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thesneak

I am a player of BI games from OFP CWC. Heres what I think.

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If you really feel like sharing your opinions on this & that at least try to be constructive...

I´m sure more people would actually love to do exactly just this, instead of having to moan all the time!

However it proves to be overly hard (say: NIGHTMARE! difficulty in Doom).

e.g. I would love to tell you how great the gfx update is - if it was done right!

Now the way it was done gives me less FPS with shittier graphics than ArmA2 was running perfectly fine with on my (honestly, old) computer.

So, neither can i tell you anything good about this from my pov, it also hinders me from finding more good points, and spirals down from there...

From a user standpoint, why would i bother?

It´s not like everyone in todays ArmA community had played the game for over a decade and knew all of it´s ins&outs.

And for everyone who did play the game for over a decade, doesn´t stumbling over the same bugs features over & over again start to annoy you?

If you know me you also know that i love ArmA, maybe today not as strongly as before, but it always had a spot in my heart.

Seeing this love getting beaten and under-developed for years, how can you not lose faith?

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sorry but a lot of unfinished assets! merkava has proper recoil T100 no! is clearly not a bug but unfinished veichles

again the repair specialist uses the first aid animations! is a bug? no! is clearly an unfinished class! (i hope with a simple mocap with driller in hand is more than suffice.....)

all people have to wait the goodwill of BIS for the complete features?

This is what I mean, they threw out tons of things after the greece debacle, and then were unable to cope with the workload. This is why some things may have probably been better cut out to build a working base, rather than forcing them in and leaving so many things unfinished (again, more than fully HALF of all vests/headgear/uniforms do -not work-, no textures, no models, wrong textures or wrong or buggy models.). And you want yet MORE content? Probably badly ported too, since the old assets were made with ancient workflow and workmanship, and would be difficult to integrate half-well, even more difficult to integrate properly!

But really, idk. Maybe I am really alone in wanting a quality game over a bad game with tons of toys to drive around to collect bugs.

...

From a user standpoint, why would i bother?

It´s not like everyone in todays ArmA community had played the game for over a decade and knew all of it´s ins&outs.

And for everyone who did play the game for over a decade, doesn´t stumbling over the same bugs features over & over again start to annoy you?

If you know me you also know that i love ArmA, maybe today not as strongly as before, but it always had a spot in my heart.

Seeing this love getting beaten and under-developed for years, how can you not lose faith?

This is what I mean. Ancient bugs, that return over and over, and yet people say that they don't care about the game being shitty, we just want moar tanks and guns and everything super realism pls.

And every time BI does something, it is wrong. I for one would love to hear how the development process worked for BI, what worked, what didn't work, kinda like the article they wrote for OFP. Because what the state of the game right now indicates to me is at least a troubled development, and I'm gonna hold out on an absolute judgement right now until I know why the game took the shape it's taken today. Plus, I'm an old fan, I fully expect BI to be around in 6 months time, and I am fully able to put the game on the shelf without judging it and then coming back later. I like it right now, despite the crashes, it isn't perfect, but I never expected that to begin with.

So, yeh, my two cents.

Edited by InstaGoat

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This is what I mean, they threw out tons of things after the greece debacle, and then were unable to cope with the workload. This is why some things may have probably been better cut out to build a working base, rather than forcing them in and leaving so many things unfinished (again, more than fully HALF of all vests/headgear/uniforms do -not work-, no textures, no models, wrong textures or wrong or buggy models.). And you want yet MORE content? Probably badly ported too, since the old assets were made with ancient workflow and workmanship, and would be difficult to integrate half-well, even more difficult to integrate properly!

But really, idk. Maybe I am really alone in wanting a quality game over a bad game with tons of toys to drive around to collect bugs.

This is what I mean. Ancient bugs, that return over and over, and yet people say that they don't care about the game being shitty, we just want moar tanks and guns and everything super realism pls.

And every time BI does something, it is wrong. I for one would love to hear how the development process worked for BI, what worked, what didn't work, kinda like the article they wrote for OFP.

no, i want todays contents (more than suffice) but well made,

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Huh, what? The only thing that is copy-paste is the turrets. Arma previously was copypaste from game to game, which is much worse! Pretty much -all- vehicles, guns and buildings aside from the A2-OA buildings and a handful of the A2 chernarus buildings were made prior to 2005, and then recycled over and over and over. You want more ancient plastic? Why? If you want tons of content with low or dubious quality, more power to you, but I'd rather have working vehicles even if the turrets look similar.

