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sturmfalkerda

How many things are going to break with tomorrows release?

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Hello!

I am really excited about the full release tomorrow.

I want to know what all will break, I know most mods that add attachments that work on default weapons will need an update. (Arma 3 Release adds a couple new attachments I think)

Plus, will missions need to be updated to get rid of beta references?

What about CBA A3?

Thanks!

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CBA3 still needs improvements, IIRC. Doesn't it disable game text via radio?

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Anything that inherited from the Beta PBOs most likely...like my Star Trek troops. *sniff*

Abs

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As it turns out, it didn´t broke anything to me (and I have around 10 gigs of activated addons =P

and it was only a 150 meg download (as I was already on dev branch), I almost didn´t noticed it was already released (4 AM here as I suspected... as Brazil is 5 time zones less from Czeck Republic ;D

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What an optimistic post!

lol! I didnt really mean it in a bad way, I am quite sure a couple of things would break.

Abs, what percentage of mods would you say currently use the Beta PBOs?

I would imagine a scarey amount.... lol

Corporal_Lib, Do you use FHQ accessories ?

I was told any mod using a tweak to put attachments on vanilla weapons will not work....

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What an optimistic post!

It's a perfectly reasonable question. There were a few updates during Alpha/Beta that broke missions by removing scripting commands and changing class names. Fortunately, it seems that we are in the clear with the 1.0 release.

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lol! I didnt really mean it in a bad way, I am quite sure a couple of things would break.

Abs, what percentage of mods would you say currently use the Beta PBOs?

I would imagine a scarey amount.... lol

Corporal_Lib, Do you use FHQ accessories ?

I was told any mod using a tweak to put attachments on vanilla weapons will not work....

The G33 (Eotech+magnifier) worked alright with the MXM... the problem is, since the last dev update (that included official TWS and other scopes), FHQ acessories prevent to use that said new scopes in vanilla weapons!

As I said, I had no problem with mods... and I have all of them activated (now that Ai_commands aren´t conflicting with VTS and foldmap, all is smoth sailing ;D

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