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Kieran

Opening Field toilet door upon trigger

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I have tried using

obj animate ["hatch_1_rot",1]; 

then synching the trigger to the toilet but with no such luck

Not sure if this command still works

Also tried

vehgate animate ["door_1_rot",1] 

But again no luck to be had :eek:

Has anyone done any thing similar? or could lend a hand in trying to sort this out

thanks

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Still can't figure this out

Is their a way to make an invisible solider so i can place the sit animation and give the appearance that the toilet is unused but the door is open

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Did you check to see if you have enough gas?

Tested Working:

open:

yourgatename animate ["door_1_rot",1]

close:

yourgatename animate ["door_1_rot",0]

Edited by NoWay_AsWay

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Did you check to see if you have enough gas?

Tested Working:

open:

yourgatename animate ["door_1_rot",1]

close:

yourgatename animate ["door_1_rot",0]

Awsome! it worked lol

And yep kylania one from the editor

now i can get my guys to piss :)

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You do know that you can't get inside the object? Even when the door is open you can't get any close to the pan than when it's closed?

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ai can be teleported in there though :)

new mission idea!!

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AI can be teleported in there though :)

Which twisted evil genius thought - "well, I know I can't get in there, but I'll try to teleport and AI in there"? It was you, wasn't it? :)

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