Valdee 10 Posted September 6, 2013 (edited) Hello. I am doing a mission where island is full of enemies where player have to get equipment and destroy bases. I am working on a heli-pickup activated by radio. The civilian helicopter is flying around the whole map, pretending he's doing some sort of job, but it's a taxi for players. I want the helicopter to land down, wait for player to get in and then fly away and continue "patroling" the island. I have done a radio trigger with //heli land "get in";" in it, but with all commands I read I can't make it to land > wait > take off > continue waypoints. The closest try was //heli land "get in"; commandstop heli; waituntil {player in heli}; Clearly I am missing the part where helicopter take off and continue on it's own waypoints. Anyone help? P.S. Radio trigger saying "do not wait for me any longer" nicely seen. ---------- Post added at 09:13 ---------- Previous post was at 09:08 ---------- Solved. Init field for Alpha radio Landing trigger: commandstop heli; heli land "get in"; commandstop heli; Edited September 6, 2013 by Valdee Share this post Link to post Share on other sites
avibird 1 96 Posted September 7, 2013 There are a few heli-pickup scripts already done that you can DL go to www.armaholic and look around at the scripts. Most of them the heli will spawn when the player calls for the bird! There is a simple way that you can do this without using scripts only editor waypoints/units. IF you want to know I will post what you need to do in the editor. Share this post Link to post Share on other sites