celery 8 Posted October 6, 2013 (edited) Jet Rage - Aerial awesomeness for 2-20 players No, Jet Rage isn't about the community response to the number of jet-propelled aircraft at Arma 3's release. Jet Rage is about jet combat where you can concentrate on the action itself. No pilot has those pesky missiles at respawn: they have to earn them by visiting the airbase. You don't have to search for your enemies: you see them clearly on your HUD. Rearming and repairing isn't a chore: you just do some cool low-altitude flying in a valley, something that you'd want to do anyway! All in all, this is your one-way flight to more interesting dogfights and furballs! Features A gripping portrayal of society's decadence in the year 2035 Cannon damage is multiplied for a more exciting dogfighting experience Rearm and repair by flying in valleys or get missiles as well by touching down on the runway Custom HUD extension shows enemy planes and their distance and speed Your plane's sensor jammer allows you hide your HUD signature Express yourself by choosing the color your opponents will see you in their HUD Addon requirements (optional) All in Arma (Arma 2 and Operation Arrowhead planes) F/A-18 Super Hornet by John_Spartan and Saul Known issues Su-34's countermeasures can be replenished only at the runway because the game lacks a command to set turret ammunition individually Version 1.0 - Steam Workshop - Armaholic - Mediafire Changelog v1.0 Removed a debug message Removed target leading visual aid because it doesn't show right in multiplayer Added enemy speed information to HUD Added Arma 2 and Operation Arrowhead planes (requires All in Arma) Added F/A-18E (requires addon by John Spartan & Saul) Addons are required only if an applicable plane is selected in the mission parameters, and a failsafe mechanism reverts to the A-143 if the selected plane doesn't exist Added more in-game instructions Added time of day selection Changed default cannon damage multiplier to 4x Edited October 17, 2013 by Celery Share this post Link to post Share on other sites
celery 8 Posted October 16, 2013 Mission updated to version 1.0 Changelog v1.0 Removed a debug message Removed target leading visual aid because it doesn't show right in multiplayer Added enemy speed information to HUD Added Arma 2 and Operation Arrowhead planes (requires All in Arma) Added F/A-18E (requires addon by John Spartan & Saul) Addons are required only if an applicable plane is selected in the mission parameters, and a failsafe mechanism reverts to the A-143 if the selected plane doesn't exist Added more in-game instructions Added time of day selection Changed default cannon damage multiplier to 4x The mission can still be played without addons. Share this post Link to post Share on other sites
Karmichael 11 Posted October 17, 2013 coool just like the good old camel rage days... Good times:cool: Share this post Link to post Share on other sites
.kju 3239 Posted October 17, 2013 sweet :bounce3: we will give it a bash tonight :) Share this post Link to post Share on other sites