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Helmet without a texture

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It's just a plain ECH. It's probably not even supposed to be in. Just one of the many unfinished pieces of gear.

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It's just a plain ECH. It's probably not even supposed to be in. Just one of the many unfinished pieces of gear.

Really? Looks like an unfinished Opscore helmet to me.

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Well that's basically what the ECH is. Put them on your guy, the plain one is an ECH without all the things on it.

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You know where this helmet .p3d file is located?

I'll check out the config for the reapermask config meanwhile. Might find it all myself.

/edit

"\A3\Characters_F\Common\headgear_placeholder.p3d" :p

Edited by AlexVestin

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It's just a plain ECH. It's probably not even supposed to be in. Just one of the many unfinished pieces of gear.

Well, if you remember the old E3 2012 teaser trailer, the one that first showed Altis, it showed the player walking around with that helmet on. There's a picture of it fully textures (it actually was one of the first helmets to be teased, back in 2011)

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I've yet to have the helmet visible in-game by making a new config for the model. If I use VAS and equip the reapermask I can see it like you could.

It's still invisible with my own config. I must have forgot something.

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Looks like an Opscore Basejump (ECH Light) without anything on it, possibly an untextured version of the Special Forces Helmet?

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Might be fully functional come Monday's dev build, sorted gear textures were mentioned as one of the minor fixes.

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Drop an ECH on the ground and it looks like antoineflemming's signature. Pick it up and put it on and it's plain. :(

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there's also other helmets missing texture (painted, special forces, black etc..). there's missing suits and vests textures as well.. and misplaced name for gears.. there's supposed to be balaclavas and all but no where to be found. but somehow it's shows in the inventory. i was kinda disappointed about that because they said the we're refurbishing the game in the few weeks before release, adding texture and etc..

---------- Post added at 19:41 ---------- Previous post was at 19:41 ----------

hope they'll appear in the next DEv update tho

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@Crazy5432
now is unlocked and uses the same textures for a ECH lite, you need a config addon and naturally a mod
35lc5lz.jpg

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17 hours ago, zukov said:

@Crazy5432
now is unlocked and uses the same textures for a ECH light, you need a config addon and naturally a mod
35lc5lz.jpg

Can I Have a guide Or A tutorial to get them in game?

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3 hours ago, Crazy5432 said:

START HERE (YOU HAVE TO LEARN A BIT )

https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide

AND THIS IS THE CODE

 class opscore_Naked : ItemCore 
    {
        scope = 2;
        author = "Zukov";
        weaponPoolAvailable = 1;
        displayName = "black opscore";
        picture = "\A3\characters_f\Data\UI\icon_h_helmeto_spec_ca.paa";
        model = "\A3\Characters_F\Common\headgear_placeholder";
        hiddenSelections[] = {"camo"};
        hiddenSelectionsTextures[] = {"\A3\characters_f_epa\BLUFOR\Data\equip1_black_co.paa"};
        hiddenSelectionsMaterials[] = {"\A3\characters_f\BLUFOR\Data\equip1.rvmat"};

        class ItemInfo : HeadgearItem 
        {
            mass = 100;
            uniformModel = "\A3\Characters_F\Common\headgear_placeholder";
            modelSides[] = {3, 1};
            armor = 3*0.5;
            passThrough = 0.8;
            hiddenSelections[] = {"camo"};
        };
    };

 

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I would have liked to get these usable in the game as standard, hopefully they are added in at some point down the line

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if Bis fixes 3 textures, the mission makers have a endless possibilities

now the kerry assault bag is usable without name, 
 bandana woodland with headset, but the woodland uniform have a problem in the velcro straps...  i know is a bullshit but hurts my view
309ldow.jpg

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