Kydoimos 916 Posted September 27, 2013 Hi - I wanted to set the accents for a group of English Special Forces - I've tried the setspeaker command (unit1 setSpeaker "Male02GRE";) but I can't get it to work. Any suggestions? Share this post Link to post Share on other sites
kylania 568 Posted September 27, 2013 (edited) Patch your game. SetSpeaker is a new command just added to stable this morning. Or use the full cfgIdentities method. See the setIdentity command. Also, GRE is a Greek voice. For British you'd want to use one of the ENGB voices. unit1 setSpeaker "Male02ENGB"; Edited September 27, 2013 by kylania Share this post Link to post Share on other sites
Kydoimos 916 Posted September 27, 2013 Lovely Kylania - I guess I was just a bit quick on the mark! Quite excited about getting the new commands to work. Share this post Link to post Share on other sites
Champy_UK 1 Posted November 20, 2013 Patch your game. SetSpeaker is a new command just added to stable this morning. Or use the full cfgIdentities method. See the setIdentity command. Also, GRE is a Greek voice. For British you'd want to use one of the ENGB voices. unit1 setSpeaker "Male02ENGB"; Do the Greek voices actually work in game?? As im trying 'setSpeaker' to no avail, with US voices seeming to overide all. And what is the best way to apply it so it works? setspeaker or the cfgidentities? Thanks Champy_UK Share this post Link to post Share on other sites
Tankbuster 1746 Posted November 23, 2013 The problem is that setspeaker is not a global command so it's only effective on the machine it is used on. This is not mentioned on the biki . :( Share this post Link to post Share on other sites
Beerkan 71 Posted November 24, 2013 SetSpeaker Voice section as used by my Beekan_Brits scripts // Set Random British Voice (There are currently only 4 British voices in game) _voiceoptions = ["Male01ENGB","Male02ENGB","Male03ENGB","Male04ENGB"]; _voice = _voiceoptions select floor (random (count _voiceoptions)); _unit setSpeaker _voice; Share this post Link to post Share on other sites
Champy_UK 1 Posted November 24, 2013 Thanks, but already tried that Beer ;) Turns out it had to be called on all machines to get it to work in our mission. Have overcome it with some funky coding (Thanks Tankbuster) and its all good. Thanks Champy UK Share this post Link to post Share on other sites
Champy_UK 1 Posted January 2, 2014 You have a PM ;) Share this post Link to post Share on other sites