FW200 0 Posted August 18, 2002 ok i got it Now if someone would export the Su25 or the cessna in MLOD (hint hint hint) Share this post Link to post Share on other sites
VXR 9 Posted August 18, 2002 tracked vehicles cant have proxy of a missle but they can have a memory point for rockets and then you can define in the config the type of rocket wheeled vehicles cant have rockets missles its has been blocked in the ofp engine Share this post Link to post Share on other sites
Eviscerator 0 Posted August 18, 2002 fw2000 it doesnt get exported into an mlod .p3d Share this post Link to post Share on other sites
FW200 0 Posted August 18, 2002 the name's 200 , FW200 Too bad i was thinking of a thousand things to build from them The same old models from the demo are beginning to get boring Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted August 18, 2002 ....And I was hoping it would be something cool Share this post Link to post Share on other sites
Eviscerator 0 Posted August 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FW200 @ Aug. 18 2002,19:50)</td></tr><tr><td id="QUOTE">the name's 200 , FW200 Too bad i was thinking of a thousand things to build from them  The same old models from the demo are beginning to get boring<span id='postcolor'> you can still edit, it just requires more effort than editing demo models, and i said it doesnt go to mlod p3d because thats not what the odol gets turned into... Share this post Link to post Share on other sites
Marss911 0 Posted August 18, 2002 I think i'm getting it all now lol so the thing now is that this would be a upgrade for Oxygen or something? Well i love it all Marcel Share this post Link to post Share on other sites
VXR 9 Posted August 18, 2002 yeah but you must map all the textures over again Share this post Link to post Share on other sites
quakergamer 0 Posted August 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 18 2002,21:44)</td></tr><tr><td id="QUOTE">yeah but you must map all the textures over again  <span id='postcolor'> oo this is cool . A pain in the ass but whatever Share this post Link to post Share on other sites
dkraver 1 Posted August 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 18 2002,19:38)</td></tr><tr><td id="QUOTE">tracked vehicles cant have proxy of a missle but they can have a memory point for rockets and then you can define in the config the type of rocket wheeled vehicles cant have rockets missles its has been blocked in the ofp engine<span id='postcolor'> Does this mean that only tracked vehicles can have missiles or that only vehicles under armoured can have vehicles?? If the last isnt it just making a wheeled vehicle and put it under armoured?? Share this post Link to post Share on other sites
quakergamer 0 Posted August 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Aug. 18 2002,22:06)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 18 2002,19:38)</td></tr><tr><td id="QUOTE">tracked vehicles cant have proxy of a missle but they can have a memory point for rockets and then you can define in the config the type of rocket wheeled vehicles cant have rockets missles its has been blocked in the ofp engine<span id='postcolor'> Does this mean that only tracked vehicles can have missiles or that only vehicles under armoured can have vehicles?? If the last isnt it just making a wheeled vehicle and put it under armoured??<span id='postcolor'> Cuz if we use the tank or APC class the jeep, wheeled vehicle woudnt be able to have wheels that turn and will have otehr thigns trhtao nyl tanks have Share this post Link to post Share on other sites
dkraver 1 Posted August 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ Aug. 18 2002,22:11)</td></tr><tr><td id="QUOTE">6--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Aug. 18 2002,226)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 18 2002,19:38)</td></tr><tr><td id="QUOTE">tracked vehicles cant have proxy of a missle but they can have a memory point for rockets and then you can define in the config the type of rocket wheeled vehicles cant have rockets missles its has been blocked in the ofp engine<span id='postcolor'> Does this mean that only tracked vehicles can have missiles or that only vehicles under armoured can have vehicles?? If the last isnt it just making a wheeled vehicle and put it under armoured??<span id='postcolor'> Cuz if we use the tank or APC class the jeep, wheeled vehicle woudnt be able  to have wheels that turn and will have otehr thigns trhtao nyl tanks have <span id='postcolor'> Well the BRDM is under the armoured class and it has wheels Share this post Link to post Share on other sites
drewb99 0 Posted August 18, 2002 That's because it was defined as a car class with extra armor on it and then placed in the 'Armored' category Share this post Link to post Share on other sites
Rhubarbman 0 Posted August 19, 2002 Why would Bis block Rockets on Tracked vehicles? It seems to me the more people Mod the more limitations they discover Share this post Link to post Share on other sites
