ruhtraeel 1 Posted September 12, 2013 (edited) Hello, I thought I would give my suggestions for ARMA 3 since the Alpha. 1. I think switching weapons while moving should be implemented into the game itself, instead of being a user-made addon. Like someone else said, I think the pace could be slowed to the tactical speed while switching weapons on the move, or slower (like a crawl) for things like launchers and heavy machine guns. It feels very cumbersome and flow-breaking when you have to completely stop and wait for the animation to finish before you can do anything else. 2. The textures in general are a bit buggy. To be more specific, textures seem to warp on the ground when I walk close, and sometimes the grass doesn't exactly seem to be on the ground (sometimes, maybe due to the warping, it seems like the grass is floating). Another texture issue that I noticed was with the shoreline, like the ones in the Scuba showcase. The water that goes on shore seems to be a texture itself instead of an actual object interacting with the ground. I say this because if I go slightly underwater near the shoreline, I can see that the "water-wash-on-shore" texture extends underwater, which makes it look like a slanted piece of paper on the ground. 3. Performance still seems a bit rough. I have a decent machine, but I'm still getting sub-30 FPS sometimes. 4. Building/object movement interaction is still a bit strange. I still get stuck on walls and stuff indoors, or I won't be able to turn because I am obstructed by something. I think overall that ARMA 3 still has a ways to go in "Beta" before it is ready to be released as a full game. I think, however, that if these issues above can be resolved, this game could end up being very polished and enjoyable. Edited September 12, 2013 by ruhtraeel Share this post Link to post Share on other sites