GDent 10 Posted September 15, 2013 I've just started running an Arma 3 server using TADST and it seems to be missing one or two features that Arma 2 had. In Arma 2 and 3, when your character or a friendly spots an enemy, the enemy appears on the map and you can magically spot him and see where he's moving. In Arma 2 we were easily able to turn this off via TA2DST, but I don't see the option in the new TADST. I can turn off all map markers, but I want to be able to see where friendly forces are, just not where the avatars have magically spotted the enemies before the actual players have. I also want to turn off all AI/avatar speech, or at least mute it. We've turned down the Radio option individually, but sometimes we still hear people calling out enemies off-radio and it gets really annoying. I don't want to hear my character say "He's down" or "Scratch one;" I want to figure it out for myself. I think I had at least one other question, but I can't remember right now. I'll add another post if I can remember. Share this post Link to post Share on other sites
kylania 568 Posted September 16, 2013 Turn off the on map icons of units via difficulty level. Turn back markers for friendly units by playing missions that include that feature. Speech is the disabled via an addon everyone would need or scripting within a mission. Share this post Link to post Share on other sites
GDent 10 Posted September 16, 2013 Is there a specific script/command for enabling friendly markers on the map? I've never seen the option. Does the speech addon only disable BluFor speech? Hearing enemies calling commands kind of adds to the game, but BluFor doing it is really annoying. I'll look into the mods anyway, thanks a lot. Share this post Link to post Share on other sites
silens 0 Posted September 17, 2013 https://community.bistudio.com/wiki/enableSentences enableSentences = flase; Pace it in the mission init.sqf will disable the AI radio transmissions and auto spots. Share this post Link to post Share on other sites
punkatux 10 Posted September 17, 2013 @GDent: #1: What you can see on the map, is perceived or approximated position, it's not cheat showing you the real position of enemy. However, it can be turned off in difficulty settings. For firenldies and enemies independently. #2: How can it be annoying for you to know that the threat is down? Are you lone-wolf rambo? #3: Yes, difficulty options can be edited and customized, there is button for it in the options menu. @silens: It will not disable auto-spotting at all, player just don't get any info about contacts, unless he takes a look into contacts menu. I think auto-spotting is biggest pain in the ass for newbies as it overwhelms them. I recommend to turn it off, also more immersive without it. Share this post Link to post Share on other sites
GDent 10 Posted September 17, 2013 (edited) punkatux, I don't appreciate you loading your second question. My group and I share a set of preferences about this. We don't like enemies appearing on the map unless we mark them ourselves, and we don't like our AI characters automatically calling out enemies before we can even see them. These options may be present in the options menu in-game, but I'd like to disable them server-wide or at least within our missions. enableSentences = false; looks like good step toward that. Thanks silens. Edited September 17, 2013 by GDent Share this post Link to post Share on other sites
galzohar 31 Posted September 19, 2013 enableSentences false; is good for disabling the speech, but they will still show up in chat. No idea how to disable the chat messages, but it's still a huge improvement to have this line in every mission. The map markers on regular difficulty show you basically the perceived position similar to how an AI would perceive the enemy position if he was in your place. So it is not really a cheat, but sort of a cheat, as the AI obviously can see a lot of things that you can't (like know exactly what his group members know, and sometimes spot enemies in situations where you simply can't), though of course is also stupid and also sometimes doesn't see things you can see. Of course I'm a big fan of disabling it, and it's done via editing your .arma3profile file in your documents folder. Make sure you edit the one that the game is actually using. Share this post Link to post Share on other sites
GDent 10 Posted September 26, 2013 Some elaboration would be appreciated. What setting do I change in .arma3profile? I hope it works; it's a little bit different when using TADST on the server. As far as the chat sentences go, I think that can only be disabled clientside, unless there's a way to disable radio subtitles in the server config. The enemy markers on the map seem fine for singleplayer since they abstract your teammates calling out enemies, but it gets annoying and hurts the experience when you can see them during multiplayer matches. Same for player's avatars calling out enemies being killed. You're supposed to be able to see that for yourself, and the semi-AI during co-op ruins that. Thanks a lot Share this post Link to post Share on other sites
galzohar 31 Posted September 26, 2013 If you're not sure how TADST works you're better off trying to figure out a proper command line for your server... If you know how it works, then you should know from where it takes the profile file. Yes, there's no real easy way to get around that. You need to make the game use the file you are editing one way or another, and it seems like you simply don't know how to make TADST do it (if it's even possible, I don't know as I never used it). The specific setting for the "AI knowledge simulator" map markers (for both friendly and enemy) is the Map=1 option. Set it to 0 to disable. The call-outs are not a difficulty options, and unfortunately only the voice can be disabled, and even that is through a scripting command so you'll have to edit all missions or force all players to run a mod in order to get that line executed. Share this post Link to post Share on other sites
GDent 10 Posted September 27, 2013 The specific setting for the "AI knowledge simulator" map markers (for both friendly and enemy) is the Map=1 option. Set it to 0 to disable. Yes, but sadly this disables all map markers, including friendly ones. I remember having only the enemy map markers disabled before. I'll just have to find a way to have it like that again. Otherwise, there's no problem with using a script to disable friendly callouts. We all make our own missions. Share this post Link to post Share on other sites