kegetys 2 Posted August 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rhubarbman @ Aug. 19 2002,10:00)</td></tr><tr><td id="QUOTE">Why would Bis block Rockets on Tracked vehicles? It seems to me the more people Mod the more limitations they discover<span id='postcolor'> Its not that they are "blocked" intentionally, the engine just has something in it so that it wont work. OFP engine isnt exactly that versatile, it does pretty much what CWC and Resistance needs it to do and thats it. But thats quite alot of freedom to do many things already. Share this post Link to post Share on other sites
Rhubarbman 0 Posted August 19, 2002 Indeed it is alot of freedom, but i would have invisiged people wanting Realistic modding of Opflash, although it goes to a certain extent i feel that it does not go far enough, eg 1 gun able to fire, no more than 1 type of rocket on a Flying unit (excludes FFAR) firing from vehicles, Share this post Link to post Share on other sites
Major Fubar 0 Posted August 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 18 2002,18:42)</td></tr><tr><td id="QUOTE">i mean that fliper wont release it because we modmakers are not allowed to show anything of oxygen or release anything etc but the public release wont be long from now<span id='postcolor'> Hmm, I think I heard those same words about 5 months ago... Share this post Link to post Share on other sites
Major Fubar 0 Posted August 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Aug. 19 2002,09<!--emo&)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rhubarbman @ Aug. 19 2002,10<!--emo&)</td></tr><tr><td id="QUOTE">Why would Bis block Rockets on Tracked vehicles? It seems to me the more people Mod the more limitations they discover<span id='postcolor'> Its not that they are "blocked" intentionally, the engine just has something in it so that it wont work. OFP engine isnt exactly that versatile, it does pretty much what CWC and Resistance needs it to do and thats it. But thats quite alot of freedom to do many things already.<span id='postcolor'> Well, would it be possible to work at the problem from the other way around...instead of fooling the OFP engine into thinking the wheeled vehicle is tracked, is it possible to fool it into believing the rocket is a gun? Maybe define the launcher as an MG and then modify the bullets to mimic a missile... Share this post Link to post Share on other sites
Eviscerator 0 Posted August 19, 2002 for that you need to add simulation=shotmissile; or something, which blocks it from going on cars :/, which may also mean russian apcs with wheels cant carry missiles. so a brdm 2 with missiles is out of the question Share this post Link to post Share on other sites
Scorpio 0 Posted August 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Aug. 19 2002,10:15)</td></tr><tr><td id="QUOTE">Well, would it be possible to work at the problem from the other way around...instead of fooling the OFP engine into thinking the wheeled vehicle is tracked, is it possible to fool it into believing the rocket is a gun? Maybe define the launcher as an MG and then modify the bullets to mimic a missile...<span id='postcolor'> that is a very good question. I have actually thought about that for a long time. However, you cannot "fool" the OFP engine into doing things. Even if you do that, it will give you a big ass error and CDT. Share this post Link to post Share on other sites
Major Fubar 0 Posted August 19, 2002 Just out of curiosity, does this apply to boats too? ------------------------- As for the above topic, well, if we are talking about a prog that let's you edit ingame models, it opens up a lot of new possibilities: scopes, silencers and bipods on weapons, sidecar on motorcyle... Share this post Link to post Share on other sites
Eviscerator 0 Posted August 19, 2002 actually its only useful if you have o2 and can apply textures well and know the coding.... Share this post Link to post Share on other sites
Major Fubar 0 Posted August 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Aug. 18 2002,22:06)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 18 2002,19:38)</td></tr><tr><td id="QUOTE">tracked vehicles cant have proxy of a missle but they can have a memory point for rockets and then you can define in the config the type of rocket wheeled vehicles cant have rockets missles its has been blocked in the ofp engine<span id='postcolor'> Does this mean that only tracked vehicles can have missiles or that only vehicles under armoured can have vehicles?? If the last isnt it just making a wheeled vehicle and put it under armoured??<span id='postcolor'> Hey, i just thought: how does the Scud launch a rocket ingame then? Admittedly it just shoots it up in the air, but it still fires... Share this post Link to post Share on other sites
VXR 9 Posted August 19, 2002 yes but that missle is not on a rotating turret thats why the proxy works Share this post Link to post Share on other sites
FlipeR 0 Posted August 19, 2002 Evis&Vixer: Its not what you 2 guys think! The understandindg of the format is well advanced now meaning no extra texturing is needed... thats all for now FlipeR Share this post Link to post Share on other sites