Isath0 10 Posted October 2, 2013 How can l disable headgear on bluefor helmets? l need clear helmet to retexture, without camera and another thing, which block my new texture. Can l use equip1_co.paa, when l retexture on clear helmet ? Share this post Link to post Share on other sites
surpher 1 Posted October 2, 2013 There is a plain helmet model, classname is H_HelmetB_plain_mcamo. Share this post Link to post Share on other sites
Isath0 10 Posted October 2, 2013 Where l find this model in bluefor directrory ? headgear_b_helmet_plain this one ? where can l find model of helmets in game called like "combat helmet". Share this post Link to post Share on other sites
surpher 1 Posted October 2, 2013 Helmet models are in the characters_f.pbo in the blufor folder. This is the original class for H_HelmetB_plain_mcamo from the characters_f_beta config. class H_HelmetB_plain_mcamo: H_HelmetB { displayName = "$STR_A3_H_HelmetB_plain_mcamo0"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\equip1_co.paa"}; class ItemInfo: ItemInfo { mass = 60; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; modelSides[] = {3,1}; armor = "3*0.6"; passThrough = 0.6; }; }; Share this post Link to post Share on other sites
Isath0 10 Posted October 2, 2013 Thanks ! l have one more question. l need class for helmet called as "combat helmet". l add than medic class have this helmet normally in gear. Share this post Link to post Share on other sites
surpher 1 Posted October 2, 2013 It is the same as above just has a different displayName, I think. Share this post Link to post Share on other sites
Isath0 10 Posted October 2, 2013 l make mistake in name of this helmet... name in game is "SF helemet [light paint]" Share this post Link to post Share on other sites
surpher 1 Posted October 2, 2013 That one is the same as well, classname is H_HelmetSpecB_paint1. Classes from characters_f_beta config. class H_HelmetB_plain_mcamo: H_HelmetB { displayName = "$STR_A3_H_HelmetB_plain_mcamo0"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\equip1_co.paa"}; class ItemInfo: ItemInfo { mass = 60; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; modelSides[] = {3,1}; armor = "3*0.6"; passThrough = 0.6; }; }; class H_HelmetB_plain_blk: H_HelmetB_plain_mcamo { displayName = "$STR_A3_H_HelmetB_plain_blk0"; }; class H_HelmetSpecB: H_HelmetB_plain_mcamo { picture = "\A3\characters_f\Data\UI\icon_H_HelmetSpecB_CA.paa"; displayName = "$STR_A3_H_HelmetSpecB0"; hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\equip1_co.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; modelSides[] = {3,1}; }; }; class H_HelmetSpecB_paint1: H_HelmetSpecB { picture = "\A3\characters_f\Data\UI\icon_H_helmet_plain_ca.paa"; displayName = "$STR_A3_H_HelmetSpecB_paint10"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; }; class H_HelmetSpecB_paint2: H_HelmetSpecB { displayName = "$STR_A3_H_HelmetSpecB_paint20"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; }; class H_HelmetSpecB_blk: H_HelmetSpecB { displayName = "$STR_A3_H_HelmetSpecB_blk0"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; }; Share this post Link to post Share on other sites