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icewindo

Female Soldiers 0.1 Alpha / Modders Resource

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Hey,

here's an addon / Modders Resource I put together. I'm sure most people have noticed the lack of any women models in A3 so this package might fill the gap.

It's an extremely early version (!) , please have a look at the readme. I won't continue this - mostly because of time reasons - but so it doesn't vanish I'm releasing it as a modders resource / partly playable.

The addon version contains 3 pre-set units and an example mission with added high-pitched speakers (adding the voices addon-wise doesn't seem to work as the voice is not used).

Have fun :)

Screenshots:

http://s7.directupload.net/images/130903/8cyfty2e.jpg

http://s14.directupload.net/images/130903/at6j9sby.jpg

By Zenger:

http://arma.at.ua/Zenger/News_1/363/q1.jpg

http://arma.at.ua/Zenger/News_1/363/q2.jpg

Video (also explaining some stuff)

news_download_a3_3.png

Female Soldiers [bETA] v0.1 alpha

Thanks for the mirror :)

Mlod 0.1 Alpha

http://www.mediafire.com/?fgpyl9c8d57lc2d

Readme

09/03/13 - Female 0.1 (Alpha / Modders Resource) by Icewindo

=============================================================

- this pack contains two new heads and a female body to be used in the creation of female soldiers

- all the models were created using the great OSS (open source software) "MakeHuman" (makehuman.org)

- As body armor + equipment is not "figure friendly" the heads don't look so bad on standard BIS models

- As there's no female speech in A3 yet or women at all, speech can be simulated by using a high-pitched "Speaker9"

- The faces are not animated. Although I could fix that, I lack the time.

- the female body itself is not a very good rig. I lack the skill to get it done further but feel free to pick it up (and maybe add a shirt or sth. :) )

Credits

=============================================================

BIS - Sample Models

Makehuman software - Actual Female models (http://www.makehuman.org/)

Icewindo - rigging and configs

Licensing

=============================================================

Commercial or military use prohibited

You are free to use this addon, improve / modify and create derivates of the addon without asking.

You are required to list this license and the original, full credits of this addon on release of your addon

Edited by Icewindo

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Thank you so much for this. I used Schnapsdrosel's awesome female units in A2 and really lamented the fact that they didn't make it across to A3.

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Release frontpaged on the Armaholic homepage.

===================================================

You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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Thanks God at last someone did it.

I wish I could enhance this but I have too much to learn yet.

Thank you so much for filling this ArmA series giant gap.

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Looks nice. Do you plan to release those too?

I also started working on a serverside addon which is able to swap units for specific player. So the server will be able to switch the units of every female player to this new models. Maybe this could also be used to force the same cfgIdentities in every mission for a specific player.

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A very interesting addon, thank you. :)

I could not hold out and did a couple of screen-art, sorry if this is offtop. :rolleyes:

q1_.jpgq2_.jpg

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this is cool, i like that you are filling a gap in the armaverse. 1 critique however, females in the military generally have to wear their hair in a bun, im not sure if you implemented that but it didnt appear so.

females in arma combat roles = gap filled

children civilian AI = gap still open lol

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this is cool, i like that you are filling a gap in the armaverse. 1 critique however, females in the military generally have to wear their hair in a bun, im not sure if you implemented that but it didnt appear so.

females in arma combat roles = gap filled

children civilian AI = gap still open lol

There's actually a hair down and a hair up version Thedog88.

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Looks nice. Do you plan to release those too?

I also started working on a serverside addon which is able to swap units for specific player. So the server will be able to switch the units of every female player to this new models. Maybe this could also be used to force the same cfgIdentities in every mission for a specific player.

Perhaps you could create a script that changes it based on someones player id, then either make it a mod or just create a mission framework with it included for your group to use.

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Perhaps you could create a script that changes it based on someones player id, then either make it a mod or just create a mission framework with it included for your group to use.

I will probaly go with the playername. This will allow people to use different identitys.

