IanSky 29 Posted September 9, 2013 (edited) Welcome my fellow Arma addicts. So you've found your way to this page and with good reason - for scopes!Well I'm happy to present the community with a lineup of attentively recreated models.Each and every one has been studied and recreated as closely as my aging eyes can see.Everything has been made from the ground up to please the milsim players with the texture fidelity to please the gamers alike.It is without further ado that I present to you Scope Mod A3, making aiming a more enjoyable experience! CREDITSRobert_Hammer - Asset importing, content alterations and final compiles.mp5gosu- Troubleshooting issues.r0tzbua - Texture work. His Profile (External)jason9jason - Texture work. His Profile (External)Comrade - Texture work.~@|Special Thanks|@~KouoaehaOdec3D - Bonus Item! His Profile (External) Thanks to ToxicSludge for the showcase video: Please note that ASDG Joint Rails is required to run this addon. Download Link (Armaholic)Aimpoint RDS - HD TexComes in classic black.Trijicon RX01 - HD Tex + KillFLASH AttachmentComes in classic black and includes a KillFlash variant.Micro T1 - HD Tex + LaRue Mount Tall + LaRue Mount Short + KillFLASH AttachmentComes in classic black and includes a KillFlash and short-mount variant.Leupold DeltaPoint + HD Tex + Tri ReticleComes in classic black while also being available as an attachment for the Elcan SpecterDR.NightForce B.E.A.S.T. 5-25x + HD TexComes in classic black.Elcan SpecterDR + HD Tex + RDS Plate + Tan/Black/FDE/Desert Skins + KillFLASH AttachmentComes in classic black, desert, FDE and olive tan. Also included is a KillFlash and mounted reflex variant with 3D and 2D sights to choose from.C-More Reflex SightComes in grey, green and classic black.CLASS NAMES========MOD INSTALLATIONCOPY '@SCPMODA3' TO YOUR MAIN ARMA III DIRECTORY || LAUNCH ARMA III || NAVIGATE TO 'CONFIGURE' AND THEN 'EXPANSIONS' || SELECT '@SMA3_R2' AND HIT 'ENABLE' || DONE========DOWNLOAD SOURCEArmaHolic.comDownload Link #1####ArmA3.deDownload Link #2####Play withSIXDownload Link #3========LICENSESCOPE MOD A3 BY JESSE STIPPEL (IANSKY) IS LICENSED UNDER A CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL-NODERIVATIVES 4.0 INTERNATIONAL LICENSE.ALL MODELS AND TEXTURES ARE LICENSED TO THEIR RESPECTIVE PARTNERS. Edited February 20, 2016 by iansky 9 Share this post Link to post Share on other sites
lao fei mao 21 Posted September 13, 2013 Looks good,keep up your work! Share this post Link to post Share on other sites
bad benson 1733 Posted September 13, 2013 looks very nice! can't wait to see this progress.:) Share this post Link to post Share on other sites
the-onciest 10 Posted September 13, 2013 No matter how unrealistic it is, I would love to see a red laser dot even during the day, without night vision. Is this possible? Share this post Link to post Share on other sites
scarecrow398 43 Posted September 13, 2013 No matter how unrealistic it is, I would love to see a red laser dot even during the day, without night vision. Is this possible? It is but keep in mind the current IR laser you see in game is a 250ish meter long object that is shown under IR, if you were to make something similar you would have a rather rediculious looking red stick attached to your rifle. You could use a small dot at your aiming point however it would be nearly non visible at more than 50-100 meters and be inaccurate in most cases as it doesn't account for bullet drop over range. Share this post Link to post Share on other sites
the-onciest 10 Posted September 13, 2013 Hey man, I just like lasers. Give me 50 lasers, strap em on me, I'll gladly parade around like a walking nightclub. During the day. Share this post Link to post Share on other sites
IanSky 29 Posted September 13, 2013 Hello chaps, just a quick update on the red dot sight: Modelling completed, going to push it into game conversion and mesh optimization then a quick slog of paint and I'll hand it over to my good friend Robbo. Then I'll move onto the next scope, this was good modelling practice though - I've been a little rusty! Share this post Link to post Share on other sites
Redphoenix 1540 Posted September 13, 2013 Hahahahahaha, awesome! Having exactly the same RedDot on my Airsoft :D Share this post Link to post Share on other sites
DJankovic 401 Posted September 13, 2013 please dont stop doing this..looks more than nice..i woud realy love to see this in game.. Share this post Link to post Share on other sites
