nightshift 10 Posted September 29, 2013 hey, i having issues with the parameter verifySignatures i have a steamcmd server with a modset and password protection. Problems is that there is no autokick for players without this modset. the server does no kick any player. i can on it with arma3 vanilla and with mods no difference. all mods are installed and working fine (lobby shows it) all mod key files are in the key folder. ... [b][u]verifySignatures = 2;[/u][/b] kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; ... i dont know why the keycheck does not work. whats wrong? Startup parameter is: my startup batch: START C:\PATH_TO_\arma3\arma3server.exe -port=2322 -exThreads=1 -mod=modset\@ACRE;modset\@babe_targets;modset\@CBA_A3;modset\@FHQ_Accessories;modset\@gign;modset\@JayArmA3Lib;modset\@mcc_sandbox_a3;modset\@sthud_a3;modset\@r3f_armes; -config=C:\Gameserver\arma3\serverconfig\server2.cfg -cfg=C:\Gameserver\arma3\serverconfig\basic.cfg what wrong ? pathes are correct. Game works fine all other settings (server2.cfg) are applied fine. i want to allow only these mode dont know why the user can join with or without any mods? Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted September 29, 2013 Is this how it is in your server.cfg? verifySignatures = 2; should be: verifySignatures = 2; also change this to 1 equalModRequired = 0; as you have it currently set to 0 (zero). Share this post Link to post Share on other sites
Hatchet_Harry 1 Posted September 30, 2013 If nothing works: Try to set it up with TADST and look in the config there. For ACRE: Run add CBA first. Some people had problems with that. I run ACRE on a COOP Event server only. It works fine. The COOP Admins are using TADST to keep it easy. Share this post Link to post Share on other sites
ramius86 13 Posted September 30, 2013 Verifysignature works kicking out the game players that use mod with no match with your bikeys in keys folder. It dont check if you are running all the mod. Try equalmodrequired=1 but dont know if this still works Share this post Link to post Share on other sites