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If someone would look into modifying the shadowing behaviour, that would also be great. Currently the female faces don't seem to react to shadow - for instance during daytime the faces appear to glow yellow/pink when in a chopper where male units faces are darkened. Similarly, a boonie will not cast shadows on the female faces.

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@All

Thanks, yep I'm glad you guys like it and it is helping some people. :)

A very interesting addon, thank you. :)

I could not hold out and did a couple of screen-art, sorry if this is offtop. :rolleyes:

http://arma.at.ua/Zenger/News_1/363/q1_.jpghttp://arma.at.ua/Zenger/News_1/363/q2_.jpg

No problem at all, these screens are really great. Do you mind if I add them into the first post?

I have a bit reworked ur rigging :) That's a shame I can't post links in my firts message here, I'll have to double-post

---------- Post added at 13:52 ---------- Previous post was at 13:51 ----------

Before:

http://ssmaker.ru/8425f2a3.jpg (264 kB)

After:

http://ssmaker.ru/5687288c.jpg (237 kB)

Wow that's some nice work, guess it was done in max and imported? Looks way better.

this is cool, i like that you are filling a gap in the armaverse. 1 critique however, females in the military generally have to wear their hair in a bun, im not sure if you implemented that but it didnt appear so.

females in arma combat roles = gap filled

children civilian AI = gap still open lol

Yeah there's two heads as twp said. Childs are technically possible, but you'd need to create new animations which is quite a large undertaking for any humanoid model. For childs you could probably narrow it down to walking and running to lessen the workload.

Here's also some more files that might help with a female civilian version:

http://www.mediafire.com/?c2asz3jch13f6cv

The link contains the original makehuman file I created, it can be used to add clothing models that are in the library:

http://s1.directupload.net/images/130905/8ccxemok.jpg

http://s7.directupload.net/images/130905/3u2uiszn.jpg

Even fits ArmA3s weather ;)

The file also contains the shortdress, pants and the longsleeve shirt as seen in the library as p3d file. They're not rigged in any way though and would need scale adjustments. Before you load up the makehuman model, you should add the european skin by going to library -> skin -> check for updates.

If someone would look into modifying the shadowing behaviour, that would also be great. Currently the female faces don't seem to react to shadow - for instance during daytime the faces appear to glow yellow/pink when in a chopper where male units faces are darkened. Similarly, a boonie will not cast shadows on the female faces.

Yep I disabled the shadow lods from the female model which were arma3 example file shadow models adjusted a little. The adjusted models are in the edit 0.000 / 10.000 lod. Shadow lods are kinda quirky, atleast to me.

Edited by Icewindo

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great effort. but this also highlights the need for official female skeleton+animation set. because the skeleton is for male, so the only females you can make for these are tall supermodels

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There will be females in the final game, so wouldn't we all be able to switch to a female face in the profile editor?

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There will be females in the final game, so wouldn't we all be able to switch to a female face in the profile editor?

Were we able to in Arma 2? Were we able to in Operation Arrowhead? Answer those questions, and you'll have your answer.

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Were we able to in Arma 2? Were we able to in Operation Arrowhead? Answer those questions, and you'll have your answer.

I get your point. You know if the faces selectable are defined in a config? I'll have to look into that.

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Hey Thanks for this I can use it as a template. I tried to use your mood mesh but its not workable, im not sure why but its very very very strange typology I think it could be the program you used. I couldnt get it in zbrush either

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I get your point. You know if the faces selectable are defined in a config? I'll have to look into that.

That would not be possible, as the female faces would also need another skeleton and thus not be compatible to men models. Leads to instant crash.

In the past (A2, OA) the female heads even were part of the female model itself. There were head files, but they were 4kb dummy files which I found out in disappointment back then.

Hey Thanks for this I can use it as a template. I tried to use your mood mesh but its not workable, im not sure why but its very very very strange typology I think it could be the program you used. I couldnt get it in zbrush either

Hmm what mood mesh do you mean?

Edited by Icewindo

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These screens are really great.

Thanks!:)

Do you mind if I add them into the first post?

Of course, and if you will need more screens just say, I will gladly do.

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