spudly 10 Posted September 28, 2013 This is driving me insane. If I use the CJTF101 mod to place a streetlamp down on the map, how can I get it to turn on? I've scoured the net searching and the only answers I can find don't seem to work. That could be because a) they don't work or b) I'm not using them correctly. How can I place an instance of "Land_StreetLamp_F" (as best as I can determine) onto the map and have it turned on please? I thought I was onto something, when I used a GameLogic object and placed {_x switchLight "ON"} forEach ((getPos this) nearObjects ["Land_LampStreet_F",200]); into the init, but it's still not working. What am I doing wrong please? Share this post Link to post Share on other sites
TAW_Yonose 11 Posted September 28, 2013 i had the same problem but i used the LampHalogen set out a gamelogic and call it lampspot and it should work set this in init.sqf if (isServer) then { _lamp = createVehicle ["Land_LampHalogen_F", getPos lampspot,[], 0, "CAN_COLLIDE"]; }; If you want the street lamp instead use this in init.sqf if (isServer) then { _lamp = createVehicle ["Land_LampStreet_F", getPos lampspot_1,[], 1, "CAN_COLLIDE"]; }; Share this post Link to post Share on other sites
spudly 10 Posted September 28, 2013 i had the same problem but i used the LampHalogenset out a gamelogic and call it lampspot and it should work set this in init.sqf if (isServer) then { _lamp = createVehicle ["Land_LampHalogen_F", getPos lampspot,[], 0, "CAN_COLLIDE"]; }; If you want the street lamp instead use this in init.sqf if (isServer) then { _lamp = createVehicle ["Land_LampStreet_F", getPos lampspot_1,[], 1, "CAN_COLLIDE"]; }; Yonose, thanks very much for that. I just found this thread which gave a very similar solution. Rather than inserting that into the init.sqf, I placed it into a GameLogic object and used just the _lamp = createVehicle ["Land_LampStreet_F", getPos lampspot_1,[], 1, "CAN_COLLIDE"]; in the init of the GL, which worked like a charm. Thanks so much. Share this post Link to post Share on other sites
TAW_Yonose 11 Posted September 28, 2013 no problem, had the same problem as myself yesterday. :) Share this post Link to post Share on other sites
starstreams 0 Posted October 24, 2013 (edited) @spudly I just added a game logic and added the code you mentioned into the init field, Nothing shows up.: _lamp = createVehicle ["Land_LampStreet_F", getPos lampspot_1,[], 1, "CAN_COLLIDE"]; Then I tried using this: if (isServer) then { _lamp = createVehicle ["Land_LampStreet_F", getPos lampspot_1,[], 1, "CAN_COLLIDE"]; }; Edited November 3, 2013 by starstreams Share this post Link to post Share on other sites