IanSky 29 Posted September 14, 2013 (edited) Ok, game optimization is almost complete. Just need to optimize the rear laser mesh and then it's onto texturing and UV mapping. For comparison, here's the high-poly mesh and the game ready mesh. High-poly: Almost done! Edit: Mesh finally optimized, it's sitting at around 1k faces - Not bad. Edited September 24, 2013 by IanSky Share this post Link to post Share on other sites
mp5gosu 10 Posted September 15, 2013 That's pretty cool! Need help with textures/Unwrapping? ;) Share this post Link to post Share on other sites
IanSky 29 Posted September 15, 2013 UV unwrapping should be easy but if you'd like to help with texturing then you'd be welcome to... What's your Steam name? Share this post Link to post Share on other sites
mp5gosu 10 Posted September 15, 2013 UV unwrapping should be easy but if you'd like to help with texturing then you'd be welcome to... What's your Steam name? Simply click that Steam-Icon below my profile info on the left. ;) Share this post Link to post Share on other sites
IanSky 29 Posted September 16, 2013 (edited) Thumbs up to Robert_Hammer for getting the scope imported. Here's where the scope is at now, performance is good as the poly count is low and to the best of my knowledge well optimized. So no laggy FPS while using it! Still needs the side bolts for the rail attachment and a texture/normal map but the overall shape is holding up well. Obviously still needs a fair bit of work but I'll improve it over time... Edited September 16, 2013 by IanSky Share this post Link to post Share on other sites
IanSky 29 Posted September 19, 2013 More progress guys, low-poly baked down and normal maps edited. Cavity map generated, here's how it's looking at the moment. Last stage before importing into Arma III! Share this post Link to post Share on other sites
IanSky 29 Posted September 19, 2013 Ready for import. Time to start on the next scope. SpecterDR or Leupold scope, hmmm...? :P Download will be available soon! Share this post Link to post Share on other sites
NeuroFunker 11 Posted September 19, 2013 looking damn good! Just wondering, could you try, to use PiP on 3D scopes, with zoom? Btw, have you already? Share this post Link to post Share on other sites
IanSky 29 Posted September 19, 2013 Ok, final version - Textures have been improved with slight detail enhancements. Import tomorrow! Texture flats: https://dl.dropboxusercontent.com/u/7741113/Flats.png (945 kB) Share this post Link to post Share on other sites
kiory 405 Posted September 20, 2013 Awesome looking scope mate, fair play. One small crit, which is easily doable, the part around the holo dot, the actual sight bit, personally I believe you could of benefited from a few extra edge loops either side, it's a little jaggy. Share this post Link to post Share on other sites
IanSky 29 Posted September 20, 2013 Item thumbnail rendered out, this will be the icon in the attachments and inventory window in-game. https://dl.dropboxusercontent.com/u/7741113/Scope_Thumb.png (140 kB) Share this post Link to post Share on other sites
deo 10 Posted September 21, 2013 Amazing models and textures, pure art. Waiting for more. Are you modelling just scopes for Arma3, or you're planning to model something else too? Share this post Link to post Share on other sites
Redphoenix 1540 Posted September 21, 2013 Hey Ian, just want to point some things out, since I have this model here in front of my eyes. It looks great, but a bit barren. Maybe you should add some things like this. And maybe you should do another sight than just a dot - it's a bit overused :D As you see this holo has 4 different typ of sights. Just more pics, if you are interested :) Share this post Link to post Share on other sites
IanSky 29 Posted September 21, 2013 (edited) @RedPhoenix I also have the real thing on my desk, well... a replica. I made this purely for the nostalgic feeling, as you yourself said, most games these days have some sort of rendition of this scope. So why not Arma 3? I will however add in those selection icons for the back dial. The 'UP' on the top I'll leave as you'll very rarely see that in-game. Thanks for the reference pics btw! I'll release a release schedule on the OP. As for now? Time to release the RDS to the public! Edited September 21, 2013 by IanSky Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 21, 2013 Hey IanSky, nice job! You should PM Foxhound to host your file on Armaholic and some other mod to move your thread to Addons -> Complete =) If you don´t mind, I would suggest to include in your future release scope list the SUSAT (Kiory´s SA80 just needs this optic... oh and Meshcarver´s STALKER themed island too) keep up the excelent work! Share this post Link to post Share on other sites