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koffeinflummi

BWMod

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I've paid attention to this mod for a long time,really nice works!Can't wait to try it!

Is there a date when you 'll release this mod?

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@JinougaF

You can read this on page 5, maybe it will help you:

...

However, I also respond to make it clear to you that posts asking modders for release dates or other updates are considered spam. If the author has something worth to show, he will just do so. Thank you and have a pleasant stay!

Oh and there is no official release date as far as i know.

Edited by natrius

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Well okay,I 'll always here waiting for the release,keep on good working!:)

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Looks great!!!

How we say in Germany: Supa!

Real Germans dont say "Supa".....

Learn your own Language !

As for the BW-Mod. I can not wait

Regards

(ST6)Predator

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Is there any plan for the Fennek or the Dingo from A2? Any light vehicle like the Wolf?

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Hi guys,

first, I want to thank you for such an awesome work! Truely fantastic!

Thanks a lot!

I´ve tested all handguns for now: very good quality for the first release of this mod!

One question (I know, its a complicate theme):

It is possible to add compatibility with other attachment-mods (optics) like IanSky incredible ScopeMod, or RHs attachment from his m4-mod?

Carry on this great work!

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Fennek and Dingo 2 are already in the works, but there's still quite a bit of work to do. Wolf is rather unlikely to ever get done, it just doesn't fit with the general scheme anymore. Maybe when everything else is done and out, I'll revisit my Enok LAPV mesh. But don't hold your breath for it.

Is there any plan for the Fennek or the Dingo from A2? Any light vehicle like the Wolf?

---

Like we say in Germany 'Pack Dir erstmal an die eigene Nase'. Look who's talking, Joerg.

Real Germans dont say "Supa".....

Learn your own Language !

---

A little something to tide you over 'til the next update:

1312280838pm_500px.jpg

Edited by jagheterjan

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Beautiful! Id love to use the MG3 in-game!

A couple of things, will the fire-rate be as fast as in real-life? And will we be able to attach flashlights/laser and scope on to this baby?

mg3-sopmod-2-jpg.10478

:D

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Rate of fire - probably, I guess. I don't do configs so I can't give a definite answer.

Picatinny rails - there are two in the 'Ergänzungssatz Optik/Optronik' which is what I'm doing. There definately won't be a full blown rails-on-any-surface version of the MG3 in the mod. It's merely a gap-filler while the MG5 is being finalised.

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Beautiful! Id love to use the MG3 in-game!

A couple of things, will the fire-rate be as fast as in real-life? And will we be able to attach flashlights/laser and scope on to this baby?

http://defence.pk/attachments/mg3-sopmod-2-jpg.10478/

:D

MG3KWS (Kampfwertsteigerung/Combat Enhancement) if you were looking for more info, It's designed as a stopgap between the MG3 and the Replacement HK121.

The logic is that they lack the funds to acquire 10s or 100s of thousands of of HK121's within 2 years so they're upgrading the current stocks of MG3's to the KWS's.

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Here's another video, showing the G82A1, Kestrel 4500NV and Vector IV. :)

Nice!

Will you bring a Standalone Version out with the Vector and Kestrel?

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It is possible to add compatibility with other attachment-mods (optics) like IanSky incredible ScopeMod, or RHs attachment from his m4-mod?

Yes, next update.

Nice!

Will you bring a Standalone Version out with the Vector and Kestrel?

Probably not, we'll see.

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Here's another video, showing the G82A1, Kestrel 4500NV and Vector IV. :)

Very nice work.

The functions of Vector IV and Kestrel are revolutionary in Arma.

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