sturmfalkerda 8 Posted September 12, 2013 Hello! I am really excited about the full release tomorrow. I want to know what all will break, I know most mods that add attachments that work on default weapons will need an update. (Arma 3 Release adds a couple new attachments I think) Plus, will missions need to be updated to get rid of beta references? What about CBA A3? Thanks! Share this post Link to post Share on other sites
David77 10 Posted September 12, 2013 We'll all know soon what's broke or not. Share this post Link to post Share on other sites
mistyronin 1181 Posted September 12, 2013 What an optimistic post! Share this post Link to post Share on other sites
celery 8 Posted September 12, 2013 All missions that were made in beta stage. :) Share this post Link to post Share on other sites
foffy 58 Posted September 12, 2013 CBA3 still needs improvements, IIRC. Doesn't it disable game text via radio? Share this post Link to post Share on other sites
abs 2 Posted September 12, 2013 Anything that inherited from the Beta PBOs most likely...like my Star Trek troops. *sniff* Abs Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 12, 2013 As it turns out, it didn´t broke anything to me (and I have around 10 gigs of activated addons =P and it was only a 150 meg download (as I was already on dev branch), I almost didn´t noticed it was already released (4 AM here as I suspected... as Brazil is 5 time zones less from Czeck Republic ;D Share this post Link to post Share on other sites
sturmfalkerda 8 Posted September 12, 2013 What an optimistic post! lol! I didnt really mean it in a bad way, I am quite sure a couple of things would break. Abs, what percentage of mods would you say currently use the Beta PBOs? I would imagine a scarey amount.... lol Corporal_Lib, Do you use FHQ accessories ? I was told any mod using a tweak to put attachments on vanilla weapons will not work.... Share this post Link to post Share on other sites
Harzach 2517 Posted September 12, 2013 What an optimistic post! It's a perfectly reasonable question. There were a few updates during Alpha/Beta that broke missions by removing scripting commands and changing class names. Fortunately, it seems that we are in the clear with the 1.0 release. Share this post Link to post Share on other sites
shinkicker 5 Posted September 12, 2013 I was already on dev, so I don't think much has changed for me. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 12, 2013 lol! I didnt really mean it in a bad way, I am quite sure a couple of things would break. Abs, what percentage of mods would you say currently use the Beta PBOs? I would imagine a scarey amount.... lol Corporal_Lib, Do you use FHQ accessories ? I was told any mod using a tweak to put attachments on vanilla weapons will not work.... The G33 (Eotech+magnifier) worked alright with the MXM... the problem is, since the last dev update (that included official TWS and other scopes), FHQ acessories prevent to use that said new scopes in vanilla weapons! As I said, I had no problem with mods... and I have all of them activated (now that Ai_commands aren´t conflicting with VTS and foldmap, all is smoth sailing ;D Share this post Link to post Share on other sites