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TPW MODS: enhanced realism and immersion for Arma 3 SP.

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TPW,

Small bug report: Currently you cannot hide the "PRX" element on the HUD. If you set it to "0" (aka - inactive), the PRX text and color key still displays on the HUD.

Gliptal,

Small bug report: The activate/deactivate [Green/Red] button for "animations" currently does not work.

Thanks for the fun stuff guys. I'm going back to gaming. Cya!!!

-Vern.

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Possible Bug - Anyone else getting a slow motion walk when using TPW and hitting your "Y" combat pace ??

I'm pretty sure this is a TPW bug. The more I playtest. When I deactivate TPW I have yet to see it repeat.

And within my TPW I pretty much only have EBS active within it. Most everything else is set to "0". Disable.

Edited by TMP95

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I have tried getting rid of the Tactical glasses permanently by making sure the HUD is selected to red and glasses also not selected to auto reappear. I love this mod and can't figure out for the life of me how to get rid of the unit markers. Any help would be greatly appreciated. Thanks!

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Gliptal,

Small bug report: The activate/deactivate [Green/Red] button for "animations" currently does not work.

Thanks for the fun stuff guys. I'm going back to gaming. Cya!!!

-Vern.

That's because you can't technically disable it: you must manually set default values (found in tooltips) to "disable" it.

Yay!

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TPW,

Small bug report: Currently you cannot hide the "PRX" element on the HUD. If you set it to "0" (aka - inactive), the PRX text and color key still displays on the HUD.

Well spotted mate, fixed for the next update.

Possible Bug - Anyone else getting a slow motion walk when using TPW and hitting your "Y" combat pace ??

I'm pretty sure this is a TPW bug. The more I playtest. When I deactivate TPW I have yet to see it repeat.

And within my TPW I pretty much only have EBS active within it. Most everything else is set to "0". Disable.

I don't see it, and I'm pretty sure it'll be down to a misconfigured tpw_mods.hpp. You have to update it to that included in the archive of the latest release.

I have tried getting rid of the Tactical glasses permanently by making sure the HUD is selected to red and glasses also not selected to auto reappear. I love this mod and can't figure out for the life of me how to get rid of the unit markers. Any help would be greatly appreciated. Thanks!

What TPW SETTINGS should be doing is setting tpw_hud_active = 0 in your tpw_mods.hpp. If this is the case, then TPW HUD will simply not load. Can you please tell me what tpw_hud_active = in your tpw_mods.hpp?

Edited by tpw

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Possible Bug - Anyone else getting a slow motion walk when using TPW and hitting your "Y" combat pace ??

I'm pretty sure this is a TPW bug. The more I playtest. When I deactivate TPW I have yet to see it repeat.

And within my TPW I pretty much only have EBS active within it. Most everything else is set to "0". Disable.

Others have had that error. Every time it's because TPW is not installed correctly or it is misconfigured.

Look here:

http://forums.bistudio.com/showthread.php?164304-TPW-MODS-enhanced-realism-immersion-for-Arma-3-SP&p=2773282&viewfull=1#post2773282

and here:

http://forums.bistudio.com/showthread.php?164304-TPW-MODS-enhanced-realism-immersion-for-Arma-3-SP&p=2768674&viewfull=1#post2768674

Hope this helps.

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I have tried getting rid of the Tactical glasses permanently by making sure the HUD is selected to red and glasses also not selected to auto reappear. I love this mod and can't figure out for the life of me how to get rid of the unit markers. Any help would be greatly appreciated. Thanks!
Make sure you apply your settings! :D

Yay!

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I just opened the .hpp and this is what I found in the HUD area of the file without changing anything.

//><

tpw_hud_active = 0;

tpw_hud_range[] = {2000,5000};

tpw_hud_vehiclefactor = 1.5;

tpw_hud_colour[] = {1,1,1};

tpw_hud_friendlycolour[] = {0,1,1};

tpw_hud_civcolour[] = {1,1,1};

tpw_hud_enemycolour[] = {1,0.5,0};

tpw_hud_squadcolour[] = {0.5,1,0};

tpw_hud_alpha = 0.6;

tpw_hud_asl[] = {1,0.6,0.45,1};

tpw_hud_azt[] = {1,0.5,0.45,1};

tpw_hud_grd[] = {1,0.4,0.45,1};

tpw_hud_lmt[] = {1,0.4,0.5,1};

