Jump to content
Sign in to follow this  
ragerh

Over all bad quality

Recommended Posts

Im not sure if im posting this in the right forum, if not, please feel free to move it, to avoid any complications or, "this is posted in the wrong area" messages.

Like many people i was excited about the "final" release.

Hoping for a stable platform. Not too worried about the content, as mods would probably replace the faked named futuristic crap we got shoved down our throats.

and like many people I was very disappointed. read on, bugs to follow...

I tried using the supply and transport modules. The way you have to sync the module to every player that can use it is insufficient and time consuming. I would suggest having a trigger and selecting everyone in the list.

The supply module then goes and throws down multiple crates?? and the transport modules AI either doesn't land, or throws you out. In my opinion. That means it doesn't work. It doesn't full fill the task it set out to do.

If this is still under "construction", how can you call it "final". I cant believe that a dev, sat and watched the modules through a couple of runs and thought: "Hmmm this works awesome".

Then the AI. There is absolutely no improvement on AI. Haven't anyone at BIS sat down and just watched them? They walk through buildings/doors/railing/anything. Without editing their settings, they are terminators, that will snipe you with a pistol over a few K's and rpg you from even further, whilst moving almost at 100km/h. I have a saying that if you want arma AI to do something, your going to have a bad day. Having AI follow way-points or making them do simple tasks is daunting to say the least.

Even simple convoys, or having them drive on the road can be impossible. Thats not even speaking about Flying. If you want anything believable from the AI, you need to use tons of scripts, which also don't always work. Watch a AI trying to climb up the stairs of a oil container. you'll laugh, you'll cry, either way its pathetic. Now again, if this is under "construction", How can you call it final??

Altis... Chernarus inspired me to make cold war style missions. Takistan inspires me to make Iraq war style missions. Altis... inspires me to make racing tracks. If you want to make millions, become a fence repair guy in Altis. Why do they put destroyed cars in the parking lot of the airport, why do most buildings look broken. Cant it be left to the mission maker to decide whether a place needs to be dilapidated or not?

The map feels like a lazy attempt, to make a map, which is too big for anything practical in arma. Considering the huge amount of resources AI take. you cant even have a big fight in one town with enough AI without things starting to lagg. Never mind then trying to populate the map with civilians buildings and vehicles. Now you are left with having to travel vast distances, to get to the same missions, you could have far more easily have done on any other map. 200sq/km of ocean was it? to do what on. "final" release left as with a few patrol boats and rubber ducks. The map feels like BIS is trying to baffle us with BS rather than impress us with quality.

Nothing changed on the flying either. Armas flight model is of flying saucers, where lift = thrust. If you want to do effective runs in jets, your going to need a powerful pc, so that you'll still have decent frames to see and shoot things. Im not even going into the uselessness of the Buzzard. So no change there on the new Arma 3 "final release".

The editor is still horrible to work with. Why cant you select a whole lot of units and edit them on one screen. Try making 50 players, playable, special none etc. It takes hours. So nothing changed there either. Still pretty much arma 2. Would have been nice to have that 3d editor BIS spoke about. Where creating places doesn't take hours of setting (setpos this select 2) + 1]. preview, rinse repeat. Why do units need to be fixed in factions. What if i wanted a few rogue blufor. Then it takes scripting and editing etc, which causes lots of issues later on.

the scroll menu system... still? we have nothing better?

So i can go on about a whole lot of other things, but the main thing i want to ask is : How can you justify, people paying money for this. I know there might be a couple that will say : " I dont have to play this", but like them, i was told arma will have this and that and as a old arma fan, i was excited and paid money for the product they will release. BIS is bs-ing people now, in broad daylight and taking advantage of their loyal fan-base. The people that stuck through from OPF days arma 1to 3.

So arma has better gfx now. Its like icing over a really bad tasting cake.

So now we will have DLC to fix problems and add things BIS didn't get time for?

Share this post


Link to post
Share on other sites

I agree, as a long time fan of the series... since day 1 of OFP in fact... things are starting to wear thin...

I would have liked to see the civilian population module...or at least a civilian side site module?

also...tools? soon?

Edited by Ovenmit

Share this post


Link to post
Share on other sites

It's like they don't see or care about what happens... They say they do but they also have all these problems and then you look at the patch notes each time and you see tiny things like "tiny spec A renamed to Tiny Spec B When no one is able to play" I mean really WTF

Share this post


Link to post
Share on other sites

I do agree with some of your points you have made.

I feel the game was released for too early, it needs more time spent on it.

To be honest at the moment I feel I havent got my money worth with the 'Supports Edition' that I paid for. { yes I know Ive paid in advance for future dlc}

At the moment Ive shelved my Arma 3 game for a months and hoping there will some new content + multi-player fixed.

Also I dont see the wow factor of Altis, I find it a boring map.

Too much open flat ground and lots of empty space.

Ive played the BIS products from the beginning and enjoyed everyone of them.

I still run two Arma 2 servers 32 + 64.

Ive stopped plugging this game to my fellow clan members.

