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F/A-18 Super Hornet and Su-35S Flanker E

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Great work Lads.
Looks like ARMAVERSE F/A-18's are getting Block IV upgrade...

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This is a major release for the F/A-18. A new cockpit was created by RiverX, many thanks to his tireless effort to improve the piloting experience in the Super Hornet! The change list does not end here, we added the Jets DLC damage model, damage and destruct rvmats, a launchbar animation, new startup animations by Jones, ITC Air compatibility, a physx lod and Jaentzen's 2008 skin pack!  

 

Spoiler

 

2018-05-31 config, textures

- add damage and destruct textures

- new skinpack for 2008 by Jaentzen

2018-05-29 config, textures, model.cfg, model

- replaced data\cockpit\glass with released files

- add launchbar animation (launchbar_source)

- add damper_left and damper_right for suspension overhaul

- changed flaps to 50 degree from 25 (kudos Jones)

- inverted speedBrake (kudos Jones)

- added startup animations (kudos Jones)

- increase wing fold animation times (kudos Jones)

- add ITC compatibility

- add Hitpoints to model and config

- fix buddy pod (again)

2018-05-28 config

- modularize config again

- added physx lod

- increase front gear suspension

- reinstate old canopy glass, not working

2018-05-27 config, model

- new cockpit by RiverX

- various changes by RiverX

 

 

Voice over in video by Farquharson:

 

Screenshots by Jeza:

20180531174000_1.jpg

 

20180531174929_1.jpg

 

Mirrors:

Armaholic: http://www.armaholic.com/page.php?id=22594

PWS: http://withsix.com/p/Arma-3/mods/inYY6HIf4xGhSwAVF72WTA/f-a-18-super-hornet

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=743099837

 

Edited by TeTeT
add armaholic link
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Thanks for the new update.

 

Quick thing: the pilot camera has the ability to freely lock on the ground and track vehicles but the WSO has neither. Any chance you can give the WSO camera the same features ?

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-can't attach buddypod

-your agm 65 (2X) and gbu (2X) should better use the vanilla's "gbu-double-pylon", for the rockets and bombs clip in each other, when set to pylons next to each other.

-also to prevent clipping, pylon 3 and 4 should be restricted to carry one bomb/missile only.

https://www.dropbox.com/s/vtnn4d3bnhh0eik/20180603122612_1.jpg?dl=0

https://www.dropbox.com/s/055c9m1b2agw04r/20180603122606_1.jpg?dl=0

-pylon 9 of the f18-F can't be set to wso, because it's too close to pylon 10.

https://www.dropbox.com/s/8v3izx9r18ci8vd/20180603114851_1.jpg?dl=0

 

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On 2.6.2018 at 1:27 AM, ice_age0815 said:

nice work like allways looks good 

and thanks for the new update

 

Thanks for the kind words! Appreciated.

 

 

On 2.6.2018 at 2:15 PM, BonSie said:

Thanks for the new update.

 

Quick thing: the pilot camera has the ability to freely lock on the ground and track vehicles but the WSO has neither. Any chance you can give the WSO camera the same features ?

 

Thanks, if someone figures out how to give these abilities to the WSO camera, we'd be very interested to learn how to do this...

 

 

5 hours ago, madpat3 said:

-can't attach buddypod

-your agm 65 (2X) and gbu (2X) should better use the vanilla's "gbu-double-pylon", for the rockets and bombs clip in each other, when set to pylons next to each other.

-also to prevent clipping, pylon 3 and 4 should be restricted to carry one bomb/missile only.

https://www.dropbox.com/s/vtnn4d3bnhh0eik/20180603122612_1.jpg?dl=0

https://www.dropbox.com/s/055c9m1b2agw04r/20180603122606_1.jpg?dl=0

-pylon 9 of the f18-F can't be set to wso, because it's too close to pylon 10.

https://www.dropbox.com/s/8v3izx9r18ci8vd/20180603114851_1.jpg?dl=0

 

 

The buddypod will appear in mission, it's not visible in Eden.

On the pylon settings and clipping, we have a very liberal position on this: players should have all kind of possibilities, but need to take care of those clipping and unrealistic loadouts themselves.

Good catch on the F/A-18F Eden loadout menu, I've changed it in the dev build:

?interpolation=lanczos-none&output-forma

 

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-buddy pod only appears on pylon 11(5-8 can be selected, but will not be shown ingame)

-when operating air-refuel with AI, the AI-pilot always flies too fast, so player can never reach the fuel-hose. 

-radar recognizes enemies as "ambigous" (tested with shilka+t100, SP)

-t-100 is displayed on radar only below 4 km distance and with active radar its info (type, speed, distance, etc) will be shown only below 2km distance.

(radar issues could be some bug from bohemia, because i recognized this with other mod-planes and vanilla-planes, too)

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Unfortunately we got informed of a problem causing severe lag when multiple Hornets are placed in a mission. We will take a close look at the freshly introduced scripts and work on a hotfix to solve this problem.

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Great update on the F/A-18 it's a beauty to fly!

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We now have a fixed version ready for internal testing. Once a multiplayer test has been conducted, a hotfix release will be rolled out.

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This is a maintenance (hotfix) release for the F/A-18. The scripts used in the Super Hornet caused a massive amount of lag, especially when multiple planes were placed in a mission. This hotfix addresses the issue and helps to maintain a stable frame rate with multiple Hornets on the map.
Thanks to Leshrack for updating the scripts and the whole team for testing the new version.