tpw_hud_tmp[] = {1,0.6,0.5,1};

tpw_hud_hlt[] = {1,0.4,0.55,1};

tpw_hud_rng[] = {1,0.5,0.55,1};

tpw_hud_vel[] = {1,0.6,0.55,1};

tpw_hud_prx[] = {1,0.5,0.5,1};

tpw_hud_unit[] = {1,1,0.25,0.75};

tpw_hud_offset[] = {0.35,0.28};

tpw_hud_scale = 0.8;

tpw_hud_textscale = 1;

tpw_hud_degradation = 0;

tpw_hud_thirdperson = 0;

tpw_hud_addtac = 0;

tpw_hud_audible = 0;

tpw_hud_icons[] = {24,23,30,29,24,23,30,29,22,20};

tpw_hud_asl_txt = "%1<t size='0.5'><br />ASL</t>";

tpw_hud_azt_txt = "%1<t size='0.5'><br />AZT %2</t>";

tpw_hud_grd_txt = "%1<t size='0.5'><br />GRD</t>";

tpw_hud_lmt_txt = "%1%2<t size='0.5'><br />LMT</t>";

tpw_hud_tmp_txt = "%1<t size='0.5'><br />TMP</t>";

tpw_hud_hlt_txt = "%1<t size='0.5'><br />HLT %2</t>";

tpw_hud_rng_txt = "%1<t size='0.5'><br />RNG</t>";

tpw_hud_vel_txt = "%1<t size='0.5'><br />VEL</t>";

tpw_hud_airvel_txt = "%1<t size='0.5'><br />VEL KTS</t>";

tpw_hud_prx_txt = "<t color='%5'>%1</t> <t color='%6'>%2</t> <t color='%7'>%3</t> <t color

Thank you for the replys guys.

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Can you please post or send the entire hpp?

Yay!

//

// File created with TPW Settings. All comments are missing.

//

// It is not advisable to manually edit this file (unless instructed so), since it may break parsing.

//

//><

tpw_hint_active = 1;

//><

tpw_air_active = 1;

tpw_air_delay = 10;

tpw_air_time = 300;

tpw_air_max = 2;

tpw_air_heights[] = {50,250,500};

tpw_air_exclude = 1;

//><

tpw_animal_active = 0;

tpw_animal_delay = 10;

tpw_animal_max = 15;

tpw_animal_maxradius = 200;

tpw_animal_minradius = 75;

tpw_animal_noisetime = 60;

//><

tpw_bleedout_active = 1;

tpw_bleedout_inc = 5;

tpw_bleedout_cthresh = 0.5;

tpw_bleedout_pthresh = 0.7;

tpw_bleedout_ithresh = 0.85;

//><

tpw_boat_active = 0;

tpw_boat_delay = 10;

tpw_boat_radius = 1000;

tpw_boat_waypoints = 5;

tpw_boat_num = 3;

//><

tpw_car_active = 1;

tpw_car_delay = 10;

tpw_car_waypoints = 15;

tpw_car_num = 3;

tpw_car_radius = 1000;

tpw_car_nocombatspawn = 1;

//><

tpw_civ_active = 1;

tpw_civ_delay = 5;

tpw_civ_radius = 150;

tpw_civ_waypoints = 15;

tpw_civ_density = 5;

tpw_civ_maxsquadcas = 4;

tpw_civ_maxallcas = 50;

tpw_civ_casdisplay = 0;

tpw_civ_maxciv = 20;

tpw_civ_interact = 15;

tpw_civ_nocombatspawn = 1;

//><

tpw_ebs_active = 1;

tpw_ebs_thresh = 5;

tpw_ebs_delay = 1;

tpw_ebs_debug = 0;

tpw_ebs_radius = 500;

tpw_ebs_playersup = 1;

tpw_ebs_aisup = 1;

tpw_ebs_findcover = 1;

tpw_ebs_suptype = 0;

//><

tpw_fall_active = 1;

tpw_fall_sensitivity = 100;

tpw_fall_threshold = 300;

tpw_fall_delay = 10;

tpw_fall_ragdoll = 1;

tpw_fall_falltime = 15;

tpw_fall_player = 1;

tpw_fall_bullet = 1;