Many of them have uninstalled it and moved on to different games or back to Arma 2

Edited by kaysio

Share this post


Link to post
Share on other sites

Ive also discovered that the vehicle re-spawn module doesn't work on air. (but afaik the fix is on its way, sad they call it "final" with so many bugs) The civilian clones mite as well have been left out. Also, Look at Altis, Look at the civilians. Then try and justify their vehicles. A very flashy SUV, Hatchbacks that do 320km/h. a quad bike and some mini's they call "trucks". With a few flashy color variants.

Is there a DEV that can possibly send me a mission they made, or someone made. With a fully occupied Altis. Enemy ( in the fobs and bases), civilians (in the towns), boats (in the harbors and around the coast) ,cars (In cities and driving around towns and between towns) ,animals ( roaming around in their natural environment). Only catch is, It must be able to run smooth on normal servers. Please send it to me. Either through email or something please. I would really appreciate it. I would help to make it aswell

Share this post


Link to post
Share on other sites

Im one of the harshest critics here, look at my other posts.

But I have to say there IS progress. Finally walking and shooting feels more direct, way more immersive. The problem is the game was released way to early. Content is missing, we have stuff that clearly was only supposed to serve as placeholders, perfomance is atrocious etc. I think in a year or so with DLCs and Addons that introduce the same amount of game-changing elements like "Operation Arrowhead" we should see the "real" ArmA 3, like we imagined it.

The problem is BIS released Arma 3 in its current state as a full-prized "complete" game, and now refuses to talk about upcoming content. We know there will be a free campaign, and they will "keep supporting" it. But that could mean anything. What we need right now is a transparent roadmap of upcoming content, what they plan to do with the game.

Share this post


Link to post
Share on other sites
Im one of the harshest critics here, look at my other posts.

But I have to say there IS progress. Finally walking and shooting feels more direct, way more immersive. The problem is the game was released way to early. Content is missing, we have stuff that clearly was only supposed to serve as placeholders, perfomance is atrocious etc. I think in a year or so with DLCs and Addons that introduce the same amount of game-changing elements like "Operation Arrowhead" we should see the "real" ArmA 3, like we imagined it.

The problem is BIS released Arma 3 in its current state as a full-prized "complete" game, and now refuses to talk about upcoming content. We know there will be a free campaign, and they will "keep supporting" it. But that could mean anything. What we need right now is a transparent roadmap of upcoming content, what they plan to do with the game.

great post.

My problems with A3 are :

* editor, same of A2. =( no power features for missiondevs... =(

* No civilian populate module (see the live of a GTA)

* multiplayer needs a server with a large broadband

* content weak (where is the large ships, more cars, soldiers, jets to BluFOR and Red, airplane transport, etc)

* no import from Arrowhead ( is insurgence theme killed on arma series? )

* rain effect is bad

* bad documentation for A3 scripting.

* IA is a dumb. create stealth missions is a big problem for missiondev.

Edited by D3lta

Share this post


Link to post
Share on other sites
My problems with A3 are :

* editor, same of A2. =( no power features for missiondevs... =(

Built in debug console, tons of powerful new functions, much improved function viewer and config viewer, alt-click to teleport in editor, a bunch of new commands recently, streamlined and documented mission presentation, modules, copy classname from unit screen, cfgfunctions... the list goes on.

The editor is in no way the same as ArmA 2.

Share this post


Link to post
Share on other sites
Built in debug console, tons of powerful new functions, much improved function viewer and config viewer, alt-click to teleport in editor, a bunch of new commands recently, streamlined and documented mission presentation, modules, copy classname from unit screen, cfgfunctions... the list goes on.

The editor is in no way the same as ArmA 2.

Where is the full editor documentation?

Enviado de meu GT-N7100 usando Tapatalk 4

Share this post


Link to post
Share on other sites

Id like to get my hands on that too.

As well as some better tools for everything else. Not sure when they release that.I mite have been harsh and i totally agree that the editor isn't the same. Lots of little fixes, some which are nice. I wouldn't use a bigger word than that tho. Doesn't it make sence to fix the small, much used functions first. Like editing more than one character. Why are things still automatically grouped when placed, try and edit 50 characters, make them playable, special none. and put a line of text in their init. Then later remove that line again. It takes ages and that's not even making the actual mission and its really sad that the modules are still so buggy. I would still like that mission i spoke about, i wasn't being funny. I truly would like to see it

Share this post


Link to post
Share on other sites
Is there a DEV that can possibly send me a mission they made, or someone made. With a fully occupied Altis. Enemy ( in the fobs and bases), civilians (in the towns), boats (in the harbors and around the coast) ,cars (In cities and driving around towns and between towns) ,animals ( roaming around in their natural environment). Only catch is, It must be able to run smooth on normal servers. Please send it to me. Either through email or something please. I would really appreciate it. I would help to make it aswell

It's possible that you've wildly misunderstood the scope of ArmA3 :)

But, for your information, most of what you ask can be done by using DAC, which is an ArmA2 addon but which can be used in ArmA3 once you've identified the classes you wish to use.

