xendance 3 Posted September 21, 2013 Basically I'd like to be able to separate the pathfinding and combat mode types. There have been countless times where I would've liked to use stealth waypoint and make the AI stick to cover (like the various small dried out rivers on Altis), but I would've also liked the AI to use the same pace as with an "aware" waypoint. But if I use an aware type of waypoint it seems that the AI disregards the concealment completely and usually picks the shortest route between the waypoints. So: How I can make AI move so that it tries to conceal its movement without using a stealth waypoint? Share this post Link to post Share on other sites