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thdman1511

Unable to fly Buzzard

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I am creating a mission where I place objects on the map that are not listed in the editor, using the GID-Object Positioning System, which I must say works well, as it helps prepared a script to place the items. What I am trying to do, is place a Buzzard inside some hangers, and when they are needed in the mission the pilots enter the aircraft while in the hanger and taxi it to the runway, and then take off. What I am finding is that the plane will not move at all even when the engine is at full throttle. Location is Almyra. Salt Lake

I also tested the planes out without any scripts but placed the Buzzard in the location where the hanger would be, and use the setPosATL command in its initialisation field. And I also placed a Buzzard on the runway with no added scripts or commands. Both planes will no move at all. Engines at Full Throttle cant even take the plane out of the hanger or take off.

So I am not sure what to do, whether or not I need to reinstall arma III or not.

Can anyone suggest a way to overcome this problem.

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I am working on altis, and I dont think I have any mods turned on, and how do I turn off land text and stratis enhanced and how do I tell if these mods are turned on.

No addons have been enabled other than arma 3 which cannot be disabled.

---------- Post added at 12:52 ---------- Previous post was at 12:46 ----------

I am working on altis, and I dont think I have any mods turned on, and how do I turn off land text and stratis enhanced and how do I tell if these mods are turned on.

No addons have been enabled other than arma 3 which cannot be disabled.

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have you tried changing the default CAN_COLLIDE to FORM?

this paste is from the buildings.sqf - all objects are set up this way.

_building = createVehicle ["Land_Cargo_House_V1_F", _pos, [], 0, "CAN_COLLIDE"];

from the Wiki

Special properties can be: "NONE", "FLY" and "FORM". "CAN_COLLIDE" creates the vehicle exactly where asked, not checking if others objects can cross its 3D model.

So from this the can_collide is a special case that puts the object in a different 'state' ie. spawns exactly where the _pos is....

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I changed the CAN_COLLIDE to FORM, but still get the same result.

This is the script I am using to build parts of the base.

//Military Offices; classname changed due to classname not shown in lxOPS

_pos = [23002.5,18956.2,0.000138044];
_object = createVehicle ["Land_MilOffices_V1_F", _pos, [], 0, "CAN_COLLIDE"];
_object setDir 290;
_object setPosATL _pos;

//Communications Tower

_pos = [22995.5,18911.5,0.0135958];
_object = createVehicle ["Land_Communication_F", _pos, [], 0, "CAN_COLLIDE"];
_object setDir 0;
_object setPosATL _pos;

//Hangers

_pos = [23177.4,19131.4,0.000123024];
_object = createVehicle ["Land_Hangar_F", _pos, [], 0, "CAN_COLLIDE"];
_object setDir 340;
_object setPosATL _pos;

_pos = [23095.1,19107.4,0.000412703];
_object = createVehicle ["Land_Hangar_F", _pos, [], 0, "CAN_COLLIDE"];
_object setDir 340;
_object setPosATL _pos;

_pos = [23134.8,19117.8,0.123379];
_object = createVehicle ["Land_Hangar_F", _pos, [], 0, "CAN_COLLIDE"];
_object setDir 341;
_object setPosATL _pos;

_pos = [23054.3,19091.5,0.104966];
_object = createVehicle ["Land_Hangar_F", _pos, [], 0, "CAN_COLLIDE"];
_object setDir 339;
_object setPosATL _pos;



// Buzzards in Hanger

_pos = [23099.6,19096.9,0.0392442];
_object = createVehicle ["I_Plane_Fighter_03_CAS_F", _pos, [], 0, "FORM"];
_object setDir 160;
_object setPosATL _pos;

For the Buzzard the last part of the code was CAN_COLIDE

I will try and see if I can do a work around, maybe have the part of the plane outside the Hanger. Maybe the Hangers are too close to one another.

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Ok, I found out the reason why I could not fly the buzzard out of the hanger, the floor of the hanger was underground as a result of my Z placement of the coordinate. The way I investigated it, was by placing another aircraft in one of the other hangers, and hold below, I was able to fly the aircraft out of the hanger and on the runway ready for takeoff. So I will need to adjust the Z coordinate on the hanger placement to raise it up a little so that the floor is not underground.

Thanks to all who gave me assistance, greatly appreciated.

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