//><

tpw_fog_active = 1;

tpw_fog_radius = 250;

tpw_fog_delay = 5;

tpw_fog_breath = 1;

tpw_fog_groundfog = 1;

tpw_fog_rainfog = 0;

tpw_fog_heathaze = 0;

tpw_fog_cansnow = 1;

//><

tpw_houselights_active = 0;

tpw_houselights_delay = 10;

//><

tpw_hud_active = 0;

tpw_hud_range[] = {2000,5000};

tpw_hud_vehiclefactor = 1.5;

tpw_hud_colour[] = {1,1,1};

tpw_hud_friendlycolour[] = {0,1,1};

tpw_hud_civcolour[] = {1,1,1};

tpw_hud_enemycolour[] = {1,0.5,0};

tpw_hud_squadcolour[] = {0.5,1,0};

tpw_hud_alpha = 0.6;

tpw_hud_asl[] = {1,0.6,0.45,1};

tpw_hud_azt[] = {1,0.5,0.45,1};

tpw_hud_grd[] = {1,0.4,0.45,1};

tpw_hud_lmt[] = {1,0.4,0.5,1};

tpw_hud_tmp[] = {1,0.6,0.5,1};

tpw_hud_hlt[] = {1,0.4,0.55,1};

tpw_hud_rng[] = {1,0.5,0.55,1};

tpw_hud_vel[] = {1,0.6,0.55,1};

tpw_hud_prx[] = {1,0.5,0.5,1};

tpw_hud_unit[] = {1,1,0.25,0.75};

tpw_hud_offset[] = {0.35,0.28};

tpw_hud_scale = 0.8;

tpw_hud_textscale = 1;

tpw_hud_degradation = 0;

tpw_hud_thirdperson = 0;

tpw_hud_addtac = 0;

tpw_hud_audible = 0;

tpw_hud_icons[] = {24,23,30,29,24,23,30,29,22,20};

tpw_hud_asl_txt = "%1<t size='0.5'><br />ASL</t>";

tpw_hud_azt_txt = "%1<t size='0.5'><br />AZT %2</t>";

tpw_hud_grd_txt = "%1<t size='0.5'><br />GRD</t>";

tpw_hud_lmt_txt = "%1%2<t size='0.5'><br />LMT</t>";

tpw_hud_tmp_txt = "%1<t size='0.5'><br />TMP</t>";

tpw_hud_hlt_txt = "%1<t size='0.5'><br />HLT %2</t>";

tpw_hud_rng_txt = "%1<t size='0.5'><br />RNG</t>";

tpw_hud_vel_txt = "%1<t size='0.5'><br />VEL</t>";

tpw_hud_airvel_txt = "%1<t size='0.5'><br />VEL KTS</t>";

tpw_hud_prx_txt = "<t color='%5'>%1</t> <t color='%6'>%2</t> <t color='%7'>%3</t> <t color='%8'>%4</t><t size='0.5'><br />PRX</t>";

//><

tpw_los_active = 0;

tpw_los_debug = 0;

tpw_los_maxdist = 100;

tpw_los_mindist = 25;

tpw_los_delay = 10;

//><

tpw_park_active = 1;

tpw_park_perc = 25;

tpw_park_createdist = 300;

tpw_park_hidedist = 150;

tpw_park_simdist = 20;

tpw_park_max = 15;

//><

tpw_radio_active = 0;

tpw_radio_house = 1;

tpw_radio_car = 1;

tpw_radio_time = 60;

//><

tpw_rain_active = 0;

//><

tpw_skirmish_active = 1;

tpw_skirmish_enemysquad_max = 5;

tpw_skirmish_enemyvehicles_max = 2;

tpw_skirmish_friendlysquad_max = 5;

tpw_skirmish_friendlyvehicles_max = 2;

tpw_skirmish_minspawnradius = 250;

tpw_skirmish_maxspawnradius = 1000;

tpw_skirmish_support = 1;

tpw_skirmish_friendlytype = 1;

tpw_skirmish_enemytype = 1;

tpw_skirmish_spawntime = 10;

tpw_skirmish_friendlyunitstring = "";

tpw_skirmish_friendlyvehiclestring = "";

tpw_skirmish_enemyunitstring = "";

tpw_skirmish_enemyvehiclestring = "";

//><

tpw_streetlights_active = 0;

tpw_streetlights_factor = 10;

tpw_streetlights_range = 1000;

tpw_streetlights_colour = 0;

tpw_streetlights_moths = 1;

//><

//animationsActivePlaceholder = 1;

#define run_rifle 0.6

#define tactical_rifleup 0.7

#define tactical_jog 1.35

#define unarmed_walkspeed 0.27

#define rifledown_walkspeed 0.22

#define rifleup_walkspeed 0.81

#define roll_left 0.7

#define roll_right 0.8

//><

I have tried taking the entire HUD out of the log, changing tpw_hud_active to 1(no reason other then just trying making it different, but regardless of what I do the glasses come back even when dropped every time. I should say that my skills in reading/editing/writing code is very elementary.