I've posted a long list of improvements and new additions to the game elsewhere, I`m not going to dig it up again, but if you want to wallow in your "oh this sucks so much" view where everything ever sucks, again, more power to you. You gladly ignore engine bugs? Then it's probably good that you don't have any say in the development process. We've had to deal with rubbish bugs, stupid gameplay design choices, badly built menus (which still are in, annoyingly, ie the action menu), outdated mouse control and movement and unpredictable AI for way too long. I'd have rather thrown out stratis, the jet and half the skins for the civvie vehicles and the boats and invested that effort into making the rest of the vehicles work. Tanks floating above the ground, srsly? That's an OFP era bug (one that -still- isn't fixed in CWC for many vehicles, btw). Bugs carrying over four game generations and 10 years development is sad.

The vehicles can be added sooner or later once the base works. Without a working base, bad reviews, and no influx of new people. And I doubt that the press will give the game a second chance this time, if it had been as buggy as Arma 2 was on release.

Sorry. The content is sorely lacking. Open your eyes... Or don't. I don't care.

Edit: I didn't even read your post.

---------- Post added at 01:47 PM ---------- Previous post was at 01:44 PM ----------

Really hope you have a change of heart in a years time,when ARMA 3 should be up and running.Shame you spent so much money and have been so dissapointed.

While I agree with 90% of what the OP said I still think there's a bright future for A3.Will most likely be the Community to come to the aid of the title I would be very surprised in seeing an ARMA 4 in year's to come.

BI simply don't have the tech,development or cash pile to build on as is clearly evident with A3.

Anyway hope all the people who have lost faith will come back later to enjoy A3.

After over 70 hours of enjoyment so far and another 700+ hours more to come I fully intend to enjoy A3.

Wish nothing but good for BI in the future,maybe they will walk away from PC gaming and chase the console goldmine and wouldn't blame them.

I fear in 5 years time they will be no exclusive PC developers,massive shame.

I'll certainly keep my eye on it. Who knows, I may even reverse stance and support them again if they fix this mess. Not too hopeful, though.

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This is what I mean, they threw out tons of things after the greece debacle, and then were unable to cope with the workload. This is why some things may have probably been better cut out to build a working base, rather than forcing them in and leaving so many things unfinished (again, more than fully HALF of all vests/headgear/uniforms do -not work-, no textures, no models, wrong textures or wrong or buggy models.). And you want yet MORE content? Probably badly ported too, since the old assets were made with ancient workflow and workmanship, and would be difficult to integrate half-well, even more difficult to integrate properly!

But really, idk. Maybe I am really alone in wanting a quality game over a bad game with tons of toys to drive around to collect bugs.

This is what I mean. Ancient bugs, that return over and over, and yet people say that they don't care about the game being shitty, we just want moar tanks and guns and everything super realism pls.

I want the bugs gone too but having things that I look forward to using is also nice. Different people have different roles during development. Not like their entire team is modeling at one point and coding at another. I really want bridges and (better) rivers in the game and I have since OFP. Have I gotten them? No. Not really. There have probably been some improvements. It's nice when some improvements to the game actually make me excited. Right now the only cool development I can think of is the clothes and weapons being modular.

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I'm disappointed as well. I love the new lighting engine, and animations. I really like Altis. The vehicles and equipment aren't very good. I think they're great individually, (well modeled, good textures, etc) but when you look at them togther, it's pretty disappointing. Copy-pasted parts everywhere. One jet.

Honestly, I think I would've been more satisfied if Arma 3 had Arma 2's equipment and vehicles just with better textures.

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It's quite worrying stuff what OP said, because most of it is absolutely true. ArmA 3 really feels like ArmA 1 again. Nice island(Compared to OFP which had 3 + 1(desert island) islands), Better Graphics and Better Animations but barely any content at all. Are we gonna get ArmA 4 soon with same amount of content like ArmA 2 had?

... oh, and no women. :mad:

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As somebody who has been around since the very beginning with ofp, always purchasing multiple copies for my home LAN... As somebody who purchased 6 copies of arma 3 in early beta to outfit my entire network+server, I have just one thing to say to BIS: Enjoy my $300, because that's the last bit of money you'll ever see from me.

Everything TS touched on is correct, and yet we have people sticking up for BIS? Must be trolls, or BIS funded forum plants, because there's no way anybody is that stupid.

First post in years is also my last. I hope BIS can turn this turd around for you guys, but something tells me they won't.

You spent $300 bucks? No wonder your upset, but really, you should of waited. I paid €25 euros which is about $20 dollars, you see? You see where you went wrong?

The game doesn't have a futuristic vibe so 2035 is a face palm.

