David77 10 Posted September 25, 2013 (edited) I'm trying to very simply create a flying helo, move a group into it's cargo (pre-defined editor group), set the fly height, and get him moving to a markers position. The helo spawns & I get errors regarding the FlyInheight & MoveInCargo. I thought we could use the handle (helo1) to refer to the vehicle? Also, helo1 will move to the marker position via the DoMove command, if I comment out the non-working parts. Why can't I use the handle helo1 to access the vehicle with the other commands, moveincargo & flyinheight? helo1 = [[(getMarkerPos "b1") select 0,(getMarkerPos "b1") select 1,300], 0, "O_Heli_Light_02_F", east] call Bis_fnc_spawnvehicle; {_x MoveInCargo helo1} ForEach Units para; helo1 flyinheight 300; helo1 DoMove GetMarkerPos "b2"; rpt: control[CA_ValueMode]: Unexpected control type [4] control[CA_ValueMode]: Unexpected control type [4] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_helipilot_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_helipilot_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_helipilot_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_helipilot_F]:Some of magazines weren't stored in soldier Vest or Uniform? [color="#FF0000"]Error in expression <", east] call Bis_fnc_spawnvehicle; {_x MoveInCargo helo1} ForEach Units para; h> Error position: <MoveInCargo helo1} ForEach Units para; h> Error 3 elements provided, 2 expected File C:\Users\David\Documents\Arma 3 - Other Profiles\%2a%2a%2a1cem@n%2a%2a%2a\missions\weapons.Stratis\init.sqf, line 4 Error in expression <", east] call Bis_fnc_spawnvehicle; {_x MoveInCargo helo1} ForEach Units para; h> Error position: <MoveInCargo helo1} ForEach Units para; h> Error 3 elements provided, 2 expected File C:\Users\David\Documents\Arma 3 - Other Profiles\%2a%2a%2a1cem@n%2a%2a%2a\missions\weapons.Stratis\init.sqf, line 4 Error in expression <", east] call Bis_fnc_spawnvehicle; {_x MoveInCargo helo1} ForEach Units para; h> Error position: <MoveInCargo helo1} ForEach Units para; h> Error 3 elements provided, 2 expected File C:\Users\David\Documents\Arma 3 - Other Profiles\%2a%2a%2a1cem@n%2a%2a%2a\missions\weapons.Stratis\init.sqf, line 4 Error in expression <", east] call Bis_fnc_spawnvehicle; {_x MoveInCargo helo1} ForEach Units para; h> Error position: <MoveInCargo helo1} ForEach Units para; h> Error 3 elements provided, 2 expected File C:\Users\David\Documents\Arma 3 - Other Profiles\%2a%2a%2a1cem@n%2a%2a%2a\missions\weapons.Stratis\init.sqf, line 4 Error in expression <", east] call Bis_fnc_spawnvehicle; {_x MoveInCargo helo1} ForEach Units para; h> Error position: <MoveInCargo helo1} ForEach Units para; h> Error 3 elements provided, 2 expected File C:\Users\David\Documents\Arma 3 - Other Profiles\%2a%2a%2a1cem@n%2a%2a%2a\missions\weapons.Stratis\init.sqf, line 4 Error in expression <", east] call Bis_fnc_spawnvehicle; {_x MoveInCargo helo1} ForEach Units para; h> Error position: <MoveInCargo helo1} ForEach Units para; h> Error 3 elements provided, 2 expected File C:\Users\David\Documents\Arma 3 - Other Profiles\%2a%2a%2a1cem@n%2a%2a%2a\missions\weapons.Stratis\init.sqf, line 4 Error in expression <", east] call Bis_fnc_spawnvehicle; {_x MoveInCargo helo1} ForEach Units para; h> Error position: <MoveInCargo helo1} ForEach Units para; h> Error 3 elements provided, 2 expected File C:\Users\David\Documents\Arma 3 - Other Profiles\%2a%2a%2a1cem@n%2a%2a%2a\missions\weapons.Stratis\init.sqf, line 4 Error in expression <", east] call Bis_fnc_spawnvehicle; {_x MoveInCargo helo1} ForEach Units para; h> Error position: <MoveInCargo helo1} ForEach Units para; h> Error 3 elements provided, 2 expected File C:\Users\David\Documents\Arma 3 - Other Profiles\%2a%2a%2a1cem@n%2a%2a%2a\missions\weapons.Stratis\init.sqf, line 4 Error in expression <nCargo helo1} ForEach Units para; helo1 flyinheight 300; helo1 DoMove GetMarkerP> Error position: <flyinheight 300; helo1 DoMove GetMarkerP> Error flyinheight: Type Array, expected Object File C:\Users\David\Documents\Arma 3 - Other Profiles\%2a%2a%2a1cem@n%2a%2a%2a\missions\weapons.Stratis\init.sqf, line 5[/color] control[CA_ValueMode]: Unexpected control type [4] control[CA_ValueMode]: Unexpected control type [4] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_helipilot_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_helipilot_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_helipilot_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_helipilot_F]:Some of magazines weren't stored in soldier Vest or Uniform? Edit: Or is the handle referring to the pilot and not the vehicle itself?... That's the only thing I can think of, since the move command works but the others don't. Edited September 25, 2013 by David77 Share this post Link to post Share on other sites
Pac Man 10 Posted September 25, 2013 helo1 = [[(getMarkerPos "b1") select 0,(getMarkerPos "b1") select 1,300], 0, "O_Heli_Light_02_F", east] call Bis_fnc_spawnvehicle; {_x MoveInCargo [color="#FF0000"](helo1 Select 0)[/color]} ForEach Units para; [color="#FF0000"](helo1 Select 0)[/color] flyinheight 300; [color="#FF0000"](helo1 select 0)[/color] DoMove GetMarkerPos "b2"; Share this post Link to post Share on other sites
kylania 568 Posted September 25, 2013 Parameter(s): _this select 0: desired position (Array). _this select 1: desired azimuth (Number). _this select 2: type of the vehicle (String). _this select 3: side or existing group (Side or Group). Returns: Array: 0: new vehicle (Object). 1: all crew (Array of Objects). 2: vehicle’s group (Group). The function will add the correct crew members, fill up all crew positions and will spawn aircrafts in the air, aka flying. Share this post Link to post Share on other sites