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aeroson

Group Manager

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Sorry. For now, iam no longer willing to support this (no time, no money). Though i will gladly accept any pull requests on github.

 

You can use Bohemia Interactive's groups manager: https://community.bistudio.com/wiki/Dynamic_Groups

 

 

Summary / info
Hold T and use scrollwheel to see squad manager menu
You can invite others, request to join, or join squad based on squad options
You can also leave squad, kick members or take leadership if you have better score than current squad leader
Potential targets is either cursorTrager and/or everyone within 5m range
Preview: http://i.imgur.com/wpqLma1.png (486 kB)


License, legal stuff
You are free to use Group Manager scripts as you wish. Though it would be nice of you to put my name into credits (thanks to you who already did)


Usage
in (client's) init:

0 = [] execVM 'group_manager.sqf';




Chemlights
Port of chemlights from pokertour's =ATM= Air Drop
Usage: in (client's) init:

0 = [] execVM 'chemlights.sqf';


or if you want to use chemlights from your inventory do:

0 = [true] execVM 'chemlights.sqf';




download_button.png
download group_manager.sqf
download chemlights.sqf




Changelog
group_manager.sqf


v1.6
- Fixed: bug in squad options

v1.5
- Initial release


chemlights.sqf


v1.1
- Added: now you can use chemlights from your inventory

v1
- Initial release





Credits
DIS gaming community for testing
Started creating it at the same time as Zuff posed his Group Management Script
Uses chemlights by Sc0rc3d and KevsnoTrev


Willing to participate ? github.com/aeroson/a3-misc

Edited by aeroson

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Will give it a try.

but quick question :)

Does it show AI groups as well as player groups and if so is it possible to edit out AI groups ?

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You can join AI groups (not if they are UAV crew).

If you want to edit out AI groups open up group_manager.sqf

And change line 649 from

side _x == side player && group _x != group player

to

side _x == side player && group _x != group player && isPlayer _x

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I'm really loving the Functionality with this! Most stuff on your GitHub is just Gold!

The only thing this is missing is a prettier Dialog instead of AddActions (even though the KeyEventhandler is a nice way).

Xeno had a pretty neat Screen/Graphic in his Group Management, though it is lacking the functionality yours has.^^

cheers.

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looks awesome.

nice work on making the chemlights fit into one file - I had worked on that to help out sc0rc3d and just could not get away from all the scripts.

Now I'm going to have to see how you made it so damn efficient :rthumb:

edit: Aeroson it looks like you get an unlimited number of chemlights - any chance of adding it back in so it uses whatever is in your gear? maybe with a mission parameter?

---------- Post added at 09:16 ---------- Previous post was at 08:06 ----------

I have had an error when trying to select a change squad options:

Error in expression <};
aero_gm_actions_addBack = {	
player addAction [
"<t color='#cccccc'><img ima>
 Error position: <addAction [
"<t color='#cccccc'><img ima>
 Error Type Object, expected String,code
File C:\Users\User\Documents\Arma 3 - Other Profiles\..........\group_manager.sqf, line 130

Edited by KevsnoTrev

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@mantls: Thank you, one day i might use CBA's flexiMenu

@KevsnoTrev: Thank you, i was waiting for someone to do it (i was lazy) D:

chemlights.sqf v1.1

- Added: now you can use chemlights from your inventory

If you want to use chemlights from your inventory do:

0 = [true] execVM 'chemlights.sqf';

group_manager.sqf v1.6

- Fixed: bug in squad options

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Usage

in (client's) init:

0 = [] execVM 'group_manager.sqf';

what do you mean by the "clients init" ? Do you mean the init.sqf in the mission folder? would love to give this a try. Or are you meaning the init line of a unit placed on the map?

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Client's init is either the part of the init.sqf after waituntil {!isserver && player == player} (or something like that)

or in a separate script run to initialise the client but based on the same check

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Yes init.sqf in the mission folder.

It's just a hint that this script runs only on client. Don't worry though it does it's own check.

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This looks awesome! Is there any way to add "rename squad"? Thanks!

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Is there any way of disabling the HUD display of who is in the car when you are in? I find it very disturbing because it's in the middle of the screen, much more in aircrafts. I can't find any paramter in the script. Is it possible?

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Is there any way of disabling the HUD display of who is in the car when you are in? I find it very disturbing because it's in the middle of the screen, much more in aircrafts. I can't find any paramter in the script. Is it possible?

Never seen with group manager

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Never seen with group manager

I am talking about this:

107410_screenshots_2015-01-29_00001_zps1e66ae0d.jpg

107410_screenshots_2015-01-17_00001_zpsd5f1374c.jpg

Any way of disabling this? If you haven't seen this, it must be possible, but i don't find the line to set this off. Hope it is possible.

Edited by fons

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For me it's not in this script...

Maybe i'm wrong, but...

Maybe my team is using an old version of the script, but i am sure it's the aeroson one.

I would love to hear aeroson about this...

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@fond: There is no such feature in this group manager script. It must be something else.

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