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Isath0

Clear HELMET

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How can l disable headgear on bluefor helmets? l need clear helmet to retexture, without camera and another thing, which block my new texture. Can l use equip1_co.paa, when l retexture on clear helmet ?

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There is a plain helmet model, classname is H_HelmetB_plain_mcamo.

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Where l find this model in bluefor directrory ? headgear_b_helmet_plain this one ? where can l find model of helmets in game called like "combat helmet".

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Helmet models are in the characters_f.pbo in the blufor folder.

This is the original class for H_HelmetB_plain_mcamo from the characters_f_beta config.

class H_HelmetB_plain_mcamo: H_HelmetB
{
	displayName = "$STR_A3_H_HelmetB_plain_mcamo0";
	model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain";
	hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\equip1_co.paa"};
	class ItemInfo: ItemInfo
	{
		mass = 60;
		uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain";
		modelSides[] = {3,1};
		armor = "3*0.6";
		passThrough = 0.6;
	};
};

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Thanks ! l have one more question. l need class for helmet called as "combat helmet". l add than medic class have this helmet normally in gear.

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It is the same as above just has a different displayName, I think.

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l make mistake in name of this helmet... name in game is "SF helemet [light paint]"

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That one is the same as well, classname is H_HelmetSpecB_paint1.

Classes from characters_f_beta config.

class H_HelmetB_plain_mcamo: H_HelmetB
{
	displayName = "$STR_A3_H_HelmetB_plain_mcamo0";
	model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain";
	hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\equip1_co.paa"};
	class ItemInfo: ItemInfo
	{
		mass = 60;
		uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain";
		modelSides[] = {3,1};
		armor = "3*0.6";
		passThrough = 0.6;
	};
};
class H_HelmetB_plain_blk: H_HelmetB_plain_mcamo
{
	displayName = "$STR_A3_H_HelmetB_plain_blk0";
};
class H_HelmetSpecB: H_HelmetB_plain_mcamo
{
	picture = "\A3\characters_f\Data\UI\icon_H_HelmetSpecB_CA.paa";
	displayName = "$STR_A3_H_HelmetSpecB0";
	hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\equip1_co.paa"};
	class ItemInfo: ItemInfo
	{
		uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain";
		modelSides[] = {3,1};
	};
};
class H_HelmetSpecB_paint1: H_HelmetSpecB
{
	picture = "\A3\characters_f\Data\UI\icon_H_helmet_plain_ca.paa";
	displayName = "$STR_A3_H_HelmetSpecB_paint10";
	model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light";
};
class H_HelmetSpecB_paint2: H_HelmetSpecB
{
	displayName = "$STR_A3_H_HelmetSpecB_paint20";
	model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light";
};
class H_HelmetSpecB_blk: H_HelmetSpecB
{
	displayName = "$STR_A3_H_HelmetSpecB_blk0";
	model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light";
};

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