Wolfrug 0 Posted September 29, 2013 Hello all and sundry! Normally I would post this first on www.ofpec.com for beta-testing, but due to the site currently being off-line due to some unfortunate fudge-ups, I'm posting it directly here. Overview: As a member of the secretive PMC ION, Inc., rescue a FIA commander from CSAT-occupied Zaros. Use your wide authority as a ION,Inc. Team Leader to hand-pick your group, buy additional assets from the local forces, and complete side missions to gain additional funds. The balance of the war is in your hands. Some screen shots on the Steam Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=182296752 And some notes: This is a mission, sort-of-kind-of in the middle of an imaginary campaign that does not yet exist. In that campaign you would play as an ION, Inc. mercenary, doing jobs for all four factions (CSAT, NATO, FIA, AAF) in the conflict on Altis and Stratis; the deal would be to try to balance the war in order to get the maximum amount of money out of the missions; e.g. if CSAT is currently losing, they will pay more for ION's services, but if you beat them back too much the war will end too soon. Your actions in the missions would modify not only the war as a whole but also individual missions in various ways, and perhaps in the very end changing the course of the war. E.g. in this mission, you can take out a CSAT AA-team, which will benefit NATO, but you can also find and sell documents on a local spec-ops team to the CSAT, which will hurt NATO - in the next mission, you might be tasked with helping extract the NATO spec-ops team, which will be easier with the AA team gone, but harder if the CSAT know your location! That's the idea anyway. Let me know if you enjoy this mission as a stand-alone, and we'll see about that campaign in due course! Download: http://steamcommunity.com/sharedfiles/filedetails/?id=182296752 -Wolfrug Share this post Link to post Share on other sites
mathias_eichinger 64 Posted January 15, 2014 Played this one with TPW mods to have a fighting chance against the uparmored, aimbot AI. To put it short, I did everything except finding the documents, and I loved every minute of it. I like how you played around with the uniforms to create an appearance of PMC team, how alive the city was, as well as the difficulty. It was high, but in the end, the mission could be beaten. The only problem was my last teammate (all else had been killed) getting stuck and the FIA commander needing constant move commands because he lacks formation discipline. I definitely hope to see this expanded into a campaign. Share this post Link to post Share on other sites