 

Spoiler

2018-06-06 config, scripts
    - increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius
    - fix performance issue in scripts
    - remove rudder dependence on flaps
2018-06-03 config
    - decluttered pylon loadout menu

 

Mirrors:

Edited by TeTeT
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Hey, could you remove your mod´s Air to air missiles or at least the R77 and Aim120? I honestly only use the vanilla AMRAAM/ R77 anyway because it has better missile physics, and it is really confusing to always pick the right one. MIssion makers or logistics rearming an aircraft often will not know the difference between the mod´s radar guided missiles and the vanilla ones.

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Remove these missiles because one player prefers others, I think I know the answer to this question and you may not like it.....

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On 12.6.2018 at 4:50 PM, jeza said:

Remove these missiles because one player prefers others, I think I know the answer to this question and you may not like it.....

 

No, they are the SAME missiles. This mods aim120 and R77 depict the same missiles and are supposed to work the same as vanilla. Just that vanilla is modeled better when it comes to range and Probability of Kill. And last time i checked the radar guided mod missiles were heatseaking.

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On 14-6-2018 at 6:12 PM, WurschtBanane said:

 

No, they are the SAME missiles. This mods aim120 and R77 depict the same missiles and are supposed to work the same as vanilla. Just that vanilla is modeled better when it comes to range and Probability of Kill. And last time i checked the radar guided mod missiles were heatseaking.

 They're not entirely the same. They don't work with Blastcore for instance. 

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On 12.6.2018 at 4:50 PM, jeza said:

Remove these missiles because one player prefers others, I think I know the answer to this question and you may not like it.....

 

On 14.6.2018 at 6:12 PM, WurschtBanane said:

 

No, they are the SAME missiles. This mods aim120 and R77 depict the same missiles and are supposed to work the same as vanilla. Just that vanilla is modeled better when it comes to range and Probability of Kill. And last time i checked the radar guided mod missiles were heatseaking.

 

We're currently discussing internally what to do with the custom missilebox of the F/A-18 and SU-35. Clearly when it was created there were no comparable vanilla models around. Now this has changed and our limited modding time is probably spent better than mimicking/copying existing vanilla assets. However, it's too soon to tell the result, but it might well be that we axe all but a few needed models from the missilebox.

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This is a maintenance release for the F/A-18. The custom missilebox weapons have been deprecated and replaced by vanilla weapons. Additionaly a new mempoint 'pos_launchbar' was introduced allowing more precise placement on the carriers (Freedom and Nimitz) catapults. Further the canopy is now using the excellent Jets DLC glass and some scripts were improved.

 

PS: compatibility with ITC air was maintained as well.

 

Changelog:

Spoiler

 

2018-08-23 config

    - Add SDB pylons to F/A-18F

2018-08-18 config, scripts

    - Add pos_launchbar to carrier compat

    - Deprecate old missilebox in favour of vanilla weaponry

    - update ITC support

    - add support for SDB

    - try to reduce script load for radar

2018-08-08 model

    - add pos_launchbar memory point

2018-08-05 model, scripts

    - enable launchbar on F/A-18F

    - check for alive in radar and MFD scripts

2018-08-04 model

    - adjusted wheel in geo lod with res lod

    - enable rcanopy_hide again

2018-07-28 config

- allow ejection without engine on

2018-07-13 model

    - use jets dlc glass for canopy

2018-07-12 scripts

- convert cockpit scripts to functions

- fix PIPDisable

2018-07-11 scripts

- remove all weapons in loadout scripts

2018-06-18 scripts

    - improve MP in scripts, riverX

2018-06-16 config, scripts

    - AG radar added by riverX

 

 

Mirrors to be updated:

  Armaholic: http://www.armaholic.com/page.php?id=22594

  Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=743099837

Edited by TeTeT
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Any plans to add the vanilla AGM-88C HARM to the Super Hornet?

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@MK84Yep, good idea, didn't add B_HARM to the pylons yet.

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This is a major update for the SU-35. A throttle hand anim was added, ITC air is supported, the eject script now works without the engine running, the custom weapons have been deprecated in favour of vanilla weapons, the service menu has been adjusted for that, Eden loadouts as well, the laser pointer was changed for easier integration.

 

Changelog:

Spoiler


2018-09-14 model
    - removed prototypical nameplate
2018-09-09 config
    - replace laserDesignator_mounted with laserDesignator_pilotCamera
2018-09-08 config
    - add HUD system to ITC air compat for CCRP support
2018-09-01 config
    - add TAD to ITC air support
    - deprecate weapons from custom missilebox
    - fix service menu
    - change TGP min and maxTurn to 180/-180
2018-08-18 config
    - change displayName, add -
    - update ITC support
    - remove ITC west weapons from hardpoints
2018-07-28 config
    - allow ejection without engine on
2018-04-11 config
    - add ITC mod support
2018-02-18 config, model
    - add throttle hand anim

 

Mirrors:

  Armaholic: http://www.armaholic.com/page.php?id=24024

  SW: https://steamcommunity.com/sharedfiles/filedetails/?id=743108251

 

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F-22 Raptor in the Su-35S sight

in the photo image from the optoelectronic station and the thermal imaging channel

41040578_267773630526358_811275320886388

 

TWCPVeWBk2s.jpg

 

 

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Some news to share on the F/A-18E/F. RiverX has created a clickable cockpit, powered by scripts provided by Yax (ITC air). The result can be seen in this short WIP video:

 

 

 

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