Jump to content
Sign in to follow this  
Kydoimos

Setspeaker Command?

Recommended Posts

Hi - I wanted to set the accents for a group of English Special Forces - I've tried the setspeaker command (unit1 setSpeaker "Male02GRE";) but I can't get it to work. Any suggestions?

Share this post


Link to post
Share on other sites

Patch your game. SetSpeaker is a new command just added to stable this morning.

Or use the full cfgIdentities method. See the setIdentity command.

Also, GRE is a Greek voice. For British you'd want to use one of the ENGB voices.

unit1 setSpeaker "Male02ENGB";

Edited by kylania

Share this post


Link to post
Share on other sites

Lovely Kylania - I guess I was just a bit quick on the mark! Quite excited about getting the new commands to work.

Share this post


Link to post
Share on other sites
Patch your game. SetSpeaker is a new command just added to stable this morning.

Or use the full cfgIdentities method. See the setIdentity command.

Also, GRE is a Greek voice. For British you'd want to use one of the ENGB voices.

unit1 setSpeaker "Male02ENGB";

Do the Greek voices actually work in game?? As im trying 'setSpeaker' to no avail, with US voices seeming to overide all. And what is the best way to apply it so it works? setspeaker or the cfgidentities?

Thanks

Champy_UK

Share this post


Link to post
Share on other sites

The problem is that setspeaker is not a global command so it's only effective on the machine it is used on.

This is not mentioned on the biki . :(

Share this post


Link to post
Share on other sites

SetSpeaker Voice section as used by my Beekan_Brits scripts

// Set Random British Voice (There are currently only 4 British voices in game)
_voiceoptions = ["Male01ENGB","Male02ENGB","Male03ENGB","Male04ENGB"];
_voice = _voiceoptions select floor (random (count _voiceoptions)); 
_unit setSpeaker _voice;

Share this post


Link to post
Share on other sites

Thanks, but already tried that Beer ;) Turns out it had to be called on all machines to get it to work in our mission. Have overcome it with some funky coding (Thanks Tankbuster) and its all good.

Thanks

Champy UK

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×