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Change player class in mission

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Hi!

Is it possible to change unit class of a player in mission? Let's say that you can only select Riflemen in the lobby, so you spawn as a rifleman, but later in game you want to let players "convert" to other roles, like into a pilot.

I have seen some threads about the selectPlayer command, but they seem to say that it's just possible to change unit class into *another unit already in mission*. Is it so? I would like to be able to convert a player into a pilot in a mission where no pilots exist.

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You can just give the player a different uniform/vest/backpack/helmet nowadays.

How would giving my rifleman a new hat turn him into a medic?

Have a look at selectPlayer, Engima.

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// you are unit1
addSwitchableUnit unit2;
selectPlayer unit2;
removeSwitchableUnit unit1;

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