged. notice the addition of the    {}     to the already present        regularCheck =  "";      command.
hope it helps .

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