Edited by CarlWinslow
Added some sentences

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I see nothing wrong. Are you using PW6 by any chance?

Yay!

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//

// File created with TPW Settings. All comments are missing.

//

// It is not advisable to manually edit this file (unless instructed so), since it may break parsing.

//

//><

tpw_hint_active = 1;

<<...SNIP...>>

//><

I have tried taking the entire HUD out of the log, changing tpw_hud_active to 1(no reason other then just trying making it different, but regardless of what I do the glasses come back even when dropped every time. I should say that my skills in reading/editing/writing code is very elementary.

In what folder are your HPP file located?

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Then that's probably the problem: try installing it manually.

Yay!

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Im sorry for wasting your time, I wasn't running PW6 as admin and now it works. I hate when I overlook small things and waste peoples time.

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Thanks! Will double check once home from work.

The best way (correct way) to adjust our TPW settings is to use the program that does such (not edit via notepad directly). Then take that created TPW.Hpp and place it in the \your_steam_location\steamapps\common\Arma 3\userconfig\TPW_MODS\TPW_MODS.hpp

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Im sorry for wasting your time, I wasn't running PW6 as admin and now it works. I hate when I overlook small things and waste peoples time.
Don't worry, PW6 is great but often leads to problematic installations.

Yay!

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I have issues with slow walking and combat pace too. but only when I'm walking upright. it's working when in I walk/combatpace in crouched mode

sorry I got it. forgot to update the userconfig ;)

Edited by Johnny-O-Rama

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Can't we still just edit the userconfig by notepad? or does that mess it up now?

---------- Post added at 19:48 ---------- Previous post was at 19:46 ----------

Can't we still just edit the userconfig by notepad? or does that mess it up now? - SCRACTH THIS . Just read it!

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I have issues with slow walking and combat pace too. but only when I'm walking upright. it's working when in I walk/combatpace in crouched mode

sorry I got it. forgot to update the userconfig ;)

How did you fix this?? I can't get the slow mo walk to stop in combat pace?? I just redownloaded the link on first page. Had the auto install and I'm still getting it?

---------- Post added at 02:11 ---------- Previous post was at 01:37 ----------

I did another reinstall. Got it to work. Was trying to update from my deskstop. Placed it in folder and it worked.

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Hey TPW, with "tpw_hud_addtac = 1;" in userconfig, it always makes the user wear the tactical goggles. I'd personally prefer if the player gets it only to his backpack or vest... It turned out, the first action I did at mission starts is taking off the glasses. I'd like to have it only as an option in my backpack or via additemtouniform :) But hmm, the more I think about it- it's probably a problem if backpack or vest or uniform are already full...

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Hey TPW, with "tpw_hud_addtac = 1;" in userconfig, it always makes the user wear the tactical goggles. I'd personally prefer if the player gets it only to his backpack or vest... It turned out, the first action I did at mission starts is taking off the glasses. I'd like to have it only as an option in my backpack or via additemtouniform :) But hmm, the more I think about it- it's probably a problem if backpack or vest or uniform are already full...

Actually it's my fault. It's meant to add the goggles directly onto the player if the mission starts in a vehicle (since the player cannot access their inventory in a vehicle), and into his uniform if not in a vehicle. I just got the bloody if statement round the wrong way! Will fix it for the next release.

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Looking through your TPW ANIMSPEED config.cpp, it looks like defined run_rifle haven't been implemented.

Is that on purpose or a mistake?

---------- Post added at 14:06 ---------- Previous post was at 13:34 ----------

@Gliptal: You seem to be making a rounding of values at the 2nd significant digit. Can you please change that to either the 3rd, 4th or completely remove it?

Doing tests with animspeed, I see a noticeable difference between 0.55, 0.555 and 0.56.

Edited by stlassen

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Sure, I assumed such low digits were irrelevant.

Yay!

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