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Tyl3r99

Disapointed with the FULL RELEASE content (re-made)

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3. This will never happen. Aside from the lack luster "templates" that BI usually provides. IE; CTF, SC, TDM etc. Game Modes are left up to the community.

But it needs to happen for a variety of reasons.

1. Historically in the Arma series players have complained about the quality of the missions written. Code is not optimized. Gameplay is clunk or ill conceived. Missions are buggy. Etc. Professionally written missions and gametypes would presumably not have these issues.

2. Professionally created missions and gametypes provide tutorials and sample for mission builders to look at. They also provide simple benchmarks for how well a mission should perform if the code it well written

3. Professionally written multiplayer gametypes would allow the game to hit the market and the internet with lots of servers to run. If you look now I only a few community made gametypes being played. Wasteland, Invade and Annex, Domination, Insurgency, Altius Life etc. All of these are works in progress. Many still borrowing code from A2. Yes they are great games but most weren't ready for the new maps at A3's release. Beyond that you have a lot of what is mostly junk. Little missions being written by hacks like me that will never amount to anything that is playable or has any mass appeal.

Looking through my A 3 missions I don't see a single Player vs Player / Multiplayer gametype in there..or maybe I just haven't found it yet. How sad is that?

To be a full release the game needs to have good solid , playable missions and gametypes on the day it comes out. Servers need to go up and players need to be able to get online and play...especially in the absence of the single player campaign.

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But it needs to happen for a variety of reasons.

1. Historically in the Arma series players have complained about the quality of the missions written. Code is not optimized. Gameplay is clunk or ill conceived. Missions are buggy. Etc. Professionally written missions and gametypes would presumably not have these issues.

3.Looking through my A 3 missions I don't see a single Player vs Player / Multiplayer gametype in there..or maybe I just haven't found it yet. How sad is that?

Historically the official, "Professionally written" campaigns and missions have been riddled with bugs. Sometimes rendering them un-finishable. There are several PvP scenarios being ran everyday. CTI, Capture & Hold, AAS, TDM (King of The Hill), wasteland & others I've forgotten. Maybe where you're at doesn't let you see these servers or something idk.

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Historically the official, "Professionally written" campaigns and missions have been riddled with bugs. Sometimes rendering them un-finishable. There are several PvP scenarios being ran everyday. CTI, Capture & Hold, AAS, TDM (King of The Hill), wasteland & others I've forgotten. Maybe where you're at doesn't let you see these servers or something idk.

Yes but from what Ive seen of them most community created missions Ive played are buggy, bloated, broken, works in progress....and 90-95% of whats written is junk. All the more reason for BI to invest the money and the manpower on coding good solid gametypes for multiplayer. That is if you want to call it a complete / full release of a game and not a release of a tinkers sandbox / gaming engine.

---------- Post added at 08:16 AM ---------- Previous post was at 07:38 AM ----------

Was reading some reviews and this "critic" is spot on in my opinion...

When it clicks, the game is second-to-none which is why I’ll continue to play despite its many issues. With no campaign, spotty multiplayer, and poor canned scenarios, Arma III just isn’t a complete product at this time. If you got into previous Arma games for the military equipment porn then Arma III’s mish-mash of make-believe and cut & paste equipment make it easier to stick with Arma II’s dizzying list of modern real-world equipment. Only die-hard Arma fans who want to get in and mess with editing their own scenarios are going to get the most out of this software. Bohemia claims that they will add more content in future updates, but they seem content to let the community do the hard work of filling in gameplay for them. Think of Arma III more as an editor bundled with dedicated modders instead of an actual game.
Edited by Bvrettski

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Yes and from what Ive seen of them most are incomplete, buggy, bloated, broken, works in progress....and 90-95% of whats written is junk.
... sounds just like BI's own post-Resistance campaigns. :rolleyes: Feel free to take this as a lack of confidence in BI's ability to produce better even with more money and more devs.

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... sounds just like BI's own post-Resistance campaigns. :rolleyes: Feel free to take this as a lack of confidence in BI's ability to produce better even with more money and more devs.

You do realize I was talking about community made missions and gametypes right? Not BI's created missions. I can't speak to that but if it were a priority to them I'm sure they could make it happen and make it work right. I guess we'll see what kind of mission makers they are when the DLC's come out.

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You do realize I was talking about community made missions and gametypes right? Not BI's created missions. I can't speak to that but if it were a priority to them I'm sure they could make it happen and make it work right. I guess we'll see what kind of mission makers they are when the DLC's come out.

Chortles realizes you were talking about community missions. He was just implying that the post-resistance campaigns (such as for A1 & A2) were really bad, really buggy and even unplayable in some instances. Worse than alot of community stuff. I for one among many others would totally agree.

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Chortles realizes you were talking about community missions. He was just implying that the post-resistance campaigns (such as for A1 & A2) were really bad, really buggy and even unplayable in some instances. Worse than alot of community stuff. I for one among many others would totally agree.

Your still arguing for the lesser of two evils. Broken missions from BI or bloated works in progress from the community. All I'm saying is to be a full release of the game it needs to come with good playable game content including multiplayer (p vs p) gametypes. Its great that you can create your own and maybe some of those will be more compelling than what BI could provide in the long run but not providing any at launch day is short sighted and weakens the state of the game.

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Let's try this again:

Neither Iceman77 nor I expected any better out of BI, so by your standard the Arma series would never be "a full release".

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That we can agree on....which is the topic of this thread and what it feels like we are playing now and probably will be until BI commits the money the time and energy into doing it right. It still looks like ,smells like, tastes like and performs like a beta.

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IMO, I found better usermade campaigns in ArmA 2 rather than official ones.

I think BIS should have taken ideas/inspiration from these ones.

Well, maybe ArmA 3 campaign Will be good - but I have doubt about it.

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IMO, I found better usermade campaigns in ArmA 2 rather than official ones.

I think BIS should have taken ideas/inspiration from these ones.

Well, maybe ArmA 3 campaign Will be good - but I have doubt about it.

In hiring Zipper5, they clearly had some idea of "taking inspiration from the usermade campaigns"...

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when you bought alpha there wasn't a set release date

Yeah because the game is complete now? come on you perfecty understood what i meant...

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