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kayhase

Softer LOD Transition (Not about the performance)

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I think RV4 is really cool already,but there's one thing i look into.

ArmA 3 LOD Models transitions are quite stiff.

Is there any chance to improve Real Virtuality 4 engine to run the LOD Models transition visually more smoother(softer) like

Grass,trees ATOC we already have?

Unreal Engine 3 does really good job at LOD Transitions.

I think it wasn't hard for RV4 too,maybe through the post-process effect,but I dunno. :butbut:

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there's no trick to smoother transitions. you just need to make the first 3 lods similar, but arma 3 can't really do this since the first lod is really complex. the second and third naturally take a drastic dip in quality. in games that use engines like ue 3, the first lod is already optimized so the changes aren't noticeable. i wish arma 3 objects were more optimized. i mean i saw some lamp post with individually modeled nuts and bolts on the base. not really necessary tbh.

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The OBJECTS setting seems to affect the LOD transitions. I had terrible LOD popping until I set it to VERY HIGH.

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I think it is much smoother than in A2. Even when zooming in on medium details.

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