With DAC, you will be able to "populate" all areas with patrols, ambiance, and traffic between towns etc. I once did the same thing for the whole of Sahrani, it was great.

Share this post


Link to post
Share on other sites
It's possible that you've wildly misunderstood the scope of ArmA3 :)

But, for your information, most of what you ask can be done by using DAC, which is an ArmA2 addon but which can be used in ArmA3 once you've identified the classes you wish to use.

With DAC, you will be able to "populate" all areas with patrols, ambiance, and traffic between towns etc. I once did the same thing for the whole of Sahrani, it was great.

exactly right. arma is in no way obligated to be able to pull off units in all places at all times. i'd go as far as saying it's impossible with current technology. the key is unit caching. besides DAC you should also check out EOS and tpw's civilian stuff. and there is also a simulation manager module that can help with caching. not sure it's finished though.

Share this post


Link to post
Share on other sites

Yeah i understand that you must use DAC or some form of caching. I don't really like it, but sadly for now its the only way. The MSO guys did some great work. Will need it for the behemoth which is Altis.

Share this post


Link to post
Share on other sites
Like editing more than one character. Why are things still automatically grouped when placed, try and edit 50 characters, make them playable, special none. and put a line of text in their init. Then later remove that line again. It takes ages and that's not even making the actual mission

If for some reason you're making 50 player missions you should have planned ahead. Make a separate mission with your 50 guys on it already. Do this once. Then merge them into a mission once you're ready for them to be added. Don't add and delete init lines, leave a generic line that runs a script and simply edit that script to make changes.

You're making things hard for yourself if you're not trying things like this to make your editing more efficient. Can't blame BI if you're not using all the tools they already gave you.

Share this post


Link to post
Share on other sites

That is true, but its a simple fix that would save allot of time and sometimes even the little generic scripts need editing lol. If you merge maps, you must still set the characters playable or player tho. But your idea is good!

I dont always have time to plan missions and allot of the times they differ allot from the previous.

Actually if you need to do so much little preppy bs for simple things, then its a good indication, the editor sucks and its yet just another thing BIS didn't improve on.

And on the DAC thing. We all know we need it. I'm sure bis also knows, So, do they expect 3rd parties to fix their crap??

You do it properly the first time and don't leave it for the community to fix. Think they will pay us back?

We shouldn't start paying for 3rd party content, BIS should.

"Dude, I am really beginning to think that Bohemia Interactive is actually waiting for players - THE PLAYERS - to do their job for them!" <-- got that from another topic

Everyone is disappointed with the Buzzard and raving about the F18 mod. Now that's a good example. Please don't even try and tell me me the buzzard is better. The person that released the F18 mod is a godsend, adding a much needed fixed wing where Bis failed! The Buzzard is a good example of, leaving bis to do something for themselves: Its underpowered. slow. Little armament, so useless. looks small and crappy. fail

another happy customer sorry for the colorful language : "Arma 3 = fail. They got our money and ♥♥♥♥♥♥♥ e d us all in the b♥m hole while we were sleeping. I want a refund you ♥♥♥♥♥♥♥ e r s, you don't deserve my money and the game aint worth what i paid for it. Wasteland mod is okay, at least it's actually playable. Bohemia is a joke."

Ive been on the editor and playing a mission or 2 tonight and i have a few things to add to my "Over all bad quality" report.

Exactly the reason why I hate caching happened. Sniping from 1 town to the next, Or at least trying to. O no, you cant. Why... the AI isn't spawned ( and im a horrible sniper) We shouldn't need caching if BIS does a proper job.

Again also the AI... the Terminator idiots. They are as stupid as dirt. But can snipe you at 1000's of kilos, While Im lying behind a rock wall. An AI unit managed to run across a street and hit me with the first shot. Luck... No

this happens way to often and not only with me. Its horrible, you need tons of scripts to make them anything worth it. BIS relying on 3rd parties again.

Then the 3d scopes. Why are they so dirty. I have a couple of scopes and they are all clear as air. How about I'm a soldier in Arma that keeps my optics in good shape. Its stupid. Looks crap and doesn't add anything. Then also, firing on people at a distance is impossible. They disappear underground?? WASP ( the Iranians ) are mysterious mole people. Who anticipate your distance then starts burrowing.

Now again, look at GTA V release. It wasn't released with little or no content and the little amount of bugs it has will probably be fixed in a blink of an eye. Same goes for total war rome 2. Was very buggy, but you can see the company is at least trying to keep their customers happy. already 2 patches with a crap load of fixes. Why should Bohemia quality any different. They aren't special. And we are still paying for a product.

Whats also sad is none of these posts are getting through to Bohemia. A moderate passed over here. Didn't bother to add anything, just warning-ed off someone, in good BIS MOD fashion. Infractions!!!!

The devs probably couldn't care less, As i said before, Bohemia is taking advantage of their customers. I think there should be a mass petition for everyone to get their money back. 59.99 its a travesty of justice.

heres a good read http://steamcommunity.com/app/107410/discussions/0/864979008766920042/#p2

Edited by Ragerh

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×