tpw 2313 Posted February 22, 2014 Awesome, thanks for your help! Very much appreciated. :notworthy:Yep, already did that. :) Edit: Just tested it, and it worked ... except for one car that seemed to have spawned immediately. Which got me wondering, because I called all applicable scripts with a 30 seconds start delay in the init.sqf. Took another look at the scripts and realised that because I'm using them in an MP mission, the start parameters from the init were being overridden by the default values within the scripts themselves - and the default startup delay for the car script is 5 seconds. Mystery solved. :) For now I've just commented the part of each script where it assigns the multiplayer defaults, so that it won't override the values from my init. But I'm wondering, is there a specific reason why you made the scripts always use default values for multiplayer? Glad you got it working. Default values are assigned if MP so that all players will see the same ambient stuff. But given how half arsed my MP skillz are, this is probably wrong. On the other hand, given that these scripts are really written for SP with just a few MP things thrown in, too bad! ---------- Post added at 21:27 ---------- Previous post was at 21:20 ---------- TPW MODS 20140222: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20140222.zip Changes: [ANIMALS 1.30] Override BIS default FSM for animals so they no longer run everywhere. Dogs now bark when there is gunfire (needs TPW EBS) [CARS 1.28] Additional code for spawn delay based on proximity to towns (Thanks Rydygier). Share this post Link to post Share on other sites
cyclone83 6 Posted February 22, 2014 What must I change in the CIVS config to spawn way more civs? I found the "houses per civ" (default 5) line. Must this value be in- or decreased? I already increased the "Max Civs" value to 100. Share this post Link to post Share on other sites
Rydygier 1302 Posted February 22, 2014 I found the "houses per civ" (default 5) To have really many people I set there numbers like 0.1 or so. This value means, how many buildings must be in radius to spawn single civilian, I believe, so the lower value, the more spawned civs. Share this post Link to post Share on other sites
tpw 2313 Posted February 23, 2014 TPW MODS 20140223: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20140223.zip Changes: [ANIMALS 1.31, CIVS 1.18, PARK 1.06, RADIO 1.11] Fallujah compatibility. I added the various Fallujah house classes to get ambient behaviour on one of the great maps! @Cyclone83: The "houses per civ" variable is as Rydygier explained it. The default of 5 means that one civ will spawn for every 5 houses within the defined radius of the player (or if you like, 0.2 civs per house). If you set it to 1, then 1 civ will spawn for every house. If you set it to 0.1 then 10 civs will spawn per house. Be aware that large civ numbers will really cripple game performance (their default pathfinding and FSM eats CPUs for breakfast). Share this post Link to post Share on other sites
.kju 3240 Posted February 23, 2014 New update available at withSIX. Download now by clicking: @ tpw Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
tpw 2313 Posted February 23, 2014 ;2629010']New update available at withSIX. Download now by clicking:http://img-cdn.withsix.com/mods/rv/@tpw_mods.png @ tpw Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so' date=' please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Thanks .kju, that's awesome. Also, the sexiest download button I've ever seen! Share this post Link to post Share on other sites
Guest Posted February 23, 2014 New version frontpaged on the Armaholic homepage. TPW MODS v20140223Community Base addons A3 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
tpw 2313 Posted February 23, 2014 New version frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngTPW MODS v20140223http://www.armaholic.com/skins/Blaster07/img/required_addons.pngCommunity Base addons A3 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Thanks to you too Foxhound. Download button not quite as sexy :) Share this post Link to post Share on other sites
Rydygier 1302 Posted February 23, 2014 Download button shouldn't be too sexy, people can be distracted by it thus have difficulties with proceeding. Share this post Link to post Share on other sites
aseliot 2 Posted February 23, 2014 (edited) Im having this error: "file tpw_mods/config.cpp line 7 config end of line encounterered after 20140223;ddons" I already copied the config thing. It worked fine before. Edited February 23, 2014 by Aseliot Share this post Link to post Share on other sites
Gemini 359 Posted February 23, 2014 Same problem for me. Share this post Link to post Share on other sites
tortuosit 485 Posted February 23, 2014 tpw, what is the correct path for the userconfig? I ask, because Six network distributes this for me: c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@TPW_MODS\userconfig\tpw_mods\ (folder empty) c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@TPW_MODS\userconfig\tpw_mods.hpp So ist the correct path: c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\userconfig\tpw_mods\tpw_mods.hpp or c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\userconfig\tpw_mods.hpp ? TIA Share this post Link to post Share on other sites
