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amx225

How to use norrin revive script in mission?

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Is there any tutorial to correctly use norrin revive script in a coop mission in which there are two playable squads?

Edited by Amx225

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I have read the readme but it is only for one playable squad.

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I have read the readme but it is only for one playable squad.

The number of groups/squads/whatever doesn't matter. The only thing that matters is the proper implementation and configuration of the scripts as per the read-me.

Are you naming all of the playable units and editing line 56 of the revive_init.sqf appropriately (or using the playableUnits param)?

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I have set the following settings-two playable squads US/blufor(s1 to s4) and UNO/independants (a1 to a4) in editor.

// LIST OF PLAYABLE UNITS

//NORRN_player_units = playableUNits;

NORRN_player_units = [s1,s2,s3,s4,a1,a2,a3,a4];

// UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED

_can_revive = "soldierWB"; //array no.18

_can_revive_2 = ""; //array no.19

_can_revive_3 = ""; //array no.72 - NOT IMPLEMENTED

_can_revive_4 = ""; //array no.73 - NOT IMPLEMENTED

_can_be_revived = "soldierWB"; //array no.20

_can_be_revived_2 = ""; //array no.21

_can_be_revived_3 = ""; //array no.74 - NOT IMPLEMENTED

_can_be_revived_4 = ""; //array no.75 - NOT IMPLEMENTED

_medic_1 = ""; //array no.76 - Used in conjunction with medpacks and bleeding

_medic_2 = ""; //array no.77 - Used in conjunction with medpacks and bleeding

_medic_3 = ""; //array no.78 - NOT IMPLEMENTED

_medic_4 = ""; //array no.79 - NOT IMPLEMENTED

Edited by Amx225

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I have set the following settings-two playable squads US/blufor(s1 to s4) and UNO/independants (a1 to a4) in editor.

Make sure you are defining the IND units as well:

// LIST OF PLAYABLE UNITS
//NORRN_player_units = playableUNits;
NORRN_player_units = [s1,s2,s3,s4,a1,a2,a3,a4];
// UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED
_can_revive = "soldierWB"; //array no.18
_can_revive_2 = "soldierGB"; //array no.19
_can_revive_3 = ""; //array no.72 - NOT IMPLEMENTED
_can_revive_4 = ""; //array no.73 - NOT IMPLEMENTED
_can_be_revived = "soldierWB"; //array no.20
_can_be_revived_2 = "soldierGB"; //array no.21
_can_be_revived_3 = ""; //array no.74 - NOT IMPLEMENTED
_can_be_revived_4 = ""; //array no.75 - NOT IMPLEMENTED
_medic_1 = ""; //array no.76 - Used in conjunction with medpacks and bleeding
_medic_2 = ""; //array no.77 - Used in conjunction with medpacks and bleeding
_medic_3 = ""; //array no.78 - NOT IMPLEMENTED
_medic_4 = ""; //array no.79 - NOT IMPLEMENTED

Not tested, but it's definitely part of the problem.

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No, the settings dont work ,the revive only initialises if a single team is comprised of both factions (i.e blufor and independent) of playable units with player as team leader ,not for two seperate teams.

Edited by Amx225

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The term "squad" is meaningless here. The script doesn't care how many groups are present, only how the present SIDES are configured. Can you link to your mission file?

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The term "squad" is meaningless here. The script doesn't care how many groups are present, only how the present SIDES are configured. Can you link to your mission file?

The problem with revive script is that it does not work with teamswitching regardless of how sides are configured.

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It sure seems as though Norrin's is severely limited in functionality, then. Odd, as it is very popular.

OT: Why in the world was your post reported?

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so is there anyway one can make revive script work with switchable teams with playable units in singleplayer/coop?

Edited by Amx225

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It sure seems as though Norrin's is severely limited in functionality, then. Odd, as it is very popular.

OT: Why in the world was your post reported?

There is also another mission in which there are three factions(west,east & guer) with own revive script,but is multiplayer version,here also revive doesn't work with team switch in singleplayer mode.

http://www.armaholic.com/page.php?id=13478

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