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Zlin

Dedicated Server with one local client and multiple internet clients

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I run a dedicated server on my lan that serves one local client (my gaming pc) and several external (internet based) clients. The dedicated server runs on a separate pc from my gaming pc.

When I connect to my own server that is on the same lan as my game machine, is it actually running my connection out through my internet then back to my server? If so, is there a way I can configure my server to allow a local client (lan) connection?

Would this be similar to running a HC configuration?

If there is a way to do what I am asking, does anyone know how?

Thanks in advance,

Z

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How are you joining your server? If you go into MP, filter for LAN servers instead of Internet do you see your server there? I assume if you are joining this way then you are connecting via LAN and not WAN. Off the top of my head I can't remember if Arma listens on multiple IPs or just one... so you might need to specify both IP addresses in the config file.

HC configuration...although technically possible to do it over LAN I've not tried it (only on the same box as the server). Our setup is like that (HC runs as different process on the same physical box).

To do this you need to add a line in your server.cfg file (in addition to making the mission HC compatible, etc, etc)

localclient [] = {"10.0.0.1"};

more info here:

http://forums.bistudio.com/showthread.php?146708-A-comprehensive-guide-to-creating-a-headless-client-compatible-mission

Edited by SavageCDN

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Thanks for your replies. I totally forgot about switching the connection type box back to LAN. I have always only use INTERNET and forgot there was even a LAN option. I changed my connection type to LAN and saw my server just fine. Internet users were still able to connect as well.

Thanks!

Z

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