supergruntsb78 67 Posted February 23, 2014 (edited) Im having this error: "file tpw_mods/config.cpp line 7 config end of line encounterered after 20140223;ddons" same problem here fixed it by unpacking TPWmods.pbo with eliteness and changing the config cpp // TPW MODS Version 20140223 class CfgPatches { class TPW_MODS { units[] = { }; weapons[] = { }; requiredAddons[] = {"CBA_Extended_EventHandlers"}; version = "20140223; <<=======ERROR====ERROR=============change this to version = "20140223"; versionStr = "20140223"; versionDesc= "TPW MODS"; versionAr[] = {2014,02,23}; author[] = {"tpw"}; }; }; repack the file with eliteness and voila problem solved Edited February 23, 2014 by supergruntsb78 Share this post Link to post Share on other sites
sidz 10 Posted February 23, 2014 (edited) just tried that and no joy for me edit: sorry ignore that i was being stupid i hadnt repacked it properly Edited February 23, 2014 by sidz Share this post Link to post Share on other sites
tpw 2313 Posted February 23, 2014 tpw, what is the correct path for the userconfig? I ask, because Six network distributes this for me:c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@TPW_MODS\userconfig\tpw_mods\ (folder empty) c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@TPW_MODS\userconfig\tpw_mods.hpp So ist the correct path: c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\userconfig\tpw_mods\tpw_mods.hpp or c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\userconfig\tpw_mods.hpp ? TIA c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\userconfig\tpw_mods\tpw_mods.hpp Thanks for the heads up everyone, I have fixed that stupid config error and reuploaded it. Share this post Link to post Share on other sites
jtgibson 18 Posted February 24, 2014 Download button shouldn't be too sexy, people can be distracted by it thus have difficulties with proceeding. Worse, there can be issues with premature downloading. Share this post Link to post Share on other sites
tpw 2313 Posted February 24, 2014 Worse, there can be issues with premature downloading. My computer is very disappointed when that happens Share this post Link to post Share on other sites
.kju 3240 Posted February 24, 2014 New update available at withSIX. Download now by clicking: ---------- Post added at 12:47 PM ---------- Previous post was at 12:46 PM ---------- @ tortuosit What PWS version do you use? Can you please upload the logs: https://getsatisfaction.com/withsix/topics/where_can_i_find_the_log_files Share this post Link to post Share on other sites
tortuosit 485 Posted February 24, 2014 Kju I'm sorry, I use Armarize, which uses the Six network. I deleted its internal (tpw) repository, and the Addon. Then redownloaded via Armarize. Also here, I get an empty userconfig folder and the userconfig.hpp is one level up. m:\Software\Games\Arma\3\Packages\@tpw_mods\.pack\userconfig\tpw_mods\ [empty] m:\Software\Games\Arma\3\Packages\@tpw_mods\.pack\userconfig\tpw_mods.hpp.gz .gz has: m:\Software\Games\Arma\3\Packages\@tpw_mods\.pack\userconfig\tpw_mods.hpp.gz\tpw_mods.hpp In the Arma3 dir I get: c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@tpw_mods\userconfig\tpw_mods\ [empty] c:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@tpw_mods\userconfig\tpw_mods.hpp Maybe this helps -> It brought me this repository.yml: --- :archive_format: .gz :version: 14 :format_version: 1 :guid: 0a2f0948-228e-439c-a949-0a13239e40f0 :pack_size: 10093213 :wd_size: 10818447 :pack: userconfig/tpw_mods.hpp.gz: 515bf74b0dc73de6d3cf2b7d34f865e7 :wd: [...] userconfig/tpw_mods.hpp: e52b910488405f888da9e907bc28c50e Share this post Link to post Share on other sites
.kju 3240 Posted February 24, 2014 Well I assume Armarize doesn't handle userconfig folders correctly. Nothing we can do on our end. Share this post Link to post Share on other sites
tortuosit 485 Posted February 24, 2014 ;2630126']Well I assume Armarize doesn't handle userconfig folders correctly. Nothing we can do on our end. Ok, I'll report to the Armarize guy. Share this post Link to post Share on other sites
Drakenof 11 Posted February 24, 2014 Is the mod updated on ArmAholic as well ? Share this post Link to post Share on other sites
tpw 2313 Posted February 24, 2014 Is the mod updated on ArmAholic as well ? Yes, I contacted Foxhound and he's updated to my latest fixed config version. Share this post Link to post Share on other sites
BoldWin 10 Posted February 25, 2014 TPW, This is one of the best mods out there, in my view. Thanks a bunch for your hard work! I'm making a mission where music plays at the start, but once in freefall I think your mod's freefall sound overrides my music track. Is there any way to work around this? Thanks, BZ Share this post Link to post Share on other sites
tpw 2313 Posted February 25, 2014 TPW,This is one of the best mods out there, in my view. Thanks a bunch for your hard work! I'm making a mission where music plays at the start, but once in freefall I think your mod's freefall sound overrides my music track. Is there any way to work around this? Thanks, BZ Hi BZ, thanks for the kind words Unfortunately the only way to get the freefall sound to actually follow the player is to use the playmusic command, which will obviously interfere with any currently playing music. Believe me I've spent a lot of frustrating hours trying to get sound fx following a moving player and they all fail for one reason or another. If I stumble over a workaround then rest assured I will implement it ASAP. Share this post Link to post Share on other sites