aeroson 8 Posted September 5, 2013 (edited) Sorry. For now, iam no longer willing to support this (no time, no money). Though i will gladly accept any pull requests on github. You can use Bohemia Interactive's groups manager: https://community.bistudio.com/wiki/Dynamic_Groups Summary / infoHold T and use scrollwheel to see squad manager menuYou can invite others, request to join, or join squad based on squad optionsYou can also leave squad, kick members or take leadership if you have better score than current squad leaderPotential targets is either cursorTrager and/or everyone within 5m rangePreview: http://i.imgur.com/wpqLma1.png (486 kB)License, legal stuffYou are free to use Group Manager scripts as you wish. Though it would be nice of you to put my name into credits (thanks to you who already did)Usagein (client's) init: 0 = [] execVM 'group_manager.sqf'; ChemlightsPort of chemlights from pokertour's =ATM= Air DropUsage: in (client's) init: 0 = [] execVM 'chemlights.sqf'; or if you want to use chemlights from your inventory do: 0 = [true] execVM 'chemlights.sqf'; download group_manager.sqfdownload chemlights.sqfChangeloggroup_manager.sqf v1.6- Fixed: bug in squad optionsv1.5- Initial release chemlights.sqf v1.1- Added: now you can use chemlights from your inventoryv1- Initial release CreditsDIS gaming community for testingStarted creating it at the same time as Zuff posed his Group Management ScriptUses chemlights by Sc0rc3d and KevsnoTrevWilling to participate ? github.com/aeroson/a3-misc Edited July 16, 2016 by aeroson Share this post Link to post Share on other sites
BL1P 35 Posted September 5, 2013 Will give it a try. but quick question :) Does it show AI groups as well as player groups and if so is it possible to edit out AI groups ? Share this post Link to post Share on other sites
aeroson 8 Posted September 5, 2013 You can join AI groups (not if they are UAV crew). If you want to edit out AI groups open up group_manager.sqf And change line 649 from side _x == side player && group _x != group player to side _x == side player && group _x != group player && isPlayer _x Share this post Link to post Share on other sites
mantls 2 Posted September 5, 2013 I'm really loving the Functionality with this! Most stuff on your GitHub is just Gold! The only thing this is missing is a prettier Dialog instead of AddActions (even though the KeyEventhandler is a nice way). Xeno had a pretty neat Screen/Graphic in his Group Management, though it is lacking the functionality yours has.^^ cheers. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted September 5, 2013 (edited) looks awesome. nice work on making the chemlights fit into one file - I had worked on that to help out sc0rc3d and just could not get away from all the scripts. Now I'm going to have to see how you made it so damn efficient edit: Aeroson it looks like you get an unlimited number of chemlights - any chance of adding it back in so it uses whatever is in your gear? maybe with a mission parameter? ---------- Post added at 09:16 ---------- Previous post was at 08:06 ---------- I have had an error when trying to select a change squad options: Error in expression <}; aero_gm_actions_addBack = { player addAction [ "<t color='#cccccc'><img ima> Error position: <addAction [ "<t color='#cccccc'><img ima> Error Type Object, expected String,code File C:\Users\User\Documents\Arma 3 - Other Profiles\..........\group_manager.sqf, line 130 Edited September 5, 2013 by KevsnoTrev Share this post Link to post Share on other sites
aeroson 8 Posted September 6, 2013 @mantls: Thank you, one day i might use CBA's flexiMenu @KevsnoTrev: Thank you, i was waiting for someone to do it (i was lazy) D: chemlights.sqf v1.1 - Added: now you can use chemlights from your inventory If you want to use chemlights from your inventory do: 0 = [true] execVM 'chemlights.sqf'; group_manager.sqf v1.6 - Fixed: bug in squad options Share this post Link to post Share on other sites
x3djokerx 1 Posted September 6, 2013 Usage in (client's) init: 0 = [] execVM 'group_manager.sqf'; what do you mean by the "clients init" ? Do you mean the init.sqf in the mission folder? would love to give this a try. Or are you meaning the init line of a unit placed on the map? Share this post Link to post Share on other sites
KevsNoTrev 44 Posted September 6, 2013 Client's init is either the part of the init.sqf after waituntil {!isserver && player == player} (or something like that) or in a separate script run to initialise the client but based on the same check Share this post Link to post Share on other sites
aeroson 8 Posted September 6, 2013 Yes init.sqf in the mission folder. It's just a hint that this script runs only on client. Don't worry though it does it's own check. Share this post Link to post Share on other sites
oktyabr 12 Posted March 6, 2014 This looks awesome! Is there any way to add "rename squad"? Thanks! Share this post Link to post Share on other sites
fons 10 Posted February 8, 2015 Is there any way of disabling the HUD display of who is in the car when you are in? I find it very disturbing because it's in the middle of the screen, much more in aircrafts. I can't find any paramter in the script. Is it possible? Share this post Link to post Share on other sites
mariodu62 5 Posted February 8, 2015 Is there any way of disabling the HUD display of who is in the car when you are in? I find it very disturbing because it's in the middle of the screen, much more in aircrafts. I can't find any paramter in the script. Is it possible? Never seen with group manager Share this post Link to post Share on other sites
fons 10 Posted February 8, 2015 (edited) Never seen with group manager I am talking about this: Any way of disabling this? If you haven't seen this, it must be possible, but i don't find the line to set this off. Hope it is possible. Edited February 8, 2015 by fons Share this post Link to post Share on other sites
mariodu62 5 Posted February 8, 2015 For me it's not in this script... Maybe i'm wrong, but... Share this post Link to post Share on other sites
fons 10 Posted February 8, 2015 For me it's not in this script...Maybe i'm wrong, but... Maybe my team is using an old version of the script, but i am sure it's the aeroson one. I would love to hear aeroson about this... Share this post Link to post Share on other sites
aeroson 8 Posted April 2, 2015 @fond: There is no such feature in this group manager script. It must be something else. Share this post Link to post Share on other sites