The island is massive which effects frame rate, which would be tolerable if it wasn't so repetitive and boring.

The improvements are nice, but its going to be a challenge (putting it lightly) for its creators to give us all what we want.

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You spent $300 bucks? No wonder your upset, but really, you should of waited. I paid €25 euros which is about $20 dollars, you see? You see where you went wrong?

The game doesn't have a futuristic vibe so 2035 is a face palm.

The island is massive which effects frame rate, which would be tolerable if it wasn't so repetitive and boring.

The improvements are nice, but its going to be a challenge (putting it lightly) for its creators to give us all what we want.

Actually that is $33 dollars for 25 Euros....

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Actually that is $33 dollars for 25 Euros....

Maths was never my strong point.

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Thanks OP for putting so nicely to words the things a lot of us are thinking.

And this quote "If you were under the pressure, you could have paid one of your thousands of community member fan modders a nickel and a sad song to skin and port over A1, A2 and OFP content to this graphic engine, and you would have released the best version ever. I bet they would have even done it for free, just to save this game the embarrassment of your bright ideas." is so true, and for me so sad.

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I lolled.

I haven't played release version yet, but I have no doubt that his points are true.

I prefer this type of funny complaint thread over the angry, cuss word riddled, butt hurt rants.

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Great post, furthermore, the hit damage is not fatal enough, the guns in the game need to get serious, one shot, one kill, or agonising bleed out, no messing about. For me the bullet damage is an immersion killer it's like playing battlefield 3.

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Some folk think that they will be taken seriously if they mention Flashpoint, that game is the definition of "rose tinted glasses". Amazing game 14+ years ago, but now it's rubbish. The op at the very least makes his points in a fun manner, he's not crying and whining about it, so fair play.

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now the op, needs just 9 more threads, to earn the gold membership! See my sig.

only ten? i need at least 100 for each scandal in this release

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now the op, needs just 9 more threads, to earn the gold membership! See my sig.

Awesome, maybe a bit too straight forward, but I agree with you.

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Thumbs up for the OP.

It was an amusing read and the points are nicely delivered. Aside from the fact that we all keep our hopes up that there will be good stuff coming in the near future, the question remains "What were they thinking?"

Honestly you can only dare to release a product like this when you feel your support base is so huge and so used to stuff like that, that they might bitch and moan a little but in the end we will all stick with it.

Which we probably will, since we know that the community is strong and they will fix it the right way. But to a certain extend it is an insult to the community, the gaming industry and anybody proclaiming to have management skills. As a product release that was simply failed.

Now I dont care about the amounts of threads regarding this topic because some of them are really fun to read and generally the points noted therein are true. Sometimes delivered in a funny way, sometimes constructive and sometimes simply wrong. Well thats they price you have to pay if you release something like that. It will hopefully calm down, we will get content and ACE/Acre running, smooth MP Missions and perhaps some tweaks so that my 6GB Graphics Card is not falling asleep while playing. Then we will be all happy again and might even forget all of it when ARMA4 is going to be released. If the above is not going to happen due to some major miscalculation on BI Side, yeah well then all the bitching and moaning was justified anyways.

Cross your fingers, light a candle - everything will turn out just fine!

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You spent $300 bucks? No wonder your upset, but really, you should of waited. I paid €25 euros which is about $20 dollars, you see? You see where you went wrong?

The game doesn't have a futuristic vibe so 2035 is a face palm.

The island is massive which effects frame rate, which would be tolerable if it wasn't so repetitive and boring.

The improvements are nice, but its going to be a challenge (putting it lightly) for its creators to give us all what we want.

I've never waited before. Even with every release being full of bugs, I always kept my head up. Full of bugs AND no content??? This is the only time I've felt shafted by BIS.

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The game doesn't have a futuristic vibe so 2035 is a face palm.

You mean the futuristic vibe that the community originally went apeshit on before they saw much?

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You mean the futuristic vibe that the community originally went apeshit on before they saw much?

To be honest, with all the lack of time and recourses, I dont think they would have been able to do a proper future setting anyway.

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To be honest, with all the lack of time and recourses, I dont think they would have been able to do a proper future setting anyway.
I'm not so sure re: resources, but I definitely believe that "lack of time" was the detrimental factor -- not only turnover of personnel and unfortunate incidents but (as formally acknowledged) development priorities changing. I suspect that at some point long ago, it was realized that they'd passed "the point of where this isn't going to turn out as hoped" and 2013 development became a "pick your poison" as far as where the development was going to come up short, or rather a "mitigate the damage and get something out" development. Edited by Chortles

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