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Valdee

Creating MP mission, need script help

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I am thinking of making a MPMission in Chernarus. There will be a lot to search, so I decided to post the thread first. There are several things I have to make, so I am pointing them out, and count on links or instructions :)

Basically it will be 2 teams fighting each other without any base, trying to get as much money as they can from killing. All stuff would be bought at air drop shop, except ammo, which would be really common. Mission end could be triggered by buying expensive item called like "Huge reinforcements from main HQ".

I wish to:

-Limit the terrain, like in team deathmatch, or with invisible walls.

-2 Teams for players, 1 team for AI. I want players to have similar equipment. AI doesn't matter.

-Get a random mission spawn (enemy troops would appear in designed places - supermarkets, factories, buildings, ports, woods etc.). It must be pretty accurate thing as I don't want them to spawn randomly around, but prepare a nice defence.

-Get a money system and shop system with air drops. Bases or shops on limited area are easy to block. I want to pay players big amounts for missions (or killing in mission areas), and small amounts for pvp.

-Civilian vehicles placed all over towns have to respawn after being destroyed.

-Players respawn in random places over limited area. Preferably far away from enemies. HALO jump maybe?

-Big hostile patrols spawn from time to time

-Heavily defended enemy camps, where players can "steal" things. (It can be placed on map just like that [optional])

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