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ngray951

Battleye/Bec Posting tons of information

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Hey guys, first post but I ran into something I was curious about this morning. 3 different players have joined our server and on 2 different times, battleye and BEC have both gone haywire in the console. What I mean is, they are posting tons of script creations ect. I apologize for the long post but when I say it goes haywire, I mean it's posting this stuff in the console log at a rate of 10 lines per second. It happened with one player and then I kicked him thinking he was hacking, his buddies left with him. Then another player who seemed friendly came on and before he left, it did it again. Here are some examples. SO is this a hacker or multiple hackers or just bec and battleye losing it?

10:18:15 _nic = _unit addAction ["Manual gunner","SLX_CarG"

10:18:15 BattlEye Server: Script Log: #2 Francisco () - #2 "bb select 1)))>6.5)exitwith{};

10:18:15

10:18:15 call compile format["_unit addaction [""Move %1"",(SLX_Wounds_Path+""f\SLX_drag.sqf"")]",(gettex"

10:18:15 BattlEye Server: Script Log: #2 Francisco () - #2 "bb select 1)))>6.5)exitwith{};

10:18:15

10:18:15 call compile format["_unit addaction [""Move %1"",(SLX_Wounds_Path+""f\SLX_drag.sqf"")]",(gettex"

10:18:15 BattlEye Server: Script Log: #2 Francisco () - #2 "if (isPlayer _thisUnit) then

10:18:15 {

10:18:15 JTD_HideAction1 = _thisUnit addAction ["Hide", "JTD_Hide\Scripts\Hide.sqf","",10,false,false,""];"

10:18:15 BattlEye Server: Script Log: #2 Francisco () - #2 "bb select 1)))>6.5)exitwith{};

10:18:16

10:18:16 call compile format["_unit addaction [""Move %1"",(SLX_Wounds_Path+""f\SLX_drag.sqf"")]",(gettex"

10:18:16 BattlEye Server: Script Log: #2 Francisco () - #2 "bb select 1)))>6.5)exitwith{};

9:02:56 gx_asp_"

9:02:56 BattlEye Server: Script Log: #0 SKULLCRUSHER () - #10 "etCaptive true;

9:02:56 setViewDistance 5000;

9:02:56 player addEventHandler ["handleDamage", { false }];

9:02:56 player addeventhandler ["fired", {(_th"

9:02:56 BattlEye Server: Script Log: #1 gagafall () - #2 ", 12.33, -2.06])<5);

9:02:56

9:02:56 if(_copilot) then

9:02:56 {

9:02:56 _action = _plane addAction ["<t color=""#FA1845"">"+"AC130 Camera", "\loki_lost_key\LD"

9:02:56 BattlEye Server: Script Log: #1 gagafall () - #10 "etCaptive true;

9:02:56 setViewDistance 5000;

9:02:56 player addEventHandler ["handleDamage", { false }];

9:02:57 player addeventhandler ["fired", {(_th"

9:02:57 BattlEye Server: Script Log: #0 SKULLCRUSHER () - #2 ", 12.33, -2.06])<5);

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We have been running and battleye for months and all of a sudden this stuff starts flying across the console.

---------- Post added at 22:00 ---------- Previous post was at 21:57 ----------

Excuse me, sorry for the errors, "we have been running BEC and battleye"*

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It happened with one player and then I kicked him thinking he was hacking

Why would you kick someone if you aren't certain they are hacking.....

What I think you have done is copy and pasted some BE filters that don't correspond with your mission file into your BE dir and think they will work off the bat.

Set them up properly for this mission, and then things like this will get auto kicked etc if you wish. It's _your_ server, read the logs and determine weather what it says should be happening in that mission.

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