bad benson 1733 Posted October 28, 2013 I am asking again for some kind of community guide on how to change the effects. Because Ive searched literally everywhere and couldnt find a good source. OS you are obviously communitys lead on this theme - could you pls make a guide? I am willing to help in any kind I can if that helps. And I really mean any. As stated before I need good effects to make this game worth the time. So I really would agree to put some effort in it. Greetz http://community.bistudio.com/wiki/ParticleArray this has almost everything you need. after you played with that (or just use the particle editor mission that was released/ported from older armas some time ago) in the editor you go and unpack data_f.pbo and look inside the folder called "particle effects". there's a config. just look at it and learn from it. it's not as hard as you might think. you basically config particles and then effects which are compositions of particles. most parameters from the first link apply the same here. there's also an arma 3 wiki entry explaining some new parameters. you just have to learn how configs in general are made and you're set. particle configs are some of the most simple. it's all about learning by doing to see how parameters change behavior of the particle. no guide can teach you that. what you are missing is basic config knowledge. i hope that was helpful :) Share this post Link to post Share on other sites
-Apples- 10 Posted November 1, 2013 Bleh, I look every day to see if theres any news on this!!! keep up the good work!! Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted November 1, 2013 Bleh, I look every day to see if theres any news on this!!! keep up the good work!! Same. This and JSRS. Share this post Link to post Share on other sites
dcal 16 Posted November 1, 2013 I was messing around with Unit Capture and GBU bombing static targets yesterday with the F-18. The vanilla Arma 3 explosions are seriously lacking, we need this mod in a big way. Share this post Link to post Share on other sites
kremator 1065 Posted November 4, 2013 New DEV patch today .... Fixed: inSpeed and inDir variables for explosion effects I'm not an expert but does that help Blastcore ? Share this post Link to post Share on other sites
noubernou 77 Posted November 5, 2013 New DEV patch today ....I'm not an expert but does that help Blastcore ? It should. I am advocating for a number of fixes/additions to CfgEffects (I bugged Dwarden about the new variables a year ago, sometimes BIS listens!) I want my correctly/scientifically accurate explosion particle effects! Hopefully OpticalSnare can get some benefit from this too! Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted November 5, 2013 This has probably already been asked but I will ask anyways, has anyone tried Blastcore for Arma2CO and did it work, or did you have errors, or nothing happened? Share this post Link to post Share on other sites
spectrobr 10 Posted November 5, 2013 It works basicaly. Alot of error messages and bugged effects, are there though. regards Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted November 6, 2013 I actually only got an error message at the main menu, there are errors though, small arms effects are good, grenade effects are good. Everything also however seems to have GBU-12 effects.. even FFAR's and man portable launchers... So it looks cool, but not super functional. Also cars will kick up tons of dirt even if on improved roads or grass. Share this post Link to post Share on other sites
LucidPotato 10 Posted November 9, 2013 This thread hasn't had a reply in a while. I was just curious where OpticalSnare was so far in the development process, and how much more needed to be done. This is probably my most anticipated mod for Arma 3. Share this post Link to post Share on other sites
fragmachine 12 Posted November 9, 2013 Im logg in to troll-post a little. On more serious note is there any way we could help you Optical Snare with this mod? Is there a need for something that must be delivered by BIS in order for your mod to work properly? If you could spoil some details we could set up a ticket to vote up for this. On example of BigPickle's sound mod it worked for him, imo it is important for BIS to support modding community. Share this post Link to post Share on other sites
Opticalsnare 12 Posted November 9, 2013 Im logg in to troll-post a little.On more serious note is there any way we could help you Optical Snare with this mod? Is there a need for something that must be delivered by BIS in order for your mod to work properly? If you could spoil some details we could set up a ticket to vote up for this. On example of BigPickle's sound mod it worked for him, imo it is important for BIS to support modding community. Just be patient, im working on my car atm. When i got a bit of free time i will finish a few things off on the mod. :) You can vote for this http://feedback.arma3.com/view.php?id=5409 Share this post Link to post Share on other sites
dcal 16 Posted November 9, 2013 I just up voted the ticket. Released my first Arma 3 machinima yesterday and its easy to see in the video that particle effects really need attention. Share this post Link to post Share on other sites
MavericK96 0 Posted November 9, 2013 Voted up. Whatever it takes to make this awesome mod the best it can be! Share this post Link to post Share on other sites
bigpickle 0 Posted November 9, 2013 I voted up too, but I have to say that statements were made that just because something gets voted doesn't mean it will get fixed or created depending on what the case is. I really dont want to be negative but I wouldn't depend on it being fixed OS I'd look for a work around because it could be a very long time till its fixed if ever. Share this post Link to post Share on other sites
Nikoteen 24 Posted November 11, 2013 Voted :dance1: ! :) Share this post Link to post Share on other sites
ShinShin 10 Posted November 12, 2013 (edited) Shock waves.... lots of shock waves... that's all I have to say ;D Edited November 12, 2013 by ShinShin Share this post Link to post Share on other sites
dnk 13 Posted November 12, 2013 Yes, that. Shock waves and smoke that doesn't dissipate after 3 seconds. Share this post Link to post Share on other sites
dcal 16 Posted November 12, 2013 Yes, that. Shock waves and smoke that doesn't dissipate after 3 seconds. This^.....I hate when I am recording an epic scene for a machinima and the smoke just disappears, ruining the shot. Share this post Link to post Share on other sites
tinter 186 Posted November 12, 2013 While it would of course look cool, you have to take MP into account. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted November 12, 2013 I think it would be ideal if OS could implement some kind of seperate graphics menu within the config menu. That way people could enable/disable certain options if their machine starts struggeling. Dunno if that's possible however. Share this post Link to post Share on other sites
gagi 10 Posted November 12, 2013 An hpp would suit me very much the same way :) Share this post Link to post Share on other sites
NeuroFunker 11 Posted November 13, 2013 burning tire, nice smoke and fire particles. Share this post Link to post Share on other sites