Add this to your init.sqf   This also works with AI and also if you are in a helo and choose to eject.   init.sqf // Auto Parachute on mission start // Proof of concept  script. // by Beerkan // version Beta 0.2   AutoParachute = {     private ['_paraPlayer','_chute'];     _paraPlayer = _this select 0;         while {true} do             {if ( (getPosATL _paraPlayer select 2 > 100) && (vehicle _paraPlayer IsEqualto _paraPlayer) && (alive _paraPlayer)) then                   {                   waitUntil {(position _paraPlayer select 2) <= 200};// 200 is the height to open chute.                   [_paraPlayer] spawn Bis_Fnc_Halo;                   };             };             sleep 2; }; {if (_x IsKindof 'Man')     then{ [_x] spawn AutoParachute };         } foreach allunits;   Then in the editor put this in the group leaders init. 1000 is the height to spawn at. {_x setPos [getPos _x select 0, getPos _x select 1,1000